Lt. Commander
Join Date: Dec 2007
Posts: 120
Hey there.

I just hit VA, and now comes the fun task of trying to spec out my bird that I'll probably be flying the rest of my character's life. I've chosen the Vulkan D'kyr (D'kur? D'Something) science vessel, and I'm trying to get used to the vessel.

I'm doing something horribly, horribly wrong...

This is the spec I've got right now. I'm aware it's atrocious, and I'm looking for direction to take it and improve it.

Some Caveats:
-I LOVE how the Aegis stuff looks on this ship. Makes it look like it's stepped out of Tron. I want to keep these if at all possible. (and the defense bonuses appeal to my inner tank)
-I'm not changing ships. Especially to a C-Store purchase.

Front loadout:
-Dual Phasor Beam Mk XI [CritH][CritDmg]
-[Phaser Beam Array Mk XI [Dmg]x2]
-[Quantum Torpedo Launcher Mk XI]

Rear Loadout:
-[Phaser Beam Array Mk IX]
-[Phaser Turret Mk IX [Acc] [Dmg]x2]
-[Phaser Turret Mk XI [Acc]]

Full Aegis set
My devices are the Subspace field modulator, engine and shield batteries

consoles:
Eng: RTS, SIF Generator, and Terrasomething Armor, all Mk X rares
Sci: Graviton Generator, Shield Emitter, Emitter Array, Biofunction monitor
Tactical: Horribly under-level phaser relay, prefire chamber

My tac officer has spread and high energy

Engineer has emergency power to shields, Eng team, and Aux to SIF

Sci guy 1 is tachyon beam, tractor, photonic shockwave, gravity well
Sci Guy 2 is science team and feedback pulse
Sci Guy 3 is my hazard emitters

My tactics have basically been to treat this as a sort of debuff escort (which is probably all kinds of idiotic). As I engage I high energy the torp, sensor scan, sub beam, use the onboard engine subsystem attack on the first hit. As I approach I tractor him, shockwave him to keep him in front of me a little longer, then gravity well him.

That usually keeps him well enough in place, at which time I finish my pass, turn, and attack again. My problem is that for a science vessel, my shields are... really quite pathetic. My the time I'm done with that one attack, even if it's the only ship I'm facing, my front shield is usually down, my sides are down to half by the time I'm done with my turn, and I find myself running constantly with 20-50% shields, spamming the shield boosts, and trying to balance that with taking care of the damage being done to my ship.

It doesn't help that in team actions, I seem to draw a disproportionate amount of aggro, and have no means of being rid of it. But I can't figure out what to swap out for stealth or placates, as losing any of it will either cripple my DPS, or make me crack like an egg.

Halp!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-12-2012, 01:05 AM
What is your power distribution?
If you have survivability problems first of all get MACO shield. Aegis is not so bad, but its entry level set, dont expect much from it.
Get second EPtS (emergensy power to shield) so that you can keep it constantly UP, giving you some shield power and damage resistance.
Get some Neutronium alloy eng consoles.
Get some science consoles that increase shield capacity (dont remember the name)
Get reverse shield polarity as 3-rd eng ability, its awesome.
Get assimilated engine and console, it will give you proc hull heal.

After all you will have massive shield with relatively small regen, but aniway RSP will restore full shields if you are under attack...
And you can keep all power distributed between weapons and AUX, shields can be 25 as you have EPtS constantly up to give you shield power.
Also you may use energy siphon to increase amount of available power. And if target is debufed by energy siphon subsystem targeting attack will drain enough power to fully disable subsystem even if it doesnot disable subsystem itself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-12-2012, 03:02 AM
Read: http://forums.startrekonline.com/sho...d.php?t=264798

If you have questions afterwards, let me know, also look for the thread reference my build, you cant really go wrong!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-12-2012, 07:24 AM
. . . . . . .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-12-2012, 09:12 AM
Quote:
Originally Posted by ddaemon View Post
What is your power distribution?
If you have survivability problems first of all get MACO shield. Aegis is not so bad, but its entry level set, dont expect much from it.
Get second EPtS (emergensy power to shield) so that you can keep it constantly UP, giving you some shield power and damage resistance.
Get some Neutronium alloy eng consoles.
Get some science consoles that increase shield capacity (dont remember the name)
Get reverse shield polarity as 3-rd eng ability, its awesome.
Get assimilated engine and console, it will give you proc hull heal.
My power setup is equalized right now. I need the weapons power to do any sort of damage, and engine to get the speed for my tactics.

