Lt. Commander
Join Date: Dec 2007
Posts: 120
So I started playing STO not too long ago... and jumped right into it, having a lot of fun...

However, now I am Level 40, RA-LH and I have realized that... I really had aboslutely NO idea what I was doing with my Skill Points early on; and now I would like to take my current Retrain Token that I got with my RA-LH Promotion, and tweak them a bit better..

First, my initial ignorance on the matter was based on the fact that, as this was my very first Character in STO and my first time playing it, I absolutely HAD to max out everything I wanted to put points into!

Suffice it to say, I now know that this will not leave me much left to work with on my Admiral skills.

So, this is what I did; and I am hoping some of you respected Veterans out there, can advise me on what I can do to fix it and make it better.

I am a Tactical Captain, and at present I am flying a Fleet Escort.


In Tactical Systems, I have maxed, EVERYTHING, except:

Ship Threat Control
Ship Projectile Wep Spec

1 Grade in Ship Energy Wep Spec



In Engineering, I have Max Grades in...

Driver Coil
Structural Integrity
Ship Impule Thrusters
Ship Hull Repair

8 Grades in Ship Hull Plating



In Science, I have Max Grades in:
Starship Flow Capacitors
Starship Shield Emitters
Starship Shield Systems
4 Grades in Inertial Dampeners
1 Grade in Power Insulators



In Ground Skills, Max Grades in:
Grenades
Wep Prof
Com Spec
PS Gen
2 Grades in Threat Control



My initial belief was that with this set up... My Captain would be well skilled and proficient all things Offensive AND defensive...

Highly knowledgable in the use of all weapons systems, highly knowledgeable in getting the most out of the ships shields, hull, and all the best speed out of the engines...

Of course, now.

I realize my folly with this thinking and know now that one can not have MAX grades in everything they want.

So, my question is this...

Are these areas all appropriate, and should I just balance it all out more, say maybe put 6 grades in each... should I drop some of them in favor of others I've not trained in; should I put more grades in one area and less in another?

What I want from all of this, is to learn how to become better at PvP and obviously the better you, and your ship is in that area, then better it will be in PvE as well...

So any suggestions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-28-2012, 10:52 PM
It definitely sounds like your build needs a bit or work, here's a link to a fairly generic escort build for tactical characters that will serve you well in Elite STFs and casual pvp. A build intended primarily for PvP will look quite a bit different, but this should give you a good starting point until you have everything figured out for yourself.

http://www.stoacademy.com/tools/skil...tockEscort_967
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-29-2012, 08:15 AM
Quote:
Originally Posted by Nyarlathotep75
So I started playing STO not too long ago... and jumped right into it, having a lot of fun...

However, now I am Level 40, RA-LH and I have realized that... I really had aboslutely NO idea what I was doing with my Skill Points early on; and now I would like to take my current Retrain Token that I got with my RA-LH Promotion, and tweak them a bit better..

First, my initial ignorance on the matter was based on the fact that, as this was my very first Character in STO and my first time playing it, I absolutely HAD to max out everything I wanted to put points into!

Suffice it to say, I now know that this will not leave me much left to work with on my Admiral skills.

So, this is what I did; and I am hoping some of you respected Veterans out there, can advise me on what I can do to fix it and make it better.

I am a Tactical Captain, and at present I am flying a Fleet Escort.


In Tactical Systems, I have maxed, EVERYTHING, except:

Ship Threat Control
Ship Projectile Wep Spec

1 Grade in Ship Energy Wep Spec



In Engineering, I have Max Grades in...

Driver Coil
Structural Integrity
Ship Impule Thrusters
Ship Hull Repair

8 Grades in Ship Hull Plating



In Science, I have Max Grades in:
Starship Flow Capacitors
Starship Shield Emitters
Starship Shield Systems
4 Grades in Inertial Dampeners
1 Grade in Power Insulators



In Ground Skills, Max Grades in:
Grenades
Wep Prof
Com Spec
PS Gen
2 Grades in Threat Control



My initial belief was that with this set up... My Captain would be well skilled and proficient all things Offensive AND defensive...

