Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-17-2012, 11:34 AM
new players wanna see the KDF PVE, and as its basically one mission - one lvl, they are not forced to do the dailies, the PVP missions and the stuff which is most fun and you earn dillithium with,

im now lvling my 3rd klingon, am lvl 40 and have done only the first 6 missions..

enjoying the another options

solution - lower the xp on PVE missions, so they HAVE to look into another stuff while lvling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-17-2012, 11:44 AM
Quote:
Originally Posted by STF65

Maybe you have an adjenda for posting, but if you do you should atleast post facts that can't be refuted by anyone who's played the game.
I chalked it up to the proverbial ineptitude.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-17-2012, 11:47 AM
Quote:
Originally Posted by thekaioshinde
I think the bigger issue than monetary/inventory gains are that most players don't get to learn the game until they reach endgame. Unless you take the initiative and dig into wikis or the forum or join a fleet and get tought stuff, the help you get ingame about the various game systems is totally insufficient.

But I'm also not sure what CAN be done about that. I recently introduced a friend to the game and his reaction to whenver a tutorial or even a lengthy quest description came up was "I'm supposed to read all that now?". There is nothing that can help such players and I believe that type is unfortunately the silent majority. (People who don't read also tend to not chat/participate much in forums or ingame social zones).
This, unforutnately.^

Was in a Cure (normal) run with a bunch of cruisers trying to protect the Kang, when someone asked the question, "is there a way to heal the Kang?" The leveling is so fast now, and most people solo. They don't even know they can use eng team or any of the other heals on other people or NPCs.

Don't think the dilithium is really an issue. Silvers get free ships like golds, and gear is pretty cheap on the exchange for white/green. And in PVE, white/green is plenty good enough. Heck the starter weapons on the free ships are good enough for regular PVE missions. The only time it becomes an issues is if they don't know they can get a free ship. Not sure how to help them if they can't/won't read the promotion instructions from Admiral Quinn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-17-2012, 11:56 AM
Quote:
Originally Posted by Element_0
Between crafting and smart use of the exchange, I didn't have trouble gearing for level until like rear admiral upper half. At that point the need for dilithium to craft and the really high prices on gear at the exchange became an issue for a time.
Crafting at the top end needs stupid levels of dilithium, so not sure it is a particularly good answer. Since they reduced the dilithium flow, they really should re-examine the costs there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-17-2012, 11:58 AM
On my alt, I soloed/DOFFed my way to level 45, then jumped into pugging Normal STFs in my Intrepid (non-Cstore) outfitted with White Mk 11s. It went just fine, aside from missing some optionals, but that's normal for pugs. EC and Dilithium is not the issue.

The issue is that they don't know what they're doing. Some people never will, no matter what you do. The question is if it's worthwhile to work harder to educate those who can learn, but won't do it on their own.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-17-2012, 11:59 AM
Quote:
Originally Posted by Latinumbar
This, unforutnately.^

Was in a Cure (normal) run with a bunch of cruisers trying to protect the Kang, when someone asked the question, "is there a way to heal the Kang?" The leveling is so fast now, and most people solo. They don't even know they can use eng team or any of the other heals on other people or NPCs.

Don't think the dilithium is really an issue. Silvers get free ships like golds, and gear is pretty cheap on the exchange for white/green. And in PVE, white/green is plenty good enough. Heck the starter weapons on the free ships are good enough for regular PVE missions. The only time it becomes an issues is if they don't know they can get a free ship. Not sure how to help them if they can't/won't read the promotion instructions from Admiral Quinn.
Levelling speed also affects gear level. You get to the top quickly without much concern for gear levels, then suddenly find there is content you have to grind hard to feel competitive in. Dilithium helped smooth that over.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-17-2012, 12:02 PM
Quote:
Originally Posted by Shinkuu_Akagan

Keep in mind, I am talking about Freepers here not Golds or Lifers. As for the exchange prices being fine that only holds true if they can spend all day watching the exchange to try to get a good deal. Many of the best sorts of weapons and gear are put up for far too much EC for what they can rake in at lower levels.
Cryptic ditched the "F2Pers only get free ships as far as Commander" idea a couple of weeks after F2P launch, didn't they?

And I have to say, doing higher level missions with Mark II gear is an exaggeration. Yeah, some top end stuff at every level (turrets and energy consoles get very stupid, especially phaser ones) is pricey on the exchange, and STF-appropriate kit is definitely spendy. But I can pick up three, Mk V, rare phaser DHCs for 20k, which I think we could all agree are fine for general PvE at that level. And more to the point, are part of a proper focused, escort build.
Are you telling me a Commander won't have 20k EC and will have to soldier on with Mk II beam arrays, and will be screwed on higher level mission?

Yes, a new player will levelling up will have to get some Common gear from EC vendors dotted with rarer stuff from the exchange or for their few scraps of dilithium, but that's a far cry from the confused assortment of stuff they picked up you're describing. People can still build their ships properly.

If someone's going around with a rainbow beam escort with mines on the back of it, it's simply because no one's told them it's a bad idea, and it's actually better to have 1 rare phaser and 5 common ones than 6 different energy type rares.

That's the bigger problem, imo. This whole game can be solo-played until you do STFs, and is easy enough that you can get away with a poor build unless you crank up the difficulty (and most probably don't). And that leads to people not learning how to do anything until they have to STF. I don't think it's a levelling issue, I think it's a lack of proper, lower level, multiplayer content issue.

Yes there's the Fleet Actions but they can be avoided and they don't 1/100th as much co-operation as an STF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-17-2012, 03:36 PM
All one has to do is replay the missions that give weapons, get the JH or Breen set, and you have some basic gear. You've got the blue phasers, and the new ones from the 2800 series, a few torpedoes and such. Not the best, but no one can say they can't get gear for free.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-17-2012, 03:50 PM
Quote:
Originally Posted by Hot-Cancer View Post
That's the bigger problem, imo. This whole game can be solo-played until you do STFs, and is easy enough that you can get away with a poor build unless you crank up the difficulty (and most probably don't). And that leads to people not learning how to do anything until they have to STF. I don't think it's a levelling issue, I think it's a lack of proper, lower level, multiplayer content issue.
You're right here- people use the hodgepodge gear approach because frankly it is not necessary to do anything else until you hit the level cap. In fact investing any kind of EC or dilithium into any gear that is not VA level is a total waste.

I didn't give a crap about what my ship had when I was leveling up. I went back to look at some of the stuff I had equipped, it was hilarious. Rainbow boat central (actually I stuck mainly with phaser weapons because I wanted to stay "canon"), console chaos galore, but it didn't matter because I still rarely died in combat.

Although I would not necessarily say it this is a "problem" in absolute respect. So long as you acknowledge that you are supposed to crap around with whatever pickup gear you come across until you reach level cap, then actually spend time/effort learning the game and kitting a good ship, then you're good to go. People who don't bother to learn the nuances of the game at level cap aren't going to bother to learn the nuances of the game early on either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-17-2012, 04:12 PM
I've noticed this too. I've been in a bunch of PVPs at VA with guys in Exploration Cruisers. Not the Retrofit or Refit.
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