Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 So I got my butt kicked
04-13-2012, 02:32 PM
I just finished playing a capture and hold scenario against other Fed ships and I got my butt summarily kicked.
This is what happened:

126 damage from Directed Energy Modulation III
1173 damage from Dual Heavy Phaser Cannons
702 damage from Tetryon Array
476 shield damage was dealt to my Shield Array - Front (self)???
381 damage from Phaser Turret
1016 damage from Phaser Banks
124 damage was dealt to my sheilds from Transfer Shield Strength I
And it goes on and on and on ...

First of all, how am I dealing such heavy damage to myself?
Second, how do I defend myself more adequately from these weapons?

Here is my equipment:

Nuetrino Deflector Array Mk XI (+16 Sensor, Dampers, Insulators, +8.1 Integrity, Shield, Flow Cap)
Efficient Impulse Engine Mk VIIII (0 weapon power setting, 1.2 shield pwr setting, +2.5 aux pwr set)
Shield Array Mk XI (5350 max shield, 232/ 6 sec)
Consoles-
Engineering
Diburnium Hull Plating Mk IX (+30 Phaser damage resistance, +30 Disrupter damage resistance)
Diburnium Hulll Plating Mk X (+32 Phaser damage resistance, +30 Disruptor damage resistance)
EPS Flow Regulator Mk X (+55% Power Transfer rate)
Electrocyramic Hull Plating (+32 Plasma damage resistance, +32 Tetryon damage resistance)
Science
Shield Emitter Amplifier Mk VIII (+10% Shield Regeneration rate)
Power Insulator Mk X (+22 Starship Power Insulators)


Conversely, I was dealing damages of 16, 0, 22, etc.
Here is my weapon system-

Fore
Phaser Cannon Mk X (174 Phaser damage (232 DPS))
Plasma Torpedo Launcher Mk X [ACC]X2 (2196 Kinetic damage (258 DPS), 655 Plasma damage/ 10 sec)
Phaser Beam Array Mk X (242 Phaser damage (194 DPS))
Photon Torpedo Launcher Mk VIII (2455 Kinetic damage (378 DPS))
Aft
Plasma Torpedo Launcher Mk X [ACC]X2 (2196 Kinectic damage (258 DPS), 655 Plasma damage/ 10 sec)
Tricobolt Torpedo Launcher Mk XI [CrtH] [Dmg]X2 (level 55 device, 8811 Kinetic damage)
Tricobalt Mine Launcher Mk X [CrtH]X2 (level 50 mine, 16130 Kinetic damage)
Plasma Beam Array Mk X (219 Plasma damage (176 DPS))

Tactical Consoles
Warhead Yield Chamber Mk XI (+18% Torpedo damage)
Phaser Relay Mk X (+22% Phaser damage)
Prefire Chamber Mk XI (+18% Energy damage)


So, what suggestions would you make? What items would you replace and with what?

Thanks for all the replies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-13-2012, 02:56 PM
http://forums.startrekonline.com/sho...d.php?t=249906

follow this link for a great thread on building cruisers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-13-2012, 03:29 PM
Quote:
Originally Posted by CaptainHorizon
http://forums.startrekonline.com/sho...d.php?t=249906

follow this link for a great thread on building cruisers.
Yes, Please. Even if you completely disagree with everything it says, give the appropriate build recommendation a try, you will be surprised, I promise
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-13-2012, 04:26 PM
So part of the thing to realize is that somehow, Heal-over-Time abilities for shields actually do "Shield damage" when listed on the combat log. I suppose its somehow negative shield damage or something but there is that. Otherwise yes, go look at the links provided.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-13-2012, 04:29 PM
I've been using some of the builds from that thread (and the science and escort threads) and I find that, regardless, my ships last no longer in VA level PVP than before I started using those builds, because the same thing happens in roughly 98% of all VA level matches: everyone on the opposing team shoots my ship (all at the same time) and...

BOOM! BOOM!

OUT GO THE LIGHTS.

If I last longer than a minute it's only because they opted to shoot the other guys on my team first before they got around to me (I wonder if it's an alphabetical order thing, and if so whether they go by ship name or captain name... gotta take note, next time).

