Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
09-17-2009, 04:46 AM
Will a player be at a disadvantage choosing a particular type of ship that is not aligned with their profession?

Example. Science or tatical flying a cruiser instead of an engineer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
09-17-2009, 05:18 AM
1. How specific will these skills get?

For example, will there be a Bat'leth skill? Or would that be melee: two handed weapons? Or just melee weapons?

2. If I understood the info correctly, it sounds like the skills chosen at lower ranks will determine which 'skill trees' are available at higher ranks (quite like that idea ). Does our choice of carer affect which trees we are able to unlock?

Say, if someone wanted to make a combat medic with a decent selection of both science and tactical skills, would that work?

Guess that's all I've got. Thanks Cryptic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
09-17-2009, 05:32 AM
Wow, this system sounds fantastic. I have a couple questions.

1) How will an engineer gain experience/skill points as opposed to a tactical officer, do these two classes progress through different means?

2) How do you intend to maintain a sense of 'achievement' if there are essentially only 5 levels, will skill points be just as rewarding to players?

Many thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
09-17-2009, 05:43 AM
Quote:
Originally Posted by knightofhyrule730 View Post
im pretty sure you wont be able to change from Tact to Engineering. They are your class (its like going from Paladin to Mage. im pretty sure Blizzard doesn't offer paid class changes yet...)
But Zinc has said now twice that we can do all career trees tho it will take longer to do them all, so we can go from engineering to science and tactical as you know as well from other posts where we have had this confirmed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
09-17-2009, 06:04 AM
We have been told we can cross career tree paths, basically doing all careers although it would a lot longer.

Can you explain to us the whole process of leveling if we were to do all career paths to clear things up for a lot of people?

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
09-17-2009, 06:25 AM
Cool good stuff. Like someone else asked, is it possible to reset the skills like in WoW? I'm really indecisive and I'll often make a rash decision and want to change it later in the game :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
09-17-2009, 06:37 AM
Quote:
Originally Posted by saber51 View Post
will we have multiple ranks in different fields? such as admirel rank in tactical
commander rank in engineering
and lieutenant rank in science?

This...makes absolutely no sense. Have you ever met any military personnel? Thier rank is their rank, regarldess of department.

That said, their should be the option of moving between branches, and there is certainly cannon examples of it. LaForge started as the helmsman, then became engineer. Worf started as a junior ops, became tactical, then command at DS9. I am certain there are others, just the first two I thought of.

To add emphasis, though these have alredy been asked...can you hold off getting a promotion until you are ready? (ALA Riker turning down the captains chair many times, and Picard turning down becoming an Admiral... as Kirk said 'Don't let them transfer you. Don't let them promote you. Don't let them do anything that takes you out of that chair because while you are there...you can make a difference.")

And, is completing missions and 'Go. Hunt. Kill Skullz" the only way to gain skill points? This being ST, I think 'boldly going where no one has gone before' and doing that whole seeking out new life and worlds and such should gain you experience at least as quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98 retcon?
09-17-2009, 06:42 AM
It seems almost inevitable that I'll be choosing a career path and have second thoughts about it as I advance in gameplay. Can you say if there will be a way to "retcon" your skill points in this event and if so how that might work?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
09-17-2009, 06:50 AM
Are you planning on expanding upon the existing rank structure post release? For example most Trek fans know that there are several different levels of Admiral, and I was a bit sad to see that the Fleet Captain and Commodore ranks were shunned and prodded into the basement like unwanted step-children that "complicate" things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
09-17-2009, 06:51 AM
A few Questions:

1. In this post you said:

Quote:
Don't think of the career paths as classes. They're not that restrictive. Anyone with any career can fly whatever ship they like, as long as they spend their skill points in the requisite skills. So you can be a Science officer who flies nothing but Escorts, if you wanted to invest your skill points that way.
If I were a Tactical Officer would it take more points to access a Science Vessel than a Science Officer would have to spend?


2. Will we be able to "unlearn" skills and reassign them to something else if we find that the way we speced was dumb and terrible? If so, will there be a cost associated with it? If so, what kind of cost - i.e. credits, quest related, time, bribery with bacon?

3. Is there a cap on the number of skill points you can gain? Can I fully master all areas of the Science tree? If not, how much of a given tree can I master?

4. If I were to choose the Engineer path during Closed Beta, and were invited in the very first wave of invites, about what date should I expect to be able to start testing?
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