Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-11-2012, 02:58 PM
If your going to ignore the idea of this then just don't post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-11-2012, 03:01 PM
Trying to help?! You were the first to insult me, saying how it sounds like I'm an idiot then all these people ignore the basic idea
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-11-2012, 04:07 PM
Warp 10(ish) is the baseline speed before (to my knowledge) factoring in skill, engine and buff bonuses. Having one "rocket ship" with a base speed of 30 is, to put it very kindly, farfetched. The temporary burst speed you're looking for is already in the game, it's called the Slipstream Drive.

Also, secondary shielding would require a complete overhaul of the combat system and would be ridiculously OP in any multiplayer setting. They'd sooner give us dorsal/ventral shield faces and full ship mobility.

I don't even want to get into the topic of your ship design and how odd and deviant it sounds.


Quote:
Originally Posted by rjslegacy1
If your going to ignore the idea of this then just don't post
These are the forums. If you don't want negative feedback or to be ridiculed, either refrain from posting or don't give people a reason to do it. This comment in particular, is potential flamebait.

You have also clearly misinterpreted drishmael's post - a friendly reminder that people won't take you seriously if they can't make heads or tails of what you're trying to say.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-11-2012, 09:43 PM
I guess my biggest issue with this, your giving a a massive defensive/ travel
boost at minimal loss.

Personally you could say its a 30 second buff which could maybe increase shield strength by x,
but due to such strain it would take up perhaps put a debuff on wep power/engine power.

That would be more realistic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-12-2012, 04:15 AM
And what do you know? The over shield could be basically a shield generator or officer ability like they already have but with an animation.
And I only used warp 10 as an example, my ship looks like every other ship but I just thought that this could be for heavy cruisers or escorts.
Because they have four engines they could combine to make two. It doesn't have to be a huge animation.

It could just be the engines move down or up halfway and a red must or red gas could cover the engines to make it hard to see. It doesn't have to be complex
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-12-2012, 04:23 AM
Look it doesn't have to be exactly like I want it to it can be simplified for easier creation and in game use but I don't care what all of you say my friends and people I know say it's a good idea that they would like to actually use it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-12-2012, 07:51 PM
The baseline Warp 10 limit is perfectly fine as it is, as are the temporary sector space speed boost up to a maximum of Warp 30 from the various rare impulse engines / QSD (with maxed out skills). Anything above that is ridiculous.

Both the Federation Intrepid-class and the Klingon BoP have variable geometry warp pylons.

Quote:
Originally Posted by rjslegacy1
then I thought so it's not only for sector space during combat you can rotate your engines but besides traveling at warp
Note that the folding pylons are for streamlining travel in subspace, not for improving impulse engine performance (space = vacuum = no air = aerodynamics irrelevant).

One cannot go to warp during combat due to energy being prioritized to weapons and shields.

Quote:
Originally Posted by rjslegacy1
besides traveling at warp it generates a 2nd layer of shields
When warp is engaged, the main shields are presumably powered down and only the navigational deflector is used.

Game-wise, one does not fight while in sector space - you drop out of warp to confront them, and then raise your shields.

Besides, having multiple layers of shielding goes against established canon.

Quote:
Originally Posted by rjslegacy1
And I don't need to have perfect punctuation, this isn't some official paper or letter nor is this even something for my job. I don't need to turn this in to my flight director so I don't care about grammar nor punctuation.
If you're not prepared to present your posts using proper spelling, grammar, punctuation, capitalization, etc, people aren't going to take your ideas seriously.

Quote:
Originally Posted by rjslegacy1
So just leave troll
Pretty harsh retort towards everybody else in this thread that have been making reasonable arguments up to this point.

Quote:
Originally Posted by rjslegacy1
I don't care what all of you say my friends and people I know say it's a good idea that they would like to actually use it.
Who are these "friends" you speak of?

How much do your "friends" know about established conventions in the Star Trek canon?

Do they actually play STO?

To them, is playing games about getting to places as fast as possible and blowing up lots of ships in half a torpedo spread? Or is it about accepting and playing within accepted canon?

