Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
04-30-2012, 07:01 AM
Quote:
Originally Posted by Shar487
There is a good deal of synergy when combining AoE attacks like CSV and TS with Attack Pattern Beta 3. My damage output (along with everyone else attacking my present targets) dramatically increases thanks to AP-Beta's -50% damage resist debuff. Unfortunately that leaves my ship vulnerable to borg tractor beams + High Yield Torpedo 1-shots, but tractor beam repulsors easily defeats the latter thanks to its short 30-sec cooldown time.
I can't check in-game, and I keep forgetting to, but is APB 3 actually -50% resistance or is it -50 resistance?

What I mean is, in the same way that a Neutronium MK XI Rare isn't +18% resistance and is instead +18 resistance which then gets calculated as part of your total resistance bonus* to give us the percentage we see in game - does APB simply subtract from the target's resistance bonus total, or does it actual reduce the target's resistance by a straight percentage?




*Resistance = 1 (1 / (1 + Total Resist Bonus)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
05-03-2012, 06:51 AM
Which one is better for a noob science captain?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
05-03-2012, 06:53 PM
Quote:
Originally Posted by igorvalentine
Which one is better for a noob science captain?
Either are just as easy to use. Click on and fire a torpedo within 30 seconds.

My suggestion is experiment with both so you can decice if you want precision-fire (high yield) or full peanut butter spread.

The latter is a bit harder to manage because you might start drawing too much aggro to yourself. Not an issue on normal difficulty because you can murder things fast but in the endgame you have to manage aggro.

But I guess for now you can skip the STF related fire control strategies. What is proven effective is fire a gravity well on a group of enemy ships then torpedo spread all over it for maximum penguin mayhem
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
05-03-2012, 07:31 PM
Spread is great when you're fighting fighters or mines; High Yield is better when fighting tougher targets like frigates, cruisers or battleships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
05-03-2012, 07:32 PM
Quote:
Originally Posted by carmenara

But I guess for now you can skip the STF related fire control strategies. What is proven effective is fire a gravity well on a group of enemy ships then torpedo spread all over it for maximum penguin mayhem
LOL! I like the sound of that!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
05-04-2012, 12:04 AM
Quote:
Originally Posted by ThePsycoticVulcan
Spread is great when you're fighting fighters or mines; High Yield is better when fighting tougher targets like frigates, cruisers or battleships.
ya but now you can miss just as easy. With spread you can bit it will hit the target. Maybe they need to change that as well to make things fair?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
05-04-2012, 07:51 AM
Quote:
Originally Posted by igorvalentine
Which one is better for a noob science captain?
For STFs, the answer is "both".

This is the same answer for every ship and captain.

You can swap BOFFs pre-mission to fulfill different needs, its really a feature this game has that is so amazing that I constantly marvel at it.

Just like kits on the ground, swapping BOFFs gives you a great amount of flexibility
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
05-05-2012, 04:59 PM
Quote:
Originally Posted by USS_Ultimatum
I can't check in-game, and I keep forgetting to, but is APB 3 actually -50% resistance or is it -50 resistance?

What I mean is, in the same way that a Neutronium MK XI Rare isn't +18% resistance and is instead +18 resistance which then gets calculated as part of your total resistance bonus* to give us the percentage we see in game - does APB simply subtract from the target's resistance bonus total, or does it actual reduce the target's resistance by a straight percentage?




*Resistance = 1 (1 / (1 + Total Resist Bonus)
It's -50 all resists, not 50% off current target resist levels.. this makes AP-Beta3 a damage multiplier once total resists drop below zero. So, if the target has Neutronium Hull Armor Mk XI with +18 resists and gets hit with AP-Beta3, then the target's total resists drop to -32, increasing damage taken by 32% while AP-Beta3 is active.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
05-08-2012, 05:26 AM
I'm not much of a PvP-er but in STFs i run Both HY and Spread and both Scatter Voley and Rapid fire on my Tac Fleet Escort. I alternate between which to use depending on the situation. If i have to guard gates on KASE or kill BoPs, Raportors on CSE, i use Spread with Scatter voley + a buff or 2.
If i'm fighting cubes or need to focus on a single target, i use HY + Rapid Fire.

So far It's been working fairly well for me and I don't plan on switching out of it unless I start serious PvP.
Survivor of Romulus
Join Date: Sep 2012
Posts: 709
# 40
11-21-2012, 11:42 PM
After weeks worth of Elite STF runs, I've come to the OPINION that Torpedo Spread is a rubber crutch.
Pure filler.
It's only saving grace is the ability to hit multiple targets if they include Boarding Parties and High Yield Plasma Torps.

Damage-wise, it's marginally better than a single Torpedo IMO.
The argument of being superior for closely packed targets (like the Borg BoP's charging the Kang on Cure) is just that, an argument.
Sure, you can damage both with TS(3) but not bringing down shield facings (assuming you're the only one firing on them).

Torpedo Spread is good, for non-STF play.
NEVER sacrifice HY for TS unless it's specifically for countering Boarding Party and enemy HY Plasma Torps.
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