Highly knowledgable in the use of all weapons systems, highly knowledgeable in getting the most out of the ships shields, hull, and all the best speed out of the engines...

Of course, now.

I realize my folly with this thinking and know now that one can not have MAX grades in everything they want.

So, my question is this...

Are these areas all appropriate, and should I just balance it all out more, say maybe put 6 grades in each... should I drop some of them in favor of others I've not trained in; should I put more grades in one area and less in another?

What I want from all of this, is to learn how to become better at PvP and obviously the better you, and your ship is in that area, then better it will be in PvE as well...

So any suggestions?
Ditch Driver Coils, its worthless in that it adds no tactical advantage as it only effects the sector map...I made the same mistake when I first started. Next as tac, you do not need all those science skills. The shield ones are good, keep those, but there is no need to max the the rest. Only put points into one, maybe two at the most if you are after boosting certain science skills which you will be limited in as you are a tac captain.

For you tac abilities, max Patterns, Projectile (if you use torps) energy weapons, maneuvering, targeting, and the crit ones at the end.

Engineering, grab the Shield and weapon power ones, hull integrity, and then what ever else you can fit.

For your ground, find the kit you want to use, and tailor your skills to that kit...that's the key for ground.

These are merely my opinion though and others may have better feedback.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-29-2012, 09:03 AM
Actually, Driver Coils is not worthless in STFs; when you die and have to use full impulse to rejoin the battle, 6 ranks in Driver coils will keep your power levels up after respawning, so you have 30 power in your other systems rather than 5.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-29-2012, 01:41 PM
I do appreciate the advice guys; so thanks for your suggestions!

As for STO Academy website, I saw that and was looking at it before I posted, but I was a bit confused as I noted that users could save their Skill Plans and have them "rated" by other users; and frankly I was somewhat a bit iffy when some of the Tactical Escort plans did not really have very many ratings...

Its like.. "ok.. this skill plan... looks ok. But its got no ratings... so it could just be a plan that someone thinks is wonderful, posted... and in truth it might turn out to be a horrible plan for what I want to do!" ... without knowing for sure, I figured I would come here first, and ask for some advice on my skills points.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-29-2012, 06:21 PM
Ok another question...

How, DO, I respec my skills?

Admiral Quinn specified that I had earned a retrain token that I could claim from Lt. Commander Orket.

Now he, gives me the option to Respec on his menu, and I can reset all my skill points and all, but it will not let me click on the "accept" button and instead it would appear I have to go and BUY another token from the C-Store??

I thought Admiral Quinn gave me one.

So then why do I have to go and spend my real money and buy one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-29-2012, 07:47 PM
If you were silver leveling up that character, yes you will have to buy a retrain token with C-Points.

Gold members get free respec tokens every ten levels while leveling up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-29-2012, 08:44 PM
I'm neither...

Jumped in after it all went FTP...

And yet... Admiral Quinn clearly states that I 'earn a retrain token, and to speak with Lt. Cmder Orket' about it...

Why would he tell me that, if I have to go buy one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-29-2012, 08:57 PM
Quote:
Originally Posted by Nyarlathotep75
I'm neither...

Jumped in after it all went FTP...

And yet... Admiral Quinn clearly states that I 'earn a retrain token, and to speak with Lt. Cmder Orket' about it...

Why would he tell me that, if I have to go buy one?
Jumping in after it went free to play is what I did as well. You misunderstood what Admiral Quinn says; "Gold members" get free retraining tokens every 10 levels.

Long story short, you'll have to buy one for $5. Yeah, it sucks. I think the retrain tokens should only be $1, myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-29-2012, 09:42 PM
Bah.. that sucks...

Alright, thanks for all the advice guys but I guess I'll be staying the way I am for awhile! haha
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