Lt. Commander
Join Date: Dec 2007
Posts: 120
The reviews on the BortasQu' as I have noticed are mixed. Some consider it one of the best cruisers ever, the others consider it the worst. I have recently purchased one and in my opinion, I never regretted it. It may turn like a two legged pig, but it is a beast if built right. So I have hatched the idea to utilize it's universal bridge officer slots to it's fullest. Here are some examples:

What you need: 4 bridge offficers, 2 Engineering, 1 Tactical, 1 Science. Mind you these are on top of the ones you already have. You might need to grind for dilithium or spend some $$$ to pull this off

Bortasqu' Cruiser (or Odyssey, any build with the Bortasqu' could work as well, if not better on the Odyssey).


Build 1: The Support Cruiser.

Your average, run of the mill, support and heal cruiser that can shell out respectable DPS. Great for PVP and PVE.

COM Engineering: EPTS 1, EPTS 2, ET3, ATSif3
LT Com Engineering: EPTA1, RSP1, ES2
Ensign Engineering: EPTA1
LT Science: ST1, HE2
LT Tactical: TT1, FAW2

Weapons of choice: Beam Arrays x8 or Beam Array x6, Torpedoes x2

The EPTA can chain with EPTS so you can have constant power to both subsystems. Plus Auxillary will help out with your healing abilities

Build 2: The Tactical Cruiser

This build boosts up the Burst Damage you can do with your beams in exchange for lower healing potency (Thank Roach for the idea)

COM Engineering: EPTW 1, EPTS2, ES2, AuxSif3
LT Com Engineering: EPTW1, EPTS2, ET3
Ensign Tactical: BO1
LT Science: ST1, HE2
LT Tactical: BO1, APB1
or
Bfaw1 ApB1
Bfaw1

Weapons of Choice: Dual Beam banks up front, Beam Arrays in the back

This build chains the Beam Overloads for greater spike damage, using Emergancy Power to Weapons to keep the power levels high. As the Bortasqu' is a slow turning ship, Beam Arrays are a more attractive idea than Dual Beam Banks at the cost of less DPS.

Those using the Odyssey have a significant advantage over the Bortasqu': Chevron Separation. Without the massive saucer, they can turn even quicker to bring their weapons into arc, making Dual Beam banks not a terrible idea.

Build 3: The Battlefield Controller

This build utilizes abilities like Eject Warp Plasma, Gravity Well, and Tractor Beam Repulsors to hinder and slow down you enemies for easy kills. Great for STFs to keep Nanite Spheres away in Infected Space, hinder BOP's and other ships in Cure Space, and the Probes making the mad dash for the portal in Khitomer Space. it also can be a respectable healing cruiser.

COM Engineering: EPTA 1, AID1, AID2, EWP3
LT Com Science: TSS1, TBR1, GW1
Ensign Engineering: EPTA1
LT Science: ST1, HE2
LT Tactical: TT1, FAW2

Please comment on what you think of my ideas and please give any advice on what I should change about any/all builds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-17-2012, 05:43 AM
Have you tried?

tactical BortasQu'

EptW1 EptS2 ET3
EptW1 EptS2 ExtS2 A2Sif3
BO1 ApB1
BO1
or
Bfaw1 ApB1
Bfaw1
ST1 HE2

If using Bfaw1 you can switch the EptW1 out for EptA1 instead for higher heals. You will not be a DPV king but you should be able to keep the pressure and throw heals failry well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-17-2012, 06:28 AM
Well my idea was to switch out the Lt Commander Universal Slot for the different builds, though now that I looked at it again (and tested it out in a couple STF's) I realized I took away a bit too much engineering capabilities for an effective build. May need to rework my idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-17-2012, 07:34 AM
For a fast moving BortasQu' vessel you could try;

TT1 CSV1 BFAW3
TSV1 ApD1
EPTS1 A2D1 A2D2 A2SIF3
EPTS1
ST1 HE2

Mount (3) turrets and (3) beam arrays and (2) torpedo bays

you could use the hilbert method of cycling CSV1/ ApD1/ BFAW3/ TSV1/ EPTS1/ EPTS1/ A2D1/ A2D2 on the spacebar with SHIELD DISTRIBUTE and FIRE ALL commands.
Saving A2Sif3/ HE2/ ST1 for heals.
The twin A2D should give you a boost to turn, speed and a nice kinetic resist buff, but no general defense buff or bonus to damage buffing.
The question is, will two A2Ds give enough bonus to turn and speed to make a difference?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-17-2012, 07:36 AM
Ah so what you're saying is: I had a good idea, I was just using the wrong universal slots?

