Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-19-2012, 02:30 AM
Quote:
Originally Posted by Neram
Cygone,

I tried this build, and I consider myself a decent player, but in Elite STFs, I can't get this build above 1.8K DPS. How the heck are you getting 5.5K? Even our escorts are only getting in the 4.4K DPS range.

Thanks,

~Neram
Unfortunatly the simple answer to this is something is wrong (and it's not my figures). Knowing that; lets analyze what it could be.

What instance are you taking your DPS figures from? KA is the best as it has the least moving around, Cure is clearly the worst.

What are you using to measure DPS, I'm assuming a parser that reads the combatlog, but their is more than one.

Is your parser taking into account shield damage? Mine as default does not, you have to right click the combat entry and tick 'include damage to shields'.

Also need to look at your Escorts, depending on the Escort (Defiant-R is the highest in game), without abusing fake DPS from FaW/TS (they hit targets that regen life, so the DPS is not on the targets you need it to be on). they are about 2k below what is possible. A really well built Escort (tac captain ofc) will pull 6.5K in KA.

Are you looking at the DPS in KA as a whole encounter? Remember that their is quite a wait between Stage 2 and Stage 3 (Gates > Donatra), so you need a Parser than can split the engagements up and totally ignore the damage and DPS on the Donatra as literally 1/2 of that engagment is waiting for her to come out of cloak.

I can tell you this, I had a mate of mine hit 50 two days ago, he bought MK XI green gear from the AH, didn't have the SSFM or Assimilated Console. He had never done an SFT before, let alone an Elite one. The ship was bought about 30mins before and never taken it in to combat. He did 3029 DPS in Infected Elite (Including shield damage), he died 6 times.

I am more than happy to run some with you this evening (I am in my Intrepid build at the moment though), possibly give you some advice, possibly advise what my parser is reporting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-19-2012, 10:02 AM
Out of curiosity, why GW instead of CPB? In STF, GW seems somewhat effective for CC (moreso than in PvP0 but my dps never approaches what's promised. A CPB could be used to knock down the shields and then PSW to finish the job?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-19-2012, 10:58 AM
Quote:
Originally Posted by Neram
Cygone,

I tried this build, and I consider myself a decent player, but in Elite STFs, I can't get this build above 1.8K DPS. How the heck are you getting 5.5K? Even our escorts are only getting in the 4.4K DPS range.

Thanks,

~Neram
I currently are running a Defient Retrofit and in an Infected Spare lastnight for the entire STF i was pulling 7.5k DPS (inc shield damage)

I am OFC a tacticle captain so i have some additional attack abilities. the vast majority of half decent Escorts i come accross seem to have about a 4K DPS and very few up where i am.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-19-2012, 11:26 AM
Quote:
Originally Posted by seneca_the_younger
Out of curiosity, why GW instead of CPB? In STF, GW seems somewhat effective for CC (moreso than in PvP0 but my dps never approaches what's promised. A CPB could be used to knock down the shields and then PSW to finish the job?
I use GW over CPB, because GW works very well with minimum aux, where as CPB needs 125 to be effective.

Its not a four gone conculsion for DPS, those are the figures I am able to get as a Tac Captain. Just keep at it, you will get their.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-19-2012, 03:37 PM
Cygone,

Thanks again for all your help. With a few minor tweaks (on me, not the build!), this is playing much better. I was parsing about 3,500 DPS, and that's with Mk XI (Non-borg) weapons and PSW2.

I can now see the full potential of this build.

Thanks again so much for all you do to help the STO community.

~Neram
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-20-2012, 01:52 AM
Quote:
Originally Posted by Neram
Cygone,

Thanks again for all your help. With a few minor tweaks (on me, not the build!), this is playing much better. I was parsing about 3,500 DPS, and that's with Mk XI (Non-borg) weapons and PSW2.

I can now see the full potential of this build.

Thanks again so much for all you do to help the STO community.

~Neram
You're more than welcome, was a pleasure to run STFs with you last night. Once you manage to gear up to MK XII, make some of the amendments to play style we were talking about last night you will have even better DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-20-2012, 02:02 AM
One other thing I should point out about the Nebula build is that you can adapt it very well into a healing / support role for PvP without changing your skill tree. In PvP itís the Escorts that do the damage and the longer you can keep Escorts alive the better your entire team will do.

To do this, simply switch out the SPG consoles for Shield Emitter consoles (+Shield Heal), and switch the Boffs / Doffs as per below:

Tac. Lt. - TT1 / HYT2
Eng. Lt. - EPtA / EPtS2 / A2SiF2
Eng. Lt. Cmd. - EPtA / EPtS2 / (EWP1)
Sci. Ens. - Tractor1
Sci. Cmd. - Tractor1 / TSS2 / ST3 / VM3

2xDevelopment Lab Scientists
3xEvasive Manoeuvres

Run 125S and 125A, use Evasive to keep out of trouble and your Science Team now heals for 4600/facing/15seconds!! Or 1225 HPS!! At 125A TSS2 gives 20% or so shield resistance and because of the increase in your shield healing your EPtS2 now heals yourself for nearly 3000 a time!

This turns you into an unkillable, tanky healer, with really good mobility because of the evasive manoeuvers doffs, with the added benefit of running disruptors so that your Escorts do even more damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-20-2012, 05:12 PM
I have just made a Nebula build that will push 8k DPS. Anyone want it?

This is going to be a little high, based on APB spam. I've just got 6.1 solo using my Intrepid skill build, so no points in Energy Weapons or Energy Weapon Spec.

9/9 Energy Weapons give 100% energy weapon DPS (well 99%), and EWS dos 2% crit and 25% crit damage, so thats about 4% more DPS.

Turrets did 1.1k without them, so about an extra 1.2k DPS, 6.1+1.2=7.3k DPS
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-20-2012, 05:30 PM
Did you name your MVAM USS Nebula?

8k is crazy. What are you feeding that thing?
Ive gotten 7.5k tops on a MVAM (as a science captain though, maybe tacticals could do more)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-20-2012, 06:58 PM
A huge cause of DPS variation you will find in STF DPS especially when flying a sci ship is one thing.

Attack Pattern Beta.

On an STF target -1 resist is nearly a 1% boost in damage. A -52 resist from an APB3 is nearly a 50% boost, throw on two copies and/or sensor scan etc and it gets crazy. I believe it would cap at nearly 4x damage but have no clue or way to prove it. This is the simple reason I fly escorts only in STFs (I PuG), keeping APB on target means my entire team deals nearly 50% more damage against it's hull. And yes this applies to many science powers as well, as long as they deal kinetic damage.

To test/see this simply watch your damage log, I will typically have "Your beam array deals 1402 (986) damage to borg" which means it would have dealt 986, but due to negative resists it dealt 1402.

Cygone, in your parties do you have a lot of sensor scans, APBs, etc being thrown around? That would be a huge factor in your ship's parsed DPS as that damage is the result of another ship's ability.

*Edit* I personally feel the only real way to measure a ships 'optimum dps potential' is to solo a transformer in KA. Time how long it takes you to kill it and then do the math, that is your personal dps potential.
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