2% of the time I do all right mostly because the other team is even more PuGged up than mine.

Anyway, the point is, the greatest builds in the galaxy won't make a silk purse out of a targ's ear, especially if the opposing team is Kirk, Picard, Reynolds, Ahab, and Solo and your team is Kangaroo, Crunch, Caveman, Fantastic, and Underpants.

Disclaimer: all stats used in this post are for entertainment purposes only.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-13-2012, 04:48 PM
Quote:
Originally Posted by Mister_Mayhem
I've been using some of the builds from that thread (and the science and escort threads) and I find that, regardless, my ships last no longer in VA level PVP than before I started using those builds, because the same thing happens in roughly 98% of all VA level matches: everyone on the opposing team shoots my ship (all at the same time) and...

BOOM! BOOM!

OUT GO THE LIGHTS.

If I last longer than a minute it's only because they opted to shoot the other guys on my team first before they got around to me (I wonder if it's an alphabetical order thing, and if so whether they go by ship name or captain name... gotta take note, next time).

2% of the time I do all right mostly because the other team is even more PuGged up than mine.

Anyway, the point is, the greatest builds in the galaxy won't make a silk purse out of a targ's ear, especially if the opposing team is Kirk, Picard, Reynolds, Ahab, and Solo and your team is Kangaroo, Crunch, Caveman, Fantastic, and Underpants.

Disclaimer: all stats used in this post are for entertainment purposes only.
Focused Fire requires Focused Healing to mitigate. There is not a single ship in the game that can stand fire from 5 good players, for very long. Now a ship with an extend shields and Aux2SIF from their teammates has a much better chance. It is no different in PUGs. PUGs that coordinate heals and targetting can be quite formidable. PvP is designed around teamplay. The game rewards it, and punishes those that don't work together. Period.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-13-2012, 05:07 PM
Anyone know what player skill build I should use to maximize the ship build I just employed?
For example, what points should I put into tactical, engineering, science/operations, and ground areas?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-13-2012, 05:09 PM
Quote:
Originally Posted by bmr1580 View Post
PvP is designed around teamplay. The game rewards it, and punishes those that don't work together. Period.
Yes, yes, that's what I was getting at: great builds are great, but if you don't have a great team in which to use them, well, don't go into a match expecting a miracle. 'Cept I used slightly more colorful language. And 100% faux statistics. For dramatic effect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-14-2012, 01:32 AM
Quote:
Originally Posted by rodneywollam
Anyone know what player skill build I should use to maximize the ship build I just employed?
For example, what points should I put into tactical, engineering, science/operations, and ground areas?
I can't give you an accurate analysis or rundown of what you need to do without a few more tidbits of information:
What Type of Captain are you? (Eng/Sci/Tac)
What are your power levels at? (Weapons/Shields/Engines/Aux)
What Bridge Officer Powers do you have Slotted?

Though as a basic overview: you have too many random different types of weapons without consoles to boost them, and you do not have enough energy weapons (Cannons/beams) (too many kinetic (torpedo/mine) weapons). Lastly, your gear's Mk levels are all over the place, try to improve the gear there. IIt's probably easier if you ask someone in game, OPvP channel may help out depending on who you run into.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-14-2012, 04:05 AM
Thanks for the help.

I'm a Science captain.
My levels are 70/70 Shields and Auxilliary, 35 Weapons, 25 Engines

Lt. Tactical: Target Sheilds Subsystems I and Beam Array: Fire at Will II
Ensign Tact: Target Engines Subsystems I
Cmdr Engineering: Emergency Power to Shields I, Reverse Shield Polarity I, Auxillary Power to the Structural Integrity Field II, Eject Warp Plasma II
Lt Cmdr Engineering: Emergency Power to Shields I, Emergency Power to Shields II, Reverse Shield Polarity II
Lt Science: Polarize Hull I, Transfer Shield Strength II

Since my post, I've got 3 Tricobolt devices, 2 Plasma devices, 2 Poloran devices, and a Phaser Array (I'm still cash poor to get all one of thing)

What's the OPvP channel?
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