Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
04-10-2012, 09:16 AM
Quote:
Originally Posted by ask4spock View Post
•Updated Reverse Shield Polarity so it no longer heals your shields from kinetic damage.


SERIOUSLY!!!

Another NERF. Adda Boy Charlie Brown.
RSP has never healed your shields from kinetic, the fact it did was a bug. RSP actually got unreasonably buffed in this patch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
04-10-2012, 09:18 AM
Quote:
Originally Posted by MustrumRidcully View Post
When subject to a science power, you gain a 20 second buff that gives you additional resistance, halving the duration or magnitude of the power again. This usually means the original user of the power can use his power again without any disadvantage when it comes off cooldown, but another player also using the same power will see a strongly reduced effect.
Not so much of a fan of that last one. Synchronizing powers takes skill, which shouldn't be something we try to punish.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
04-10-2012, 12:28 PM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120401a.14

Systems:[list][*]Updated Energy Siphon:
  • The self-buff portion now has the same duration as the debuff on the target.
  • Flow Capacitors no longer modifies the duration of this power, it now modifies the magnitude.
    • Duration has been slightly increased, due to Flow Capacitors no longer increasing it .
  • Flow Capacitor skill has a larger impact on Drain amounts than it does on Buff amounts
    • This is in order to balance against opponent resists.
  • Power Insulators reduce the magnitude of the debuff if you are targeted by this power, but have no effect on the buff the user will receive.
  • Debuff can be cured using Science Team or Hazard Emitters.
    • This has no effect on the buff portion of the power.
[*]Updated Beam Array - Target Subsystem Shields:
  • Reduced duration of subsystem energy drain on ranks 1 and 2.
    • They are now 10sec and 12sec, respectively.
    • This drain should not stack, even when targeted by multiple foes.
  • Reduced magnitude of subsytem energy drain on all ranks, and reduced the benefit it receives from Flow Capacitors.
  • Increased the amount of Shield Damage dealt by this power.
  • The amount of damage now scales with the rank of the power:
    • At Rank 1 it now deals 2x as much shield damage as it previously did.
    • At Rank 2 it now deals 2.5x as much shield damage as it previously did.
    • At Rank 3 it now deals 3x as much shield damage as it previously did.
[*]Updated Tachyon Drones:
  • Reduced the Shield Drain per tick on their Tachyon Beams to approx 70% of existing values.
  • It should be noted that these are Carrier Pets, and thus are subject to some ongoing AI tweaks.
[*]Updated Tetryon Glider:
  • Reduced base magnitude slightly.
  • Reduced benefit that can be gained by investing in Flow Capacitors.
[*]Updated Tractor Beam:
  • Increased base slow effect, but decreased the benefit it can gain from Graviton Generators.
  • Reduced the effect that Inertial Dampers has on resisting the slow effect.
Seriously? You're screwing Science ships even MORE and benefiting Escorts significantly with this garbage.

Siphon changes: The ONLY ... Yes -ONLY- reason Siphon was of any use was because its duration on self was longer than on target. As a debuff to target it is USELESS because it is too weak. The flow cap. drain increase amount as you state is to counter the resists players have.. so lo and behold as a debuff its still garbage, as a buff it will be minimally improved in power gain but significantly nerfed in duration. Where before I could have two siphons stacked for about 10 seconds every 20 seconds for a real good power buff now has been nerfed to a minimum power drain for no benefit.

Subsystem shield attack: Nerf the tier 1 which is sci ship native... way to go, now there is no point to even bother using it. Shield damage? That ability is NOT to damage the shields its to DISABLE them or their power levels.

No stacking of effect? Freaking idiotic change as you a single ship cannot fire two of the same attack during the power drain duration effect. All you did there was remove the ability of science ships to work together.

Flow Capacitor effect on shield drain/power : Bend over science ships and stick a baseball bat in their rear end will you? Oh wait, this is to benefit escorts! Of course, silly me. I had forgotten this was Escort Trek Online.


Do you devs even bother playing this game? Do you even TRY to fly science ships?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
04-10-2012, 01:06 PM
Quote:
Originally Posted by CmdrSkyfaller
:V
Actually, I'd lean towards Cruiser Trek Online, given the reduction in shield damaging abilities and increase in power of higher-rank RSP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
04-10-2012, 01:21 PM
Something is for sure: this is not Science Trek Online.
Is ironic that science has no place in a Star Trek game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
04-10-2012, 01:51 PM
Well not sure that Cryptic thought this one out and who it will effect most. I see a sudden increase in
fleet escorts if this tribble patch goes live. Game name will be changed to (escorts are us).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
04-10-2012, 02:32 PM
Since the devs seem to read the opposite of whatever we write, I'll say this:

"Great job devs! You have made some really good changes here and they should be added to holo as soon as possible."



Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
04-10-2012, 03:23 PM
If anyone wants to do more test, so we can provide more feedback, I am online on the game.
I know they are not going to listen to it, but at least we can feel better with our self.

Contact me at @cerritouru
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
04-10-2012, 03:40 PM
Quote:
Originally Posted by Cerritouru View Post
If anyone wants to do more test, so we can provide more feedback, I am online on the game.
I know they are not going to listen to it, but at least we can feel better with our self.

Contact me at @cerritouru
Thanks for taking the time to do test Cerritouru. But like you said they dont care what we have to say about it.. People have been posting things for weeks askin them not to do this... theres been pages and pages just today of people saying its a bad idea but not one Dev has found the time to comment on the matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
04-10-2012, 04:00 PM
Quote:
Originally Posted by CmdrSkyfaller
Seriously? You're screwing Science ships even MORE and benefiting Escorts significantly with this garbage.

Siphon changes: The ONLY ... Yes -ONLY- reason Siphon was of any use was because its duration on self was longer than on target. As a debuff to target it is USELESS because it is too weak. The flow cap. drain increase amount as you state is to counter the resists players have.. so lo and behold as a debuff its still garbage, as a buff it will be minimally improved in power gain but significantly nerfed in duration. Where before I could have two siphons stacked for about 10 seconds every 20 seconds for a real good power buff now has been nerfed to a minimum power drain for no benefit.

Subsystem shield attack: Nerf the tier 1 which is sci ship native... way to go, now there is no point to even bother using it. Shield damage? That ability is NOT to damage the shields its to DISABLE them or their power levels.

No stacking of effect? Freaking idiotic change as you a single ship cannot fire two of the same attack during the power drain duration effect. All you did there was remove the ability of science ships to work together.

Flow Capacitor effect on shield drain/power : Bend over science ships and stick a baseball bat in their rear end will you? Oh wait, this is to benefit escorts! Of course, silly me. I had forgotten this was Escort Trek Online.


Do you devs even bother playing this game? Do you even TRY to fly science ships?
I couldn't agree more. I challenge anyone to point out one reason to play science ships at all after this patch.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:46 PM.