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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-18-2012, 04:42 PM
Thats becase the 10,000+ hull heal for engineering team is really small when the Kang has over 300K health
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-20-2012, 02:55 AM
Quote:
Originally Posted by Daidarabotchi
And than it hit me. People consider extend shields to be the only 'heal other' skill, simply 'cause noone told them that they can target the rest.
I lol'd.
I mean, wow. So many admirals flying around with no idea what the ****.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-20-2012, 02:59 AM
Quote:
Originally Posted by synkr0nized
I lol'd.
I mean, wow. So many admirals flying around with no idea what the ****.
Indeed. That's why the FIRST thing I do when entering any STF is to send an Extend Shields III out to the first tactical ship into the breach, and thereafter a hazard emitters to a wingman and a spare tactical team to someone with the most cannons on board.

This instantly tells 3 other players that yes, you can heal others

There is just one small problem with this collaborative 'lead by example' approach.

I am forced to fly a cruiser forever. Meh!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-20-2012, 03:55 AM
Well, considering how many things are happening in STO at once, especially in combat, I don't really find that method foolproof. In my experience learning to recognize buffs and heals by visual or icons takes a lot of time. Feels the toughest part in the game, especially since I rarely find time in a battle to hover my mouse over lil' indicators for getting to know them better. Maybe it would be easier in a cruiser.

I grew a trust for English. It has a proven, high penetration rate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-20-2012, 10:44 AM
Quote:
Originally Posted by Daidarabotchi
Feels the toughest part in the game, especially since I rarely find time in a battle to hover my mouse over lil' indicators for getting to know them better.
My counter-point here would be that captains should know what their skills do and why they have selected them for their boffs prior to engaging in combat. They should also be familiar with their hotkeys, too. It's really stupid to just toss skills onto your boffs, load them on you ship, and fly around without knowing what they do or why.


But over my time playing this game and observing the lottery that is PuG'ing, I suspect many fly at admiral level with whatever boffs they got as they leveled and without too much tweaking of skills. Or that they read someone's build on the forum and copy it with no care to glance at the skill descriptions for such things as "targets self or ally".


Once you're already in an STF, though, yeah just trying to talk is a good idea.
If anyone listens. Just last night a poor guy in an STF with me tried to tell us he'd handle the far-side probes in KA only to have two team members ignore him and his requests for them to hit other targets. It may be that they weren't English speakers, but the rainbow beams suggested otherwise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-23-2012, 11:47 AM
Imagine my surprise when I discovered that you could use Auxiliary to Structural to repair the Kang. Running at 65 aux power (or better) on my Oddy, that amounts to an easy 1% for her every 15 seconds (when I'm not being torn apart by holding off 4 Raptors, of course). In my current build, I run AuxDamp, TacTeam, EngTeam, HazEmit, and XfrShields, which together make for quite a bit of buffs I can stack on her if things go bad.

For convenience sake, I put together a list of all the abilities that you can use on the Kang (provided you target it first, or course), sorted by effect and magnitude. It should be noted that the effectiveness of most of these powers (except the Teams and Attack Pattern) is greatly dependent on your auxiliary power level at the time you activate it. Color of the skill name indicates power type (Tactical, Engineering, or Science).

Defense / Damage Resistance
  • Tactical Team --- Manages shields to protect Kang
  • Extend Shields -- Large damage resistance, small shield repair
  • Auxiliary to Structural -- Medium hull repair and damage resistance
  • Hazard Emitters -- Large hull repair, small damage resistance, removed plasma torpedo DoT

Hull Repair
  • Hazard Emitters -- Large hull repair over time, small damage resistance, removed plasma torpedo DoT
  • Auxiliary to Structural -- Medium hull repair and damage resistance
  • Engineering Team -- Medium Hull repair, repairs disabled shields

Shield Repair
  • Science Team -- Rapid Shield Regen over time
  • Transfer Shield Strength -- Large damage resistance, small shield repair
  • Extend Shields -- Large damage resistance, small shield repair

Miscellaneous Effects
  • Attack Pattern Delta --- Reduces damage resistance of enemies attacking Kang, making it easier for you to kill them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-24-2012, 07:45 PM
Learn something everyday, thanks for the tips.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-25-2012, 12:49 AM
WOW didn't know Tac Team was able to be placed on target, That is HAWT!