If you do not care about other peoples' opinions, why post in the first place?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18 Full response.
04-12-2012, 10:49 PM
This is a long post full of technobabble. If you don't read it all and instead put me down for calling you on this idea, then you are the fool. Don't be a fool, read the entire thing.

Quote:
Originally Posted by rjslegacy1
Ok Ive been playing for a while but not that long and one of the things I've noticed is it takes a good amount of time to travel across sector space. And I also notice certain ships can reach warp 30 by using their deflector dish.


Then i had an idea, I thought wouldn't it be cool if they had a ship that while your traveling at warp 30 in that sort of wake around your ship. The engines could rotate up and literally connect and would generate warp 40 which turns the blue wake red.


But I thought you can only use it as a speed boost for around 10-15 seconds. And then I thought so it's not only for sector space during combat you can rotate your engines but besides traveling at warp it generates a 2nd layer of shields. And as a downfall as the engines are rotating in combat your shields would go down for a couple of seconds. I just thought this was a good idea, I have some sketches but I'm not the best drawer.
You're thinking of having the warp nacelles rotate upwards like an Intrepid class does?

image down: http://images.wikia.com/memoryalpha/...ntral_view.jpg
image up: http://www.ditl.org/gptz/GVoyWarp1.jpg

And somehow this would create shields and boost the warp speed?

The reason the Intrepid Class nacelles do this is to prevent damaging the fabric of subspace as a byproduct of warp travel (think air pollution due to internal combustion engines).

Later ships like the Sovreign were designed in such a way that this is no longer nescessary. Having them rotate upwards to create shielding implies using the warp field itself to somehow divert away energy of weapons and the torpedo projectiles. It's an interesting idea, but creating a warp field without actually moving the ship is a recipe for disaster, as without a power output(moving the ship) energy can build up and cause a catastrophic overload of the warp coils, hurtling the ship into subspace briefly, then slamming it out far faster than the inertial dampeners would be able to compensate for.

And what do you mean rotating the engines upwards to connect? Somehow bending the pylons upwards so the nacelles touch eachother far above the ship? This also would not work properly, as there needs to be some distance between the nacelles to generate a stable warp field. (ships with odd numbers of nacelles [freedom class, saladin class, dreadnough, alpha section of the prometheus, etc] circumvent this by using pairs of warp coils in each nacelle.

Quote:
Originally Posted by rjslegacy1
Just because there isn't doesn't mean there can't be movable warp engines, it's not a bad idea at all. And everything I said is star trek related. And I don't need to have perfect punctuation, this isn't some official paper or letter nor is this even something for my job. I don't need to turn this in to my flight director so I don't care about grammar nor punctuation. So just leave troll
Have you been looking in the mirror? because the only troll I see is you.

Quote:
Originally Posted by rjslegacy1
And if star trek was real they could make a device where the energy transmitted by the warp engines could be transferred to other systems for extra power. Plus let's say you have two warp 5 engines, both transmitting the same power, if you combine them they could transmit more power because even though it's one engine (technically) the power that would have been transmitted by two engines would combine creating more power for the one engine. This is my theory and who cares if would happen or not I know alot of people who would like this for the extra shield power and speed. Oh and i did not mean flight director I meant my boss
They do have a device where energy is transmitted to other systems from the warp engines. The EPS conduits. Those are in every ship ever. What you seem to be thinking is each nacelle is an engine. Let me make a diagram in Paint to show you how it works.

image: http://i.imgur.com/mlTTX.jpg

The warp core powers everything, that is the warp engines. The nacelles are what put the rubber to the road, so to speak. If the Warp Core is the engine, the warp nacelles are the transmission and wheels.

Of course you know people who would want extra shield power and speed. Who wouldn't want more shield power and speed? It's still a bad idea. "This is my theory and who cares if it would happen or not," yeah no bull it's your theory. THEORY. That's a big word right there. Star Trek follows set laws of physics, even though it is sci fi. The ideas of warp physics are fairly well understood by quite a few people, including yours truly. You are not one of those people.

