The Sibak Doff says it reduces the cooldown on psionic powers by 15%, but also says afterward "Reduces recharge time by 15%." Does that mean it also reduces all ground power cooldowns by 15% or is it just a typo?
Hmm, well I kind of feel dumb now. Thought I could restart the mission by leaving and re-entering, but no success. Couldn't get back in and now I'm out an accolade. Oh well, guess I'll see it in July. But from all I've seen here, looks like I'm not missing anything.
They set it up so nice.
Drummed up as a dev blog.
Open it with a neat trap (good thing I had the hazmat suit in the backpack).
Talk about Fibonacci (I thought here I'm gonna have some fun kiddi math entering half the series as an entry code - NOPE).
All this...for what? for nothing.
5 minutes nub-dungeon blitz-through.
I could've ran around with tsukase-whatever blades and just yawned at it all.
A tweet about questionable morals.
And then it was all over.
...I barely got to move my head around to see what's in there.
VERY MAJORLY DISAPPOINTING CRYPTIC!!!!!
As high the expectations, as deep the fall.
Then subsequent body slam into the ground as the sudden stop arrives. 3Gs squeeze machine.
Yeah... this was... someone had fun with the foundry for a couple of hours and slapped it in as a regular mission?
Pretty much. Do you really need anything more though?
Internet logic will tell you that this set the next featured series back several months but to the more reasonable mind it's just something nice to throw out there and the mission reward wasn't bad at all either. Personally this is just what I needed after loosing a few million credits to a couple of master keys and some Ferengi lock boxes (the irony!)
If they locked us in one of the rooms for a bit and played with the lights I think it would have fulfilled it's spookey objective better but hey, I had fun. You don't see too many psionic enemies so basing a couple skirmishes on them was a welcome change.