Quote:
Once you're already in an STF, though, yeah just trying to talk is a good idea.
If anyone listens. Just last night a poor guy in an STF with me tried to tell us he'd handle the far-side probes in KA only to have two team members ignore him and his requests for them to hit other targets. It may be that they weren't English speakers, but the rainbow beams suggested otherwise.
LOL you must have been in there with me....oh who am I kidding that's happened to me like 25 times.(err realized I should point out that I'm the guy who said I'd handle the far side, then like 2 minutes later have 2 others show up and start attacking probes instead of helping, and not listening to anything you say.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-25-2012, 01:27 AM
Quote:
Originally Posted by Tyranthraxis
WOW didn't know Tac Team was able to be placed on target, That is HAWT!



LOL you must have been in there with me....oh who am I kidding that's happened to me like 25 times.(err realized I should point out that I'm the guy who said I'd handle the far side, then like 2 minutes later have 2 others show up and start attacking probes instead of helping, and not listening to anything you say.)
Yep I usually throw tacteams out to escorts generating the main fireworks. Though they don't know who is sending them the buffs and just thank me by saying 'thanks whomever for the buffs' on chat after all the fur stops flying.

I work some magic in PUGs by telling people the opposite of what I want them to do.

I.e. - Cure.

Telling people to guard the Kang will mean everyone will attack the shipyard instead (correct procedure)
Telling people I am attacking the shipyard will mean 3-4 ships will sit around the Kang (mission fail as most don't bother to heal Kang for some reason)

Infected.

Telling people to 10% means someone will likely sabotage the map by blowing one generator early
Telling people "I am new, requesting targeting instructions" will mean someone else takes command and the team collaborates to 10% and do everything correctly.

KAS

Saying "I am covering left probes, all else attack right!" will mean the assault force goes left
Saying "I am covering right probes, everyone attack left!" will mean the other 4 ships goes right.

So you need to "go left to turn right"


Conclusion:

When playing with friends or fleet mates, use logic.
When playing with PUGs, use reverse psychology
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-25-2012, 05:04 AM
Quote:
Originally Posted by captainstewart View Post
Imagine my surprise when I discovered that you could use Auxiliary to Structural to repair the Kang. Running at 65 aux power (or better) on my Oddy, that amounts to an easy 1% for her every 15 seconds (when I'm not being torn apart by holding off 4 Raptors, of course). In my current build, I run AuxDamp, TacTeam, EngTeam, HazEmit, and XfrShields, which together make for quite a bit of buffs I can stack on her if things go bad.

For convenience sake, I put together a list of all the abilities that you can use on the Kang (provided you target it first, or course), sorted by effect and magnitude. It should be noted that the effectiveness of most of these powers (except the Teams and Attack Pattern) is greatly dependent on your auxiliary power level at the time you activate it. Color of the skill name indicates power type (Tactical, Engineering, or Science).

Defense / Damage Resistance
  • Tactical Team --- Manages shields to protect Kang
  • Extend Shields -- Large damage resistance, small shield repair
  • Auxiliary to Structural -- Medium hull repair and damage resistance
  • Hazard Emitters -- Large hull repair, small damage resistance, removed plasma torpedo DoT

Hull Repair
  • Hazard Emitters -- Large hull repair over time, small damage resistance, removed plasma torpedo DoT
  • Auxiliary to Structural -- Medium hull repair and damage resistance
  • Engineering Team -- Medium Hull repair, repairs disabled shields

Shield Repair
  • Science Team -- Rapid Shield Regen over time
  • Transfer Shield Strength -- Large damage resistance, small shield repair
  • Extend Shields -- Large damage resistance, small shield repair

Miscellaneous Effects
  • Attack Pattern Delta --- Reduces damage resistance of enemies attacking Kang, making it easier for you to kill them
you have forgot carriers can launch shield repair drones
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