Quote:
Originally Posted by Cygone
Dont use 3 PWD, its not worth it, I did the tests earlier in the week, (copyied out of my other thread)
A Few figues, I will update this post as I get more,
2 Photon Launchers  1 Blue, 1 Purple Doff  111 Torpedos in 300 seconds ***111 / 300***
3 Photon Launchers  1 Blue, 1 Purple Doff  147 Torpedos in 300 seconds ***147 / 300***
2 Photon Launchers  2 Blue, 1 Purple Doff  126 Torpedos in 300 seconds ***126 / 300***
3 Photon Launchers  2 Blue, 1 Purple Doff  148 Torpedos in 300 seconds ***148 / 300***
2 Quantum Launchers  1 Blue, 1 Purple Doff  104 Torpedos in 300 seconds ***104 / 300***
3 Qunatum Launchers  1 Blue, 1 Purple Doff  131 Torpedos in 300 seconds ***131 / 300***
2 Quantum Launchers  2 Blue, 1 Purple Doff  111 Torpedos in 300 seconds ***111 / 300***
3 Quantum Launchers  2 Blue, 1 Purple Doff  137 Torpedos in 300 seconds ***137 / 300***

Question, have you done any tests with just one launcher? Most people use only 1, and so it is usefull to know what difference PWD will have on just 1, with 2 or 3.
Also, was this with using something like HY or spread? The best way to test would be with either one of those on a spacebar macro, so that it goes off every 15 seconds like clockwork. The reason is that these abilities fire more torpedoes, and so they give a greater chance to proc the officers ability. If you are going to have 2 or 3 launchers anyway, you will have one of these abilities in any case, so you need to see how those abilities multiple torpedoes proc the duty officers and if that results in needing less duty officers to get near to 150 torps.
What I would like to see is the above, with 1, 2, and 3 of each type of torp, and with at least 2 purple offiicers. Since that probably isn't convenient, I would like to see what it is like at 1 torpedo launcher with whatever officers are available, and with two multiple torpedo abilities off of a macro so that they help to proc the duty officers.
Alternatly, I wuld like to know how you got these numbers. Where did you find a target that would last 300 seconds? How did you time it for exactly 300 seconds? How did you count how many torpedoes were fired exactly? Were any torpedo abilities used (which should change how many torpedoes where fired and how fast)? What parser program was used (I know and have two) ad is there something in it that allowed you to count torpedoes and determine 300 seconds?
Really, I am mainly trying to see if going from 1 to 2 torpedo luanchers is worth giving up another weapon, and what effect 2 or 3 purple torpedo officers will have on that. The problem so far is a lack of a way to consistantly test it.
I am also wondering if your Intrepid build might work on a kar'Fi carrier (probably not enough science slots).