Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Increase Torpedo Fire Arcs
04-17-2012, 03:47 PM
I think torpedoes should be have their firing arc increased to 120 degrees. One of the big complaints with cruises is that they turn so slow torpedoes becomes almost useless.

The higher fire arc doesn't really change much for an escort because they need to fire in a 45 degree arc anyway for cannons. It would help science ships but still not change things because they can turn fairy quick already.

I think this would be a good addition mainly for cruisers. They would be able to use abilities like Torpedo Spread more easily, increasing their aggro and making them a bit more tank like.

This was a quick 5 min thought that i wanted to post before I forgot.

What are other people ideas to make torpedoes more useful on a cruiser?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-17-2012, 03:59 PM
I agree that Torpedoes are under utilised, mainly because of the firing arc & turn rate of cruisers. I normally fire one off as I approach my target and bank right to get my phaser banks lined up. Then complete my arc and might get one out of my rear launcher before the target is destroyed.

I think the firing arc is OK and makes sense, but I would like to see the shared cooldown removed, and the cooldown time reduced overall. To avoid torpedo spamming introduce Torpedo Ammo (Purchase from Vendors 5 EC each, Replicate 10 EC, or Craft them on your ship). The larger the ship, the more Torpedoes you can carry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-17-2012, 06:23 PM
Why?

You want to pew pew like the movies? Then fly your Cruiser for everything, and never worry about DPS, IMO.

The worst thing about Torpedos isn't the arc, IMO. It's that they potentially take DPS away from my beams/cannons in the form of 1-2 fewer slots for beam/cannon, plus the potential loss of a damage console for the truly rainbow-y builds.

Torpedos are fine IMO. Be a generalist if you want, but don't expect MOAR DPSs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-17-2012, 10:25 PM
Quote:
Originally Posted by catliketyping
Why?

You want to pew pew like the movies? Then fly your Cruiser for everything, and never worry about DPS, IMO.

The worst thing about Torpedos isn't the arc, IMO. It's that they potentially take DPS away from my beams/cannons in the form of 1-2 fewer slots for beam/cannon, plus the potential loss of a damage console for the truly rainbow-y builds.

Torpedos are fine IMO. Be a generalist if you want, but don't expect MOAR DPSs.
Your post is a bit confusing. It seems in a round about way you agree with me. You say you wont use torpedoes because of the loss of DPS, but if they had a higher firing arc, they could be fired more often increasing their DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-17-2012, 10:51 PM
Well, I use torpedos on my Assault Cruiser, and they fire a lot with the current arcs. I don't see a necessity for a change.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-17-2012, 11:15 PM
Quote:
Originally Posted by stevieboysw View Post
I think torpedoes should be have their firing arc increased to 120 degrees. One of the big complaints with cruises is that they turn so slow torpedoes becomes almost useless.

The higher fire arc doesn't really change much for an escort because they need to fire in a 45 degree arc anyway for cannons. It would help science ships but still not change things because they can turn fairy quick already.

I think this would be a good addition mainly for cruisers. They would be able to use abilities like Torpedo Spread more easily, increasing their aggro and making them a bit more tank like.

This was a quick 5 min thought that i wanted to post before I forgot.

What are other people ideas to make torpedoes more useful on a cruiser?
I fully agree there,but would like to go one better too. Torpedoes should have a 360 degree arc,wether they be on the front or back of a ship. There also needs to be more weapon slots on all ships. The present numbers are NOT enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-18-2012, 12:29 AM
I'd argue some sort of special high agro torpedo would be nice for Cruisers but I don't see the nessecity for the arc to be increased.

As for Chaz200565 here, how does a 360 degree arc for a torpedo even make sense?
And why do we need more weapon slots. If they double the weapons slots the weapons will fire only half as much.

What I'd like to see is more weapons hard points on the ships so you fire from more locations on the vessel but not more weapon slots.

Although Science needs a 7th weapons slot. A Central Beam Array slot that loses 25% power but gains 360 arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-18-2012, 12:37 AM
Quote:
Originally Posted by catliketyping
Why?

You want to pew pew like the movies? Then fly your Cruiser for everything, and never worry about DPS, IMO.

The worst thing about Torpedos isn't the arc, IMO. It's that they potentially take DPS away from my beams/cannons in the form of 1-2 fewer slots for beam/cannon, plus the potential loss of a damage console for the truly rainbow-y builds.

Torpedos are fine IMO. Be a generalist if you want, but don't expect MOAR DPSs.
If torpedoes somehow had their arc increased, I don't think the Torpedo Police would be coming around to *force* you to equip some on your ship. I'm pretty sure you'd be able to use all the beams/cannons you want and *nobody* would care that you didn't have a torpedo mounted on your ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-18-2012, 12:37 AM
Quote:
Originally Posted by DKnight1000
I'd argue some sort of special high agro torpedo would be nice for Cruisers but I don't see the nessecity for the arc to be increased.

As for Chaz200565 here, how does a 360 degree arc for a torpedo even make sense?
And why do we need more weapon slots. If they double the weapons slots the weapons will fire only half as much.

What I'd like to see is more weapons hard points on the ships so you fire from more locations on the vessel but not more weapon slots.

Although Science needs a 7th weapons slot. A Central Beam Array slot that loses 25% power but gains 360 arc.
To answer your question about a 360 degree torpedo making sense? yes i believe it could,in the form of a ships turret on the back of a ship,or in this case,the maximum number of 4 turrets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-18-2012, 12:47 AM
There's always the new Ferengi torpedo which basically fixes everything you've just mentioned.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:56 AM.