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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
05-21-2012, 05:37 AM
Originally Posted by carmenara
For a cruiser I normally have 2 copies of engineering team so I can spam them 15 seconds one after the other. One Aux2Struct (no need to duplicate, it recharges in 15 seconds flat) and one Extend Shields III which is very effective to keep friendly escorts alive.
They're pricey, but you might want to look into 2 Maintenance Engineers. 1 Purple & 1 Blue will bring a single copy of Eng Team down to 16s rech.

Which means you only require a single copy, and can add an extra power.

Originally Posted by carmenara
A lot of people in the Elite STF discussions are saying 'healing is useless'. Well yes, if the above combination of Engineering powers can keep an escort alive while it's stationary firing DHCs in ESTF, then I think having a healing cruiser on the team is crucial.
I don't believe healing is useless.

However, I feel that Cruisers have a better ability to keep themselves alive as it is more efficient due to their higher hull than both Sci Ships & Escorts as well as better shield capacities than Escort.

They also have the potential for much, much higher shield resistance through EPTS 3 as well as more +resistance powers overall.

With 9/9 ranks in Threat Control and an aggressive playstyle, Escorts hovering above a cube maximizing their DPS and won't really need that many heals in the first place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
05-21-2012, 07:46 AM
Closed as per request of the original poster.
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