RSP's healing in PvP almost always feels like instantaneous regeneration to full. Whatever the RSP damage to healing conversion ratio is- it's always too high. I think it would be better to significantly reduce the healing if you also want to increase the duration. Remember, RSP is quasi damage immuntiy for its duration. The healing is just an added bonus!
Maybe NPC damage could be counted higher for healing purposes? I can see that PvE enemies don't really that much energy damage, so healing may "feel" too slow in PvE (even if it's still ultimately imbalanced that you get immunity + healing)
It seems to me they went the wrong way with science resists - I think 75 % via skills is simply too much.
What would have been better is gaining resists after you are targeted by an ability. That makes stacking these powers less effective, but makes a single guy with a Science Power still able to contribute.
As it is now - it seems rather easy to build up a strong resistance against a power another player has to invest skill points _and_ a bridge officer power to use.
My approach may be:
Increase science magnitudes by 50 % (e.g. 150 % of what's now possible)
Gain resists to reduce that magnitude by 50 % again if maxed out (that means effectively the power is 75 % of what it currently would be, unresisted, and if you train only to half that effect - e.g. 3 ranks - you take 112.5 % - close enough to 100 ...).
When subject to a science power, you gain a 20 second buff that gives you additional resistance, halving the duration or magnitude of the power again. This usually means the original user of the power can use his power again without any disadvantage when it comes off cooldown, but another player also using the same power will see a strongly reduced effect.
Picard: Dr. Vassbinder gave an hour-long dissertation on the ionization effect of warp nacelles, before he realized that the topic was supposed to be - psychology!
La Forge: Why didn't anybody tell him?
Picard: There was no opportunity. There was no pause.
Picard: [droning in a foreign accent] He-just-kept-talking-in-one-looong-incredibly-unbroken-sentence-moving-from-topic-to-topic-so-that-no-one-had-a-chance-to-interrupt-it-was-really-quite-hypnotic.
Awwww, that just brought the laughs to me... What was the name of the episode again? *knows what the episode is about, doesn't remember the episode name, and has a sudden desire to watch it xD*
Tetryon Glider nerf , it's effects still a too strong can still get 50+ drain pretty easily and this will still be devastating when used by a cannon build escort using rapid fire or scatter volley due to the very high rate of fire and it will of coarse still be devastating in a team using AOE attacks like Fire at Will and scatter volley.
The Target Shields actual indicated shield drain is way too strong giving a hug buff to escorts using Target Shields 2 and Three,especially if the use the Duty Officers to reduce cool down, in my opinion this should be a power drain only
RSP more powerful , didn't seem anything wrong with it in first place
With the insulator changes renders Tachyon beam and CPB quite ineffective, very bad news for science ships
I am going to repeat here what I said on the PVP forum:
Originally Posted by Cerritouru
I really feel like the last unicorn here.
My main character is a Science captain that commands a Nebula Class starship. I love the ship because of how she looks. But cryptic, in the last month start trying to remove me from that ship, I don’t know if that is intended or not, and I don’t care! I am only going to said that I am not going to abandon my Nebula and that captain is going to still be my main one. I don’t care if you nerf me to a T1.
I am sorry for the teams that PUG with me, yes, you guys are going to fly next to a useless ship, but a beautiful one!
STO can became Odyssey Online, but I am still going to use the Nebula, and not, I am not going to buy 4000 CP for that ship.. keep trying.. I am still going to use the Sovereign, the Nebula and the Galaxy.
Science is dead now. Most sci abilites were already ruined/broken/nerfed, as has been reported here in these forums for months now. As if it wasn't bad enough, now they decide to put the final nail in the coffin.
What the hell is $%#^ is wrong with devs?? Are they just "adjusting" things at random, or are they just completely ignorant?