----------------------------------------------------------------------------------------------------------------------------------That is a good point. do you think the points to man ships will be the same points for advancements for things like weaponry to that extent?
T You’ll need to learn how to pilot the previous Cruisers first. But you can fly every ship in the game on one character, if you invest the points.
That right there tells me yes, it comes out of the same point pool.
You know, I'm sorta disappointed. I was hoping they would go more into the ground-based vs. space-based combat roles. I've been leaning towards the tactical side of things, but do I really want to hassle with phasers vs. disruptors? It feels like EvE all over again ... And as far as I've noticed, no Federation ship has ever been outfitted with disruptor-type weapons ....
I guess I'm wondering if a Lt. Commander maxed out on his phaser skills will inflict as much damage as a Lt. Commander maxed out on disruptor skills? Or will phasers inflict more damage to hull (or types of hull) and disruptors to shields (or types of shields)?
And what about ground-based combat? Will I have to go up skill trees in space-based professions, ships, and ground-based professions? That's a lot of skills, but would be interesting, especially if ship invasion becomes an option.
In any event, I think they've given us a lot to mull over. I still haven't picked out what profession I'm interested in, yet, just because I don't see the advantage a medical ship has during a battle, but I've always been interested in the Combat Medic-type professions ... of course, ship modification sounds VERY interesting....
Just re-reading through the Ask Cryptic, it just dawned on me that the starting classes seem to be just that: a starting point. It seems that you can really blend any skills out there and create your own unique character.
So yeah, just because you start out as a medical officer doesn't mean you have to totally re-create a character or respec if you decide a few months down the road to do more combat ... you can simply earn more points in the combat areas. Now, as far as ground-based combat, I'm not sure if you can do the same, or have to respec or 'changed professions,' but I assume this to be an option ... so you may, in space, have no limit, but where your class profession that you chose at the beginning of the game really comes into play.
Not sure, but I bet that only a lucky few will get the exact character, both ground and space based, they want the first try!
Ive played Pre CU SWG and that was fun, then it started to become a WOW clone, to make life easier for the kiddies who they were trying to attract to get more monies. Really hope this game doesnt go down that path.
Im wondering if there is a limit on the ammount of tours u can do at any given rank. Might take u a while to get all that u want skill wise but if there is no limit u can conceivably get all the skills maxed before u move from LT to LTComander.
Seems to be a very open ended system at this stage and that is what i like best about it.
One other thing id like to see the Feds have is a ship the size of say a Soverign class totally devoted to combat, now that would be a cool ship for Escort class
I'm wondering if there is a limit on the amount of tours u can do at any given rank. Might take u a while to get all that u want skill wise but if there is no limit u can conceivably get all the skills maxed before u move from LT to LT Commander.
I hope (and, for now, assume) that it will be somewhat like the TV show- there are plenty of times where the Enterprise, Voyager, or Defiant is on one mission and has to be diverted (or is forced to be diverted) for a completely new mission (aka the bulk of the episode's plot). And after they are done with that mission it's on to the next one.
Sure, the mission they are on before they are can be mundane- delivering supplies or something like that- but there is no reason Cryptic can't give you a main mission such as recon the Neutral Zone, but along the way you encounter a new space-born life form and have to make first contact, or encounter some sort of other enemy and have to defeat them, or something else interesting in order to really expand the length of the "episode" you are in.
I haven't had much to say lately since it seems that STO has been going more in an arcade game direction, not to mention the occasional buzzkill comments from Official Persons regarding some features that are important to me. Complaining gets boring fast, so I try not to do it too much.
It's been a pretty tough few weeks, though. (Not from everyone's perspective, of course.) This isn't turning out to be the game it could be and that I hoped it might be.
That said, I'm speaking up now because there's finally been something I could be pleased about, comment positively about, and perhaps even (dare I say it?) get just a little bit excited about.
Originally Posted by Rekhan
Star Trek missions are about exploration and doing things. You go out and look for things and go on Tours of Duty, which require you to go out and discover things, or explore sectors of space.
Something about "exploration!" Finally! /sincereApplause
It's still many light-years away from describing the gameplay actions we would actually be doing on these Tours of Duty. We don't know if "Tours of Duty" is simply a mechanic copied from some other game (like aggro, ranged healing, buffs, etc.) with a Star Trek name pasted on it, or if it will consist of applying character and ship abilities that are both uniquely representative of Star Trek in ways that are fun as gameplay. We don't know if it bears any resemblance to the real joy of scientific and cultural discovery (even in a game) or if it's just a form of constantly running around "doing things" as though mere activity = fun.
All those caveats said, this is still the best thing I've heard in quite a while. I'm trying not to get my hopes up that this statement means there will, in fact, be gameplay in Star Trek Online that a reasonably mature and intelligent person can enjoy...
...but yeah, that got my hopes up a little.
I don't expect everyone will feel the same "still not sure any more but feeling a little better" way I do about STO based on these latest revelations. That's OK. It's very cool if other folks are really excited to hear these brief words about exploration. If you folks like what you're hearing from Cryptic on this subject, let them know!
It sounded to me as if there actually are lvls in the game. You can't pick all of your skills right off the bat and only certain skills are available at certain ranks. You'll know that a Lieutenant has less skills than a Lieutenant Commander, and a Lt. Cmdr will have less skills than a Captain. In that regard, you're still looking at a leveling system akin to traditional MMOs.
However, what I like is that your rank is based on skill points acquired. While these skill points are a relation to experience points in other MMOs, unlike other MMOs, these points have actual, honest to god(s) VALUE, in that you use them (the points specifically) to level your skills. I like this. I, personally, was never a fan of those arbitrary "experience points" that never had any use in the game other than giving me some form of number based progress bar.
I'm looking forward to this game!!! *crosses fingers I get into the beta*
One thing i liek about this form of "leveling" is that if i want to invest in 1-2 skills and max them out fast i can, or i can get 4-5 skills at a weaker "level" oh the possibilities