The two ATD's did give a better speed defense to make up for the lack of heals, but looking back, I would of stuck with the lower speed defense in exchange for more heals (and supporting ability).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-17-2012, 07:57 AM
[quote]
Quote:
Originally Posted by cliftona91
Ah so what you're saying is: I had a good idea, I was just using the wrong universal slots?
Not all. You where merely doing what you like and finding a build idea that suits your playstyle. Thats the key to fun in STO, do what you enjoy even if it doesn't always gel with the status quo of what is best.

Quote:
The two ATD's did give a better speed defense to make up for the lack of heals, but looking back, I would of stuck with the lower speed defense in exchange for more heals (and supporting ability).
Yes, the second idea of mine is not meant to be a healboat and since a DPV cruiser is not always effective, it may be more a fun playstyle choice over a good PvP build.
Though you could remove ST1 and slot TSS1instead, or swap them out for HE1 & TSS2 to add a bit more of a heal factor to the mix.
As well if the speed and turn buff is significant, you could have a TT1 CRF1 CRF2 / THY1 ApD1 set-up and mount (3) forward cannons & Torp (like 2 DHCs and 1 SCs) and (4) turrets in the rear and try to go for a massive forward attack posture.
Or try TT1 CRF1 BO3 / TSV1 CRF1 and do a 2 DHCs, 1 DBB and 1 torp set-up on the forward arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-17-2012, 08:02 AM
Well if what the Dev's are going to do about the nerfed Science abilities, my third idea might make a bit more sense now.

And I edited part of the OP because your idea of Two BO's and EPTW was actually a pretty awesome idea, though I might run into a bit of a power drain problem (not that that can't be cured by nifty Engineering Captain power lol).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-17-2012, 08:06 AM
Quote:
Originally Posted by cliftona91
Well if what the Dev's are going to do about the nerfed Science abilities, my third idea might make a bit more sense now.

And I edited part of the OP because your idea of Two BO's and EPTW was actually a pretty awesome idea, though I might run into a bit of a power drain problem (not that that can't be cured by nifty Engineering Captain power lol).
I currently tested the 2 BO1 idea in Ker'rat and found it had little effect on drain. Weapons power would drop to about 75 on the use of a BO1 shot then rebound very quickly. Its an atrition boot and will never equal a spike of the escorts but if one can keep yourself alive it can be effective.
I would swap the ST1 for TB1 and use it to capture and kill escorts if the use of 2xApO was not so prevelant in escort builds to make the TB1 useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-17-2012, 08:09 AM
Quote:
Originally Posted by Roach View Post
I currently tested the 2 BO1 idea in Ker'rat and found it had little effect on drain. Weapons power would drop to about 75 on the use of a BO1 shot then rebound very quickly. Its an atrition boot and will never equal a spike of the escorts but if one can keep yourself alive it can be effective.
I would swap the ST1 for TB1 and use it to capture and kill escorts if the use of 2xApO was not so prevelant in escort builds to make the TB1 useless.
But due to the BortasQu's less than stellar turn rate (which compared to the comparitively nimble Vorcha and Negh'var, is readily apparent), can't really maximize the DPS with Dual Beam Banks, so Beam Arrays will have to do.

Though I have noticed that there isn't really much of a damage drop between an overloaded Beam Array and an overloaded Beam Bank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-17-2012, 08:45 AM
Quote:
Originally Posted by cliftona91
But due to the BortasQu's less than stellar turn rate (which compared to the comparitively nimble Vorcha and Negh'var, is readily apparent), can't really maximize the DPS with Dual Beam Banks, so Beam Arrays will have to do.

Though I have noticed that there isn't really much of a damage drop between an overloaded Beam Array and an overloaded Beam Bank.
Tis true, The BortasQu' and Bortas move so slow even the Voquv pilots laugh as they race by............
Throttle control and the use of EngBatts and Duet burn can help this though.

If BO3 strikes one can see a damage output of a average of 24k from a DBB while a BA will come in at around 10k-12k if lucky. Of course that just may be my experience and skilling can cuase it to differ.

Of course due to the BO3 miss issues, one may go with BO2 and have a CRF1 & 2 instead.
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