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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-11-2012, 07:29 PM
Quote:
Originally Posted by Thissler
I don't think its possible, but I'm not sure at this time, to have resists to everything a science ship/captain could possibly toss at you and still have a viable build.
specing 3 (54/99) into all the sci defense skills and subsystem repair makes science only slightly annoying, that's not to terrible a point sacrifice. they are only dangerous when the counters to the powers arent working, and nearly all are about to be fixed, fixed so hard they are useless. deciding to use torpedoes instead of just energy weapons is easily more crippling to your build viability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-11-2012, 11:17 PM
Quote:
Originally Posted by bmr1580 View Post
Maybe the question should be, "Can I haz passive resistances to Attack Patterns and Boarding Parties?"

That is not an unfair question, either.

There is not 1 single thing that a sci captain can do (other than heal and subnuke) that doesn't have a passive resist attached to it now.

Tractor Beam - Check
TBR - Check
GW - Check
PSW - Check
CPB - Check
VM - Check
TR - Check
BTS abilities - Check
SS - Check
SenScan - Check
ESyphon - Check
JS - Check

Oh wait, I forgot, MES, and yes, you can spec into detection same as cloak.

It is, in terms of nerf to effectiveness, the same as adding resists to CRF attacks, attack patterns, boarding parites and aceton field. Actually, a better example, or continued example, when comparing to engineers would be a passive skill that keeps the enemy from buffing their power levels.
yet there is a way to spec into (vs a tac) energy damage resistance

and kinetic resistance

and sub system reapair (vs sci too)

and you can counter everything with just about everything in this game:

nuke: sci team
fomm: tac team
tach beam: insulators
psw: apo/aux2id
ewp: apo/he/evasive
scramble/ams: sciteam/countermeasure
tarrget subsys: eng team
beta: tac team
delta: nuke
omega: chroniton
evasive: psw/targeteng
extendshields: psw
phaser proc: subsys repair
tet/pol proc: insulators
beamoverload: tacteam
crf: tacteam
faw: scramble/ams/tbr
tacscort alpha: rsp/tacteam/nuke/evasive/engine batt/psw/targeteng/tractorbeam/BFI w/doffs


blah blah blah.

why should sci ships have the only non-counter-able power?

is the math just bad?

i think its just game math flaws.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-11-2012, 11:33 PM
It is true you can spec against "normal" weapon dmg. But last time I was looking you didn't get a 75% resistance with skills alone like you do against sci. Furthermore there are more ways to buff your normal dmg than your sci dmg and you can use it more often.

Imagine the screaming if they would change energy dmg resistance to give 75% res. And the boredom evolving out of it...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-12-2012, 12:09 AM
Quote:
Originally Posted by Vampir888 View Post
It is true you can spec against "normal" weapon dmg. But last time I was looking you didn't get a 75% resistance with skills alone like you do against sci. Furthermore there are more ways to buff your normal dmg than your sci dmg and you can use it more often.

Imagine the screaming if they would change energy dmg resistance to give 75% res. And the boredom evolving out of it...
you can get 75% weapons resistance, i think, by specing 9 into both armor skills and using 4 netronium that is a bit more then just using the skill tree and an over effective deflectors though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-12-2012, 12:14 AM
The only thing that resists Tractor Beam Repulsor Damage is Polarize hull. No skill reduces it's damage. Which is why I enjoy my Tac/Sci ship and his 1,805 per pulse (Unbuffed) TBR3 Which can Crit for 2k all bypassing shields and I can buff it with Tac buffs for close to 3-5k damage depending on crits. Too bad it's the Sci version of Faw.. but at least it lets me fluff my Damage numbers and make me feel special when I out DPS Tac escorts. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-12-2012, 12:24 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
you can get 75% weapons resistance, i think, by specing 9 into both armor skills and using 4 netronium that is a bit more then just using the skill tree and an over effective deflectors though.
Maybe my information is outdated but I'm pretty sure you can never reach 75% because of the diminishing returns.


Quote:
Originally Posted by Kilawpilath View Post
The only thing that resists Tractor Beam Repulsor Damage is Polarize hull. No skill reduces it's damage. Which is why I enjoy my Tac/Sci ship and his 1,805 per pulse (Unbuffed) TBR3 Which can Crit for 2k all bypassing shields and I can buff it with Tac buffs for close to 3-5k damage depending on crits.
Aux2Damp works against TBR too. At least it did last time I encountered it. Also shouldn't kinetic resistance reduce the dmg? Anyway give it a couple of weeks and it will brought down to the level of the other sci powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-12-2012, 12:33 AM
Quote:
Originally Posted by Vampir888 View Post
Aux2Damp works against TBR too.
It will work against the Push. But not the Damage.

Kinetic Damage Resist I think can reduce it. But I've never really seen it reduced by much. I've even poped a few unprepared cruisers through their shields with TBR 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-12-2012, 01:42 AM
ive been thinking about giving up my TSS2 to try out TBR on my single cannon excelsior, not having a faw like ability to deal with pet and spam is getting annoying, and theres little i can do to deter determined escorts from taking advantage of my weak rear damage output.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-12-2012, 05:29 AM
Quote:
Originally Posted by bmr1580 View Post
Except that I can see what happens when I hit the same ship with CPB when they are buffed vs when they are unbuffed.
CPB ignores shield resists.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-12-2012, 05:39 AM
Quote:
Originally Posted by Kilawpilath View Post
It will work against the Push. But not the Damage.

Kinetic Damage Resist I think can reduce it. But I've never really seen it reduced by much. I've even poped a few unprepared cruisers through their shields with TBR 3.
Aux to Damp makes you immune to the dmg.

Omega only makes you immune to the push.

Brace for impact also makes the dmg a joke.

I was in a match the other day vs a pusher... I swapped in a Mono armour... and again the dmg was pretty much laughable.

I think Repulsors is the only way left for a sci ship to do any dmg at all... however it is also very easily countered. (not completely... but mostly)
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