I'm not uber interested, like I said, in switching out my aegis. and I'm not touching the borg set if I can help it.

And under that setup, my engineer has EPTS I and II, and reverse shield... I have NO hull healing abilities in this setup.

Quote:
Originally Posted by ddaemon View Post
After all you will have massive shield with relatively small regen, but aniway RSP will restore full shields if you are under attack...
And you can keep all power distributed between weapons and AUX, shields can be 25 as you have EPtS constantly up to give you shield power.
Also you may use energy siphon to increase amount of available power. And if target is debufed by energy siphon subsystem targeting attack will drain enough power to fully disable subsystem even if it doesnot disable subsystem itself.
*nods* That's what I'm looking for. Thanks.

Quote:
Originally Posted by Cygone View Post
Read: http://forums.startrekonline.com/sho...d.php?t=264798

If you have questions afterwards, let me know, also look for the thread reference my build, you cant really go wrong!
Thank you for ignoring every one of my caveats.... Jerk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-12-2012, 09:20 AM
Quote:
Originally Posted by stargate525 View Post
Thank you for ignoring every one of my caveats.... Jerk.
God the arrogance, I help more people on this forum that anyone else, but now I know who I wont be helping!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-12-2012, 09:27 AM
With the lastest patch, science ships are useless unless you want to be a healer. Even then, you can heal a lot better with a cruiser, and you will have 2 more weapons.

I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-12-2012, 12:30 PM
Quote:
Originally Posted by Cygone View Post
God the arrogance, I help more people on this forum that anyone else, but now I know who I wont be helping!
Look, I'm asking for specific advice for MY build. You send me a generic link that a) requires me to buy a new ship, and b) dumps the aegis stuff. My two caveats. My ONLY TWO. You don't address anything I'm doing wrong specifically, you don't explain any of it.

I have already seen that build of yours, and rejected it. I'm not an idiot. And yes, you are a jerk. It's like swooping in on someone who's having car trouble, telling them to go buy a ferrarri, and then leaving.

Quote:
Originally Posted by Stromgold View Post
With the lastest patch, science ships are useless unless you want to be a healer. Even then, you can heal a lot better with a cruiser, and you will have 2 more weapons.
I had kinda figured that... It's unfortunate, but I'm not looking to dominate STFs, just be moderately effective. And healbot, while understandably useful (especially with my support vessel), is even more useless when you're bopping around alone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-12-2012, 12:49 PM
reverse shield polarity is highly recommended so that you have time to trigger the aegis hull resists.


I personally dropped Hazard Emitters for 2 Polarize Hulls (tractor beam = death) and an Engineering Team with 3 Doffs that drop my recharge time signifigantly and increase hull regen. Mixing Hazard and Polarize didn't work for me. One or the other, and I really hate tractor beams.



I don't personally like Dual Beam + turrets. I think you get more damage out of 5 beam arrays and making circles around the target.



You need to max out MK XI phaser boosters, and stacked neutronium armor in the engineering slots will help signifigantly. By stacking hull resists + borg hull regen + Eng Team you should be a fairly tough science vessel.



For science consoles I use the borg universal, +18% shield, 1 Flow Cap, 1 Particle Generator. I generally run near-max weapon power and forget the Aux unless I'm about to fire off a power. I've tried 2x flow and 2x particle... tend to like it where it sits in the middle.




I think this is my loadout... it works for me. Take it for what it's worth.

Tykens 3, Energy Siphon 2, photonic shockwave, tractor beam,
polarize hull 1 & 2
engineering team, Emergency power to shields 2
Transfer Shield Strength 1
High Yield Torp 1, Torp Spread 1, Fire at Will 2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-12-2012, 12:51 PM
Quote:
Originally Posted by Stromgold View Post
With the lastest patch, science ships are useless unless you want to be a healer. Even then, you can heal a lot better with a cruiser, and you will have 2 more weapons.

I

Agree, the best advice that anyone can give you now is to play escort or crus.
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