Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
04-18-2012, 12:32 AM
Quote:
Originally Posted by Azurian View Post
You realize that there are some of us who played constantly since December and not even have a single MK12 piece after 600 and 800 STFs? You know how frustrating that makes us, especially with you bragging of "I got so much tech that I trash them" attitude?

This is why many hardcore people are quitting, because we are getting nothing for our effort.
I guess you don't work hard enough. DRAGOOOO
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
04-18-2012, 01:46 AM
Promoting sustenance, teamwork, smart defensive/evasive play, and giving cruisers and science vessels some more purpose for once, as opposed to a favoring group of glass-cannon kamikaze escorts respawning non-stop with no repercussion, is a bad thing? Phew.

Do note that the new "feature" is a stacking penalty, which means it will only have any noticeable effect when someone keeps dying over and over againóand if they are dying that many times to carry the penalty to the max, without even being able to stay alive for several minutes to clear it, could you really say they were much help in the first place?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
04-18-2012, 03:29 AM
the hard truth is if you blow up more than twice in a elite stf your not ready to be in a elite stf in the first place
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
04-18-2012, 03:29 AM
oops double post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
04-18-2012, 05:44 AM
Quote:
Originally Posted by Faelandaea View Post
I hope they donít make them as common as they did the rare tech. There needs to be a compromise that rewards those who stuck with the program and grinded for their gear, balanced with keeping it rare as it should be. I have 4 more characters and their bridge officers to get their Mk XII gear, and I think it WOULD be nice to have an increased drop rate - just not AS much as they did with the rare tech.
Grinding doesn't prove anything except that you have a large amount of free time to invest into a repeated activity.

Having MK XII gear doesn't even prove that you've been grinding the missions! How many of us have been running these non-stop with no tech in sight to have someone new to elites grab a prototech in their first week?

It proves absolutely nothing, except that the RNG rolled one way or another.



If attaining this gear was achievable through special objectives or was in any way indicative of skill you might be onto something.





Quote:
Originally Posted by FB2140 View Post
Promoting sustenance, teamwork, smart defensive/evasive play, and giving cruisers and science vessels some more purpose for once, as opposed to a favoring group of glass-cannon kamikaze escorts respawning non-stop with no repercussion, is a bad thing? Phew.
Will they actually build to fill those roles?

Outside of some people I tend to group with regularly, getting any kind of support from either of those two ship classes or finding a Cruiser Capt that actually took threat control is exceedingly rare.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
04-18-2012, 07:27 AM
sorry if been mentioned.

the vault shuttle mission shows up on the pve list with a warning about needing a shuttle to start.

when i switch to a shuttle, the event disappears from the list so it cant be accessed at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
04-18-2012, 04:12 PM
I predict problems from this.

Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120413a.2

STFs:
  • All STFs now feature a respawn timer that gets progressively longer every time a player dies and respawns, up to a max respawn time of 2 minutes.
    • The time stack will clear after 3 minutes of play without a death.
  • Mission completion loot bags on Space STFs will now spawn at the playerís position on the map, instead of central location on the map.
You can not have both of these implemented. Frequently at the end of STFs, players will be playing more risky as the weaken the boss such that they are often close enough to get blown up by the explosion. More than likely, people have been dieing very frequently towards the end as well. So after dieing and completing the mission, they could end up waiting for two minutes, and as soon as they come back they will have seconds to get their loot drop... except with it being where they were when they died rather than at a central point, they could end up running out of time looking for it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
04-18-2012, 04:42 PM
Quote:
Originally Posted by Faelandaea View Post
You completely misread what I posted. I wasn't bragging at all. I just said I hope they donít make it TOO much easier like they did the rare tech. I SUPPORT increased drop rates. I just wanted to put in feedback that I hope they donít make them as common as they did the rare tech. There needs to be a compromise that rewards those who stuck with the program and grinded for their gear, balanced with keeping it rare as it should be. I have 4 more characters and their bridge officers to get their Mk XII gear, and I think it WOULD be nice to have an increased drop rate - just not AS much as they did with the rare tech.
Appolgize then for the misunderstanding. But instead of increasing drop rates we should've gotten a free requisition when unlocking the higher STF accolades. Problem solved.