Quote:
Originally Posted by rjslegacy1
Don't say anything that can even be close to insulting I'm having a bad day
You're an idiot if you think that anyone on the internet cares you are having a bad day. Trekkies are some of the most hard-assed fans of any TV show ever. We pick apart every little piece of inconsistency, down to someone's shirt going from being tucked in to untucked. And one thing we don't like is blatant ignorance of the Trek laws of physics.

Quote:
Originally Posted by rjslegacy1
If your going to ignore the idea of this then just don't post
The whole point of every reply is either you're hard to understand, you're an *******, or the idea is stupid.

Quote:
Originally Posted by rjslegacy1
And what do you know? The over shield could be basically a shield generator or officer ability like they already have but with an animation.
And I only used warp 10 as an example, my ship looks like every other ship but I just thought that this could be for heavy cruisers or escorts.
Because they have four engines they could combine to make two. It doesn't have to be a huge animation.

It could just be the engines move down or up halfway and a red must or red gas could cover the engines to make it hard to see. It doesn't have to be complex
He knows more than you. The "over shield" won't work, doesn't matter if its an innate ability or a BO ability.

Heavy Cruisers have four warp nacelles because they need to have extended endurance times with limited size. They are also extremely durable. Advanced escorts have four warp nacelles because they can split into three pieces.

Image: https://lh4.googleusercontent.com/-x...ultivector.jpg

Quote:
Originally Posted by rjslegacy1
Look it doesn't have to be exactly like I want it to it can be simplified for easier creation and in game use but I don't care what all of you say my friends and people I know say it's a good idea that they would like to actually use it.
"My friends say its a good idea" that's a retort straight from the first grade. When one of my friends tells me a stupid idea, I just say it's a good idea to get them to stop talking. Either your friends have as terrible taste in ideas as you do, or they just wanted you to shut up.


I bet you didn't read this far, so I'll sum it up here: It's an impossible idea, starships don't work like that, if you don't want people to call you on your stupid ideas then don't post them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-12-2012, 11:31 PM
Quote:
Originally Posted by Mac_Trekkie View Post
And what do you mean rotating the engines upwards to connect? Somehow bending the pylons upwards so the nacelles touch eachother far above the ship? This also would not work properly, as there needs to be some distance between the nacelles to generate a stable warp field. (ships with odd numbers of nacelles [freedom class, saladin class, dreadnough, alpha section of the prometheus, etc] circumvent this by using pairs of warp coils in each nacelle.
Minor Mistake here, the Alpha Section of the Prometheus does have two Warp Nacelles, one top and one bottom. It's very hard to see the bottom one but it is there. I purchased the MVAE and checked out the ship from all angles on each component. The entire thing has six Nacelles, two that fold away into the Alpha Section.

But otherwise everything makes sense and the Alpha could get by with one Nacelle if it needed to from a design point of view there where other single Nacelle ships.

As for the Original Poseters idea, Engines that exceed Warp 10 are kind of hard for me to understand without the "It's a Game" line of thinking, that means Quantum Slipstream is included in that. When you start to add in instant transwarp to any mission, do you really really need faster Sector Space Travel, the Odyssey has a one minute Slipstream, combine that with the Omega Engine and you got a one minute up, one minute cooldown Speed boost.

So the idea of combining the Nacelles into one unit too achieve more speed is far too un-trek. And two Warp 5 Engines do not equal Warp 10.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-12-2012, 11:51 PM
Quote:
Originally Posted by DKnight1000
Minor Mistake here, the Alpha Section of the Prometheus does have two Warp Nacelles, one top and one bottom. It's very hard to see the bottom one but it is there. I purchased the MVAE and checked out the ship from all angles on each component. The entire thing has six Nacelles, two that fold away into the Alpha Section.
Ah, my bad indeed, a terrible oversight since the Prometheus is my favorite Federation class *facepalm*

I don't believe the lower nacelle was clearly visible during the show, maybe in that one scene where it's bearing down on the Warbird, I might have missed it. It makes sense, though, when your nacelles are about as large as a shuttlecraft's you want redundancy. And the extra subspace manipulation power will of course come in handy when moving a ship with such a large mass compared to the nacelle size.
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