If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
I agree with pretty much all your conclusions in this post...except perhaps for the Vegamite.
Quote:
Originally Posted by Thissler
Boy do I love Spread! All kinds! Even Vegamite! But in STO I prefer torpedo spread! Did you know there's a new mission out that has a Jem BO as a reward? He can train you in Torpedo Spread 3!! Or he can join your crew! He's sorta mean but he sure can shoot torpedoes!
Torpedo spread 3 will commonly do ten K damage per hit on hull in PVP. Boomage! and if it happens to hit four other targets in PVP well what do I care? More boomage! I'm a BO3 type of guy in pvp so I really have no opinion on scatter volley 2 and 3. I use it, I do decent damage, its just not as bursty as BO3 with TS3 and APO.
Did you know that torpedoes are one of the most fun and very goodest aoe damage doers in PVE? Its true! A lot of times in missions your alone so it turns out you have aggro anyway !! why not do some damage to allllll of em?
Cannon scatter and torpedo spread will give you your best damage over the course of a complete STF. There's not to many ways around that. Even if the aoe attacks did only half the damage of the single target, and they don't they are over 70%, you would have to attack over twice as many times to out do the aoe damage. And since there are little things like oh, time constraints and total possible number of targets that will ever be available to shoot at in an stf, aoe will be king.
If you're being killed in an stf because you annoyed a nanite probe or a sphere, you may need to fine tune your build a bit.
I am a spread lover, well you have to like all the pretty lights. Have since changed my BOP to 2 torp spreads and 2 high yield, serious over kill on the torp useage. But if you dont experiment then you wont learn.
Spread is great for STF's when you have just done an attack run on a cube, flipped around and just about to start another attack run and noticed one of your team mates running from a big fat plasma torpedo. hit the torpedo spread wait until in range of plasma torp and hit the fire. chances are the torp spread will get the nasty plasma torp. (i am hopeless at changing targets quick enough) and you are still targeted on the cube, your team mate is saved.
But as said it does mean you will get agro from any spheres, BOP's dont last long with to much targetting them. On my fed cruiser its spread all the way, i want the agro, i want all the borg firing at me, i can take like a man. Just means all team mates can concentrait on killing one sphere at a time while i get all the attention.
Kerrat is a strange one, if it is a case of fighting on spawn as so often the case spread is great, torp spread 3 the feds love it. but if you are cloaked and hunting a single fed in middle of borg torp spread is lethal, so many times have i been so close to killing fed, and got killed by the borg because of my usage of torp spread instead of high yield.
I have come to the conclusion that is probaly worth adding an extra 2 officer slots, setting up tactical officers in different ways and just swapping them around to fit the mission.
I am a spread lover, well you have to like all the pretty lights. Have since changed my BOP to 2 torp spreads and 2 high yield, serious over kill on the torp useage. But if you dont experiment then you wont learn.
Spread is great for STF's when you have just done an attack run on a cube, flipped around and just about to start another attack run and noticed one of your team mates running from a big fat plasma torpedo. hit the torpedo spread wait until in range of plasma torp and hit the fire. chances are the torp spread will get the nasty plasma torp. (i am hopeless at changing targets quick enough) and you are still targeted on the cube, your team mate is saved.
But as said it does mean you will get agro from any spheres, BOP's dont last long with to much targetting them. On my fed cruiser its spread all the way, i want the agro, i want all the borg firing at me, i can take like a man. Just means all team mates can concentrait on killing one sphere at a time while i get all the attention.
Kerrat is a strange one, if it is a case of fighting on spawn as so often the case spread is great, torp spread 3 the feds love it. but if you are cloaked and hunting a single fed in middle of borg torp spread is lethal, so many times have i been so close to killing fed, and got killed by the borg because of my usage of torp spread instead of high yield.
I have come to the conclusion that is probaly worth adding an extra 2 officer slots, setting up tactical officers in different ways and just swapping them around to fit the mission.
You can only use two Torpedo abilities, any more than that causes cool down conflicts as both High Yield and Spread have fifteen second cool downs which means two abilities will constantly lock out the other two.
If you use a combo of FAW and Spread on an Eng captain with a cruiser it can be pretty effective for tanking and taking on lots of opponents at once. Makes pulling aggro off those squishy escorts a lot easier, too.
Exactly. This is THE way to deal with probes. Need to do damage to 2-4 targets fast. If you kill 1 target fast then have to dink around on the remaining 3 you've got problems in Kitomer.
Quote:
And in STF's, it's not about taking on everything at once, it's about quickly and efficiently DPSing one thing down and then moving to the next target.
Not neccessarily. For example, killing the nanites uder the cubes in Cure... Attack Beta + Fire at will + spread torpedos is a great way to put out the hurt. You just have to know that you can deal with the heat that may come with it.
On my klingon tactical captain, I've just been doing rapid fire cannons for quick termination...he can not handle the heat well.
While i have not been playing STO for very long, i have quickly learned that TS is a god send, there have been situations in some of the early missions on my own, where i have had to go up against the officer ships in missions and have been out right nailed in one plasma torp volley. it took me a while to figure out you could target the torps themselfs. i also learned that TS would hit these torps, so i thought, what if!
so when i next went to take on those nasty BO NPCs an their HY heavy plasma torps (that stack damage dealing 20-30k+) i saved my TS for when they fired. then couple that to their lowered shields id then hit tractor beam, reduce my speed, jam sensors and angle my ship to get all phasers firing with wep set to full power.
in terms of PVE its very handy, dozens of time ive gone into encounters (including kerratt) used torp spread and fire at will, to take aggro an then used my EBO to heal up the friendly while i take the heat. 7/10 times i find myself tanking for a short period as the sacrifice i made turned the tide.
reverse polarity skills are another godsend heh. but im not gonna reveal much more of my skills just yet.
Spread is pointless 90% of the time... in both pve and pvp.
In pvp its fine for controlling spam I guess... but lacks any killing power and you are lucky enough to land torps on one person with out a shield facing let alone 2.
In PvE you will draw argo on all the things you don't want to draw argo on... don't be the spreader that pulls tac cubes and gets one shot by gates that would have ignored you.
Also HY single target dmg IS MUCH higher. One you get an extra dmg hit...2 they all hit 20% higher. 3... if your a tac or a sci with sensor scan those higher base numbers translate into MASSIVE crits.
Yes Spread is usable where it was once junk... still HY is better in every situation I can think of. The first change to spread made it much better then HY... it has since been corrected and works as it should. Really outside of spam control I don't see the point.
Not sure about the above... based on Aug 2011 patch notes,
Quote:
Significantly increased damage - damage is 85% of the equivalent ranked High Yield torpedo.
So, unless I'm missing something, TS gives up 15% of its equivalent HYT damage for enhanced AoE damage burst. For STF's, this is a very good trade given how often Borg ships spawn togehter. For PVP, HYT is a slightly better, especially when backed by target shield subsystems. Both HYT and TS have their own strengths and weaknesses.
I don't have the game in front of me to check, but if someone else does here's how to get the numbers:
0) Equip a torpedo launcher. (Note: it doesn't matter if you has TS or HY slotted)
1) Go to a system map (i.e. not sector space and not ground)
2) Press P
3) Select the ability to launch a single torpedo (I think it's "Launch _____ Torpedo")
4) Scroll down in the description. No matter what BOFF abilities you have slotted, it should provide:
- Unmodified DPS
- TS1 DPS per target
- TS2 DPS per target
- TS3 DPS per target
- HY1 DPS
- HY2 DPS
- HY3 DPS
Note: you can do the same to evaluate CSV and CRF.