Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
04-11-2012, 03:41 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
04-11-2012, 04:06 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
04-11-2012, 04:13 PM
Quote:
Originally Posted by ZeroniusRex
Updated Trait: Covert:

It now correctly works on Ground and not Space.
Corrected Stealth Values to be more realistic: 10%, 20% and 30% for each rank of the Trait.
Players have Rank 2.
You guys know.. one of the reasons why ground is so broken and imbalanced currently is that cloak is already stacking to PERFECT cloak (>600 = perfect).. so now that you fixed something to make it stack even higher, mind me asking when will we see the fixes for the stuff ground really needs?

The things you guys need to address are:
- reviewing cloak stacking and perception as counter (perception abilities are currently way to weak)
- kit-switching needs to despawn pets
- fix for the invisible tac cloak-nade bug
- cooldown circumvention bugs need to be fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
04-11-2012, 04:42 PM
Quote:
Originally Posted by mikiy
You guys know.. one of the reasons why ground is so broken and imbalanced currently is that cloak is already stacking to PERFECT cloak (>600 = perfect).. so now that you fixed something to make it stack even higher, mind me asking when will we see the fixes for the stuff ground really needs?

The things you guys need to address are:
- reviewing cloak stacking and perception as counter (perception abilities are currently way to weak)
- kit-switching needs to despawn pets
- fix for the invisible tac cloak-nade bug
- cooldown circumvention bugs need to be fixed.
That is not the Cryptic way. LOL

The Cryptic motto should be: "Ignore the things that are broken, and "fix" the things that are not broken until they are."

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
04-11-2012, 08:10 PM
Quote:
Originally Posted by mikiy
You guys know.. one of the reasons why ground is so broken and imbalanced currently is that cloak is already stacking to PERFECT cloak (>600 = perfect).. so now that you fixed something to make it stack even higher, mind me asking when will we see the fixes for the stuff ground really needs?
Silly mikiy...

The developers don't actually PLAY this game of theirs. They make changes to code, then "test" those changes in a controlled instance against a crappy AI NPC. So they don't really know how their game works. I would suggest that the developers start engaging the PvP forums in constructive dialogue about powers and balance. Maybe they'll learn something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
04-11-2012, 08:10 PM
And they just went live with this dissaster..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
04-11-2012, 08:26 PM
Quote:
Originally Posted by Naldoran
Let me first say that I appreciate the design goal of having all the skills 'work' so to speak, and effectively resist things that it makes sense for them to resist. Lots of design space opens up once the skill system is properly integrated with everything. The magnitude of the effects however, is very much in need of tweaking.

...

By your logic, my escort should barely be able to scratch them, but that isn't the case due to the severe diminishing returns on those skills. There should be the same sort of diminishing returns on these skills as well, and there currently are not.

...

Lets run down the list of offensive science abilities

...
Thanks for that reply, very informative and well written.
I am now enlightened to the issues
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
04-11-2012, 10:19 PM
Quote:
Originally Posted by dribyelruh View Post
No. Because when your opponent pops RSP he gets a nearly instantaneous full shield heal, [...].
Only if someone fires energy weapons at him. Yes, of course, it is likely to happen, but with this change, you at least have a chance to still bring their shields down even when RSP is up. Sure, 75% resistance is tough, but it is not invincibility any more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
04-12-2012, 07:08 AM
Quote:
Originally Posted by sophlogimo
Only if someone fires energy weapons at him. Yes, of course, it is likely to happen, but with this change, you at least have a chance to still bring their shields down even when RSP is up. Sure, 75% resistance is tough, but it is not invincibility any more.
Are you saying that you think RSP caps out the shield resistance at 75%? Because that's not how it works. During RSP, a percentage of incoming damage is ADDED to the shields, the rest is DISCARDED. (There is still a timy bit of bleedthrough, I'm not quite sure how that part works.) To all energy types, shields are essentially impenetrable for the duration on RSP.

You seem to be thinking that 25% of your damage will still be applied toward lowering the shields during RSP. That simply is not tho way it works.
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