Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
04-30-2012, 01:37 PM
Im a tac officer (pls include this info) and im trialling the below, not tested dps but I have noted this ship can take huge amounts of damage.

Tac team 1, beam overload 2, APO2
Tac team 1
Eptw, epts, aux2sif2, rsp3
Eptw, epts, es
He, tss

4x spiral disrupter(from galor)
4x mkxii disruptors

Battle3k, neutr, rcs
Shield gen x3
Tac x3

Early results seem to work quite well bar the 2xeptw..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
04-30-2012, 01:46 PM
Quote:
Originally Posted by slurmer
Im a tac officer (pls include this info) and im trialling the below, not tested dps but I have noted this ship can take huge amounts of damage.

Tac team 1, beam overload 2, APO2
Tac team 1
Eptw, epts, aux2sif2, rsp3
Eptw, epts, es
He, tss

4x spiral disrupter(from galor)
4x mkxii disruptors

Battle3k, neutr, rcs
Shield gen x3
Tac x3

Early results seem to work quite well bar the 2xeptw..
A couple of problems with your build:

1) APO 2 is a Commander level skill, you can only have APO 1 in the Lt Comm slot.
2) You don't have a Lt Comm Engineer station, only a Lt. So ES goes bye bye.
3) Get rid of RSP in your Comm Slot, get Aux to SIF 3 instead. I'd drop RSP to Lt slot and take EPTS 2 & 3 Instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
04-30-2012, 01:58 PM
Sry was doing it from memory.

I can't train eng skill at comm, so I was stuck with what I could buy on the exchange.

I must admit in my testing so far I had not needed to use rsp, I am trying to get someone to train me a boff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
05-11-2012, 01:55 PM
My current Setup - thoughts?

Forward Weapons
Disruptor Cannon x2
Disruptor Dual Heavy (I may try out 2 or even 3 heavies and see how I like it)
Quantum Torp

Rear Weapons
Galor Sprial Disruptor/Phaser Array x3
Quantum Mines

Def - Borg
Engine - Borg
Shield - Reman - mostly for the cool look it gives the ship.

Eng Slot x3 - Neutronium Alloy , Graviton Pulse Generator, Borg
Sci Slot x3 - Battle Mod 3000, Theta Vent, Field Generator
Tac slot x3 - 2 Disruptor Induction Coil , 1 Zero Point Quantum Chamber


Cmd ENG - EPS1, Extend Shields 1, Eng Team 3, Aux SIF 3
Lt Cmd Tac - TS1, Mine Net, Scatter Valley 2
Lt Eng - Eng Team 2, Boarding Party/EPS 2
Lt Sci - HE 1, TS 2
Ens Tac - FAW 1

I fly in tag the target with the Graiton Pulse and unload with Scatter and Torpedo Spread on a slowed target(s). When Shields go down I launch Swarm Missels. On my why past I drop a nice Mine Net, Theta Radiation, and finish it off with FAW.

Now that I am past the target, I turn off battle mode and EMP pulse anything that tried to follow me. Now I a have become a threat and turtle up with my heals, or I head to a teammate that needs help and help them out. Once I have my alpha back up, which is the Scatter volley and Torp Spread, its time to find another target.

Fantastic build to destroy a lot carriers pets and deal a lot of front arc damage to the carrier. Lots of stay the hell off my aft as well. Dropping Quantum mines is a huge DPS boast for this build over using a torp in the back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
05-13-2012, 02:00 AM
Quote:
Originally Posted by TheWackyWombat View Post
Although you could try and build it with cannons, the base turn rate makes it very difficult to use even with a RCS..
The combat mode gives the ship a great turn rate of about 23.0 so you could use cannons.

I went for the FAW boat option to help combat carrier spam. I don't have too much of an issue of energy drain thanks to engineering captain powers and EPtWeapons 1.

(Engineer captain )

Forward: 4 phaser arrays
Aft: 4 phaser arrays

Consoles:
1 Neutronium Alloy, x2 EPS
1 Battle Mod 3000, Theta Vent, Borg console
X3 phaser consoles.

Borg deflector,
Borg engines
MACO shield

Bo's
Ensign tac: tac team 1
Lt commander tac. Tac team 1, fire at will 2, fire at will 3.
Commander engineer: EPt weapons 1, RSP, EPt shields 3, Aux to SIF 3
Lt engineer: EPt Weapons 1, EPt shields 2
Lt sci: hazards 1, transfer shields 2.

I find cycling tac team 1 and EPt shields + EPt weapons to be great for a good mix of DPS and tank.

The marauder is one of my favorite looking ships from TNG. System wise it's the sort of ship I wish the execlsior was.
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