Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-17-2012, 04:35 PM
I don't see why gear should be an issue. There are plenty of replayable missions at VA that reward with Mk XI blue weapons. That's more than enough to get started on endgame pvp and normal difficulty STFs with.

I don't think it has anything to do with difficulty obtaining dilithium. I think it has everything to do with new players being lazy and unwilling to put in the effort to learn how to max their ships out. They treat the game like an arcade and think spamming spacebar is all it takes to be effective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-17-2012, 04:45 PM
Quote:
Originally Posted by Hot-Cancer View Post
If someone's going around with a rainbow beam escort with mines on the back of it, it's simply because no one's told them it's a bad idea, and it's actually better to have 1 rare phaser and 5 common ones than 6 different energy type rares.
That is not really true anymore. It used to be that you had to spec into specific energy types. Now the only bonus you get for using the same energy type is if you also happen to use that energy type's console as well, and then the only benefit you get is a few points differential between the general energy bonus and the type specific ones.

It is not that large of a bonus anymore. It is pretty far down on the list of what makes a good build, especially from science ships and cruisers which may have few if any available tactical console slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-17-2012, 05:07 PM
Quote:
Originally Posted by Sakarak
the only benefit you get is a few points differential between the general energy bonus and the type specific ones.

It is not that large of a bonus anymore. It is pretty far down on the list of what makes a good build, especially from science ships and cruisers which may have few if any available tactical console slots.
You couldn't be more wrong. The difference between three phaser relays/disruptor coils/ etc and three generic energy weapon manifolds of the same level and rarity is enormous.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-17-2012, 06:08 PM
Quote:
Originally Posted by Forgotten-Nemesis View Post
You couldn't be more wrong. The difference between three phaser relays/disruptor coils/ etc and three generic energy weapon manifolds of the same level and rarity is enormous.
Just for the heck of it, I swapped out the phaser relay on my intrepid for a directed energy distribution manifold. I did not notice any remarkable difference, either in overall feel of how "powerful" the ships phasers were or how much damage they were doing in the combat log.

I want to see actual numbers before I buy that there is still a huge advantage to an energy specific console, especially on a ship that may only be running one or two energy weapon tactical consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-17-2012, 06:47 PM
Quote:
Originally Posted by Forgotten-Nemesis View Post
I don't see why gear should be an issue. There are plenty of replayable missions at VA that reward with Mk XI blue weapons. That's more than enough to get started on endgame pvp and normal difficulty STFs with.

I don't think it has anything to do with difficulty obtaining dilithium. I think it has everything to do with new players being lazy and unwilling to put in the effort to learn how to max their ships out. They treat the game like an arcade and think spamming spacebar is all it takes to be effective.
The thing is- for about 99% of the (PvE) game, spamming the spacebar is all it actually does take to be effective. Unless you PvP, there really is little reason to truly max out your ship. Mostly it's just there for vanity or to speed up the grind a little.

Even Elite STFs can be done with less then stellar gear- you may have difficulty finishing the optionals but even then, most are still doable. The real difference would be for example that an ISE run takes 12 or 13 minutes as opposed to 7 or 8 with "maxed out" ships.

And, IMHO if you're hardcore into PvP you really shouldn't be playing STO anyways, seeing's how it's probably the single worst PvP MMO in existence. Go play LoL or some other MMO that actually has well balanced PvP with a variety of play styles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-18-2012, 06:19 AM
Leveling speed is for sure part of the problem. Sufficent gear (for normal stfs) is rewarded from doing campaign missions. Replaying some to get full set at mk xi, buying consoles only for dilithum, full decent fit can be achieved quite nicely (i know im f2p and it was the way i did it).

Issue here is peoples mostly dont bother with missions, dont want to replay them, do some fast get distracted later and so on. End result is they jump d*** first into high end game content without any preparations... 1500 dps tac escorts i look at you...

So imho either leveling speed or/and cap on level till you progress into the campaign story is needed... For example you cant get promoted till you finish x mission in the chain and you cant start mission x without rank y. It would force people to at least have jemhadar or breen set before they can enter stf, much better than mix of some mk v-viii greens...