Quote:
Originally Posted by vesolc
I guess you don't work hard enough. DRAGOOOO
Yeah, guess 4 months and 800 STFs, while 0playing with expert players and one of the PW team isn't hard enough work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
04-18-2012, 07:28 PM
Quote:
Originally Posted by Azurian View Post
Appolgize then for the misunderstanding. But instead of increasing drop rates we should've gotten a free requisition when unlocking the higher STF accolades. Problem solved.
I can definitely see that - the optional objectives are challenging enough to prove skill and effort with the right teams, and I would definitely lend my vote for such an accolade unlock - especially with the new KAGE optional upgrades happening in the morning, as well as the already existing IGE optional. THAT one is a bane to get LOL.

Quote:
Originally Posted by USS_Ultimatum
Grinding doesn't prove anything except that you have a large amount of free time to invest into a repeated activity.

Having MK XII gear doesn't even prove that you've been grinding the missions! How many of us have been running these non-stop with no tech in sight to have someone new to elites grab a prototech in their first week?
I guess I always looked at it as a test pf patience. No one gets their gear overnight. it just doesn't happen. If there is one thing the current STF system tests it is patience. I'm pretty sure that is what I was getting at. People get very worked up over a game, and I tend to look on that in an amusing light. Rage over a game is not logical. A lot of people do not see the glass half full like I try to do. Okay . . . almost no one does. That's the cool part about being unique is that i can look at things in a different perspective.

How I see it is: Okay, so I didn't get my tech this time, but I had a GREAT time running with a GREAT group of friends that i met here in STO, AND I get dilithium like crazy doing it (plenty of free c-store points to buy things). Yes, it is repetitive. and can drag out sometimes. But that's when we take a break and go do a Defera Invasion, Red Alerts, DOFF Missions, etc. STFs are not the only end-game option.

The point is, everyone acts like because something is in the game that they absolutely HAVE to have it to progress. That is not the case. You are level 50 - there is nothing to progress to. This gear does not block you from finishing the game. Yet there is so much rage over it.

I stated it before - I have multiple characters and bridge officers who have yet to see a single Mk XII piece. I work through one character at a time simply because I DO have the time and PATIENCE to do it. I work, and i have a life and I set my own ground rules for the time and effort I put into the game. But above all, I remember that this IS just a game.

I am sorry to see so many people going postal, and so my point was to see the glass half full, and see the OTHER benefits you are getting from STFs and an MMO in general. Social networking, dilithium, loads of energy credits from loot, AND a great pass-time while waiting for additional content to come out.

of course, as expected, no one saw at all the parts I wrote where i SUPPORT you guys in SOME of the changes needing further attention, such as the re-spawn timer being in space and an answer on the length of the optional timer for KAGE. it is very typical of the majority of the player base to pick the negative out of every potentially positive post that gets put on these forums. All i can do is raise my glass of Blood Wine to you and say a toast in hopes that folks can see both sides of the fence and not only the gloom of it all.

You ARE absolutely RIGHT though . . . Elite STF gear does NOT prove skill. It ONLY proves patience, OR it acknowledges that someone spent some time with friends or a good team passing boredom for a while. I never once said anything about skill. The STFs are so bloody easy that an infant could repeat them over and over again. THAT is what makes them such an easy farm for dilithium.

No one is forcing players to get MK XII gear, either. Players do NOT have to have that gear. Mk XI gear is good enough as well. Mk XII gear is NOTHING MORE than a by-product for people who use the STFs to pass the time while waiting for new missions and content to release. DOFFs, Red Alerts, etc are just as important to the higher levels of the game, and if STFs get this stressful, feel free to step back and enjoy those elements of the game as well
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
04-18-2012, 09:24 PM
Quote:
Originally Posted by sophlogimo
You don't want to wait? Then don't die. Easy.
Yea right with the cubes one shots and invisable one shots, guess youll be doing them alone
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