Just my 2c.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-18-2012, 06:44 AM
I've never had a problem getting gear once i reached end game. Keep in mind I always start with mark x common stuff and work my way to upgrading my ship appropriately over time as that is part of the fun in the game for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-18-2012, 06:45 AM
yeah, now that what i had expereinced.

i leveled fast, and had to repeat some episodes for upgrades.
crafting cost is way too much.
checking good upgrades on exchange really hurt for "new captains/Vice admirals" with low EC.

it took me a month to grind for 2 million EC, i will never able to reach 500 million or 10 billion, not til i am done upgrading most of my ships and runabouts, still got 1 empty slot saved for any new ship.

my fav ships are Danube, MV escort, and oddy.
i barely got 2 ships load with tetyron set on my oddy and disruptor set on my MV, working on phaser set on my dreadnaught.

i get burn-out trying to get my first "borg prototype" and still never got it yet, and i dont have any Maco/Omega sets, it took me 2 months to complete my first aegis set.

as of lately, those elite space missions are getting loaded with griefers.
so i dont have any options left but to decide to quit again or wait out for Cryptic to clean up with new version to reward players something better than pure-grindfest that get nowhere benifical.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-18-2012, 07:30 AM
Quote:
Originally Posted by Shinkuu_Akagan
After leveling up my recent Klingon and spending a bit more time around ESD and other home stations I have started to see an unfortunate trend for our new players.

What I hear from them a lot is the inability for them to get enough Dilithium to buy a new ship and any equipment for it. Basically they can level so fast that they end up trying to do higher level missions with MK II gear and an old ship. Even I found that I was running with junk gear I picked up from a War Zone. If I did not go to the War Zone I would not have had hardly anything worthwhile at all.

This ultimately leads to folks running around with a smear of torps, mines, cannons, turrets, dual cannons, DHC, beam arrays and banks. Their energy weapons do not match and they have hardly any worthwhile consoles, deflectors, shields, or engines. They play the game with really wacky BOFF setups because they hardly have any sort of a set design for their every morphing ship.

They ask all the time where they can get a lot of Dilithium. People sometimes give them an idea of how to get some good Dilithium but they run into the problem that even if they CAN find enough Dilithium to get the next ship the massive amount they need for all the gear for the ship gets them to the next grade and they end up again needing a new ship and all new gear marks. They also rarely have a lot of EC and cannot afford to try to buy their way to a decent setup on the exchange which hurts them further.

After all this frustration they go to STF's and bigger PvP Ques and get hammered by the NPC's and the Players because they have an out dated ship, with cruddy equipment that might be White or under leveled Greens, Blues, or rare Purples, and are running an absolutely hilarious mix of energy types, weapon types, and BOFF setups.

So basically what we have to summarize is: People level too fast to gear properly thanks to the way Dilithium is set up in this game. This super fast leveling ends up leaving them with no real knowledge about how to play the game or set up their ship, let alone have any good gear or knowledge about ground. They take this lack of knowledge and gear into STF's and PvP and get hammered by player and NPC alike. This ripping is very demoralizing and often degrading from the Players and leave them with a notable lack of enthusiasm to keep playing.


No, what we learn here is that people fail to notice the missions that hand out ship weapons.

Theres one that gives you highly accurate disruptor arrays. Or cannons.
Then we have the 2800 where you get the polaron weapons,
then we have several others that hand out phasers arrays.


Mission replay, people.


Bree nseries gives a half decent set of engine, shield and deflector.
2800 gives the dominion set.


Tactical console can be bought for EC on the exchange, take the mkX purple or the mk XI blue ones of your weapon type - they will cost around 500k a pop.


Now guess what items sell wel for good ECl? shields, delfectors and engines. Like.. the breen set.

???


You can gear your ship up decently, perhaps not for number crunch pvp but for stf's in any case.


Borg salvage yields you purple weapons with an acc modifier (acc being the important one) - while not the best yo ucould certainly have shabbier stuff.




Simply put: if you ever buy gear with dilithium you make a mistake.


Oh and now this: your gear in pvp is actually secondary now that the game has been broken so much that no matter what you pack, you will get pasted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-18-2012, 08:08 AM
Quote:
Originally Posted by kimmera
Crafting at the top end needs stupid levels of dilithium, so not sure it is a particularly good answer. Since they reduced the dilithium flow, they really should re-examine the costs there.
Yes. It requires stupid levels of Dilithium for the stuff you can make and it might not even be worth it for most people right now. There are times I wonder if I would have been better off simply replaying some episodes for blues. However, I got around the need to grind Dilithium for weeks by trading a months stipend as a subscriber for the needed Dilithium in the store to make my aegis set and purple XI weapons. I was able to buy some crafted XI cheap off the exchange to finish gearing up to an acceptable level. A F2P or silver member couldn't do what I did automatically though... But could buy the C-Points and trade if desired.
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