Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-25-2012, 02:16 PM
why not just give it 3 tac consoles 5 eng consoles and 1 Universal Ensign. Boost the hull a little give it a higher turn rate like 7 since the Odyssey is a bigger ship or something like that lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-25-2012, 02:59 PM
Quote:
Originally Posted by Sierrafortune
Note: Using Operations Odyssey for comparison since it has the Chevron Separation which is analogous to Saucer Separation

Galaxy R Hull- 39,000
Odyssey hull- 42,000

Galaxy R Shields- 5,225
Odyssey Shields- 6,008

Galaxy R Crew- 1,000
Odyssey Crew- 2,500

Galaxy R Bridge Officers- 1 Engineer Ensign, 1 Tactical Lieutenant, 1 Science Lieutenant, 1 Engineer Lieutenant Commander, 1 Engineer Commander
Odyssey Bridge Officers- 1 Universal Ensign, 1 Tactical Lieutenant, 1 Science Lieutenant, 1 Universal Lieutenant Commander, 1 Engineer Commander

Galaxy R Consoles- 2 Tactical, 3 Science, 4 Engineering
Odyssey Consoles- 2 Tactical, 3 Science, 5 Engineering

Galaxy R Turn Rate- 6
Odyssey Turn Rate- 6

Galaxy R Inertia- 25
Odyssey Inertia- 20

The Galaxy-R is outclassed by the Odyssey in every respect, save inertia rating which seems to have a very small effect on stopping, slowing, and maybe the use of RCS consoles, but other than that serves no purpose. My Proposal: Make the Galaxy-R the Engineering version of the D'Kyr.

Proposed Galaxy-R

Hull: 39,000

Shields: 6,200

Crew: 1000

Bridge Officers: 1 Engineering Ensign, 1 Tactical Lieutenant, 1 Engineering Lieutenant, 1 Science Lieutenant Commander, 1 Engineering Commander

Consoles: 2 Tactical, 3 Science, 4 Engineering

Turn Rate: 6

Inertia Rating: 25

Power Level Bonus: +10 Shields, +5 Engines, + 5 to Auxiliary

Built In Abilities: Saucer Separation

This gives it more of a science slant, and makes it stand out more:

- It still has 9 console slots versus the Oddy's 10, But also doesn't require one for its separation ability

- No other Cruiser has a Lt. Comm Sci slot, which makes it a Cruiser version of the MVAM or D'kyr and adds another sort of hybrid ship to the game.

- Its shields are slightly better than an Oddy's but the hull is still weaker

- Bonus power levels give more of an emphasis on shields, but at a cost of weapons power

- The new Saucer will match a players weapons type, but will still always be beams, and will receive no bonus from a players weapons consoles

- The Saucer will use Hazard Emitters, and Science Team as its support abilities
Thats all good, but I wan't a console that does this too........

http://www.youtube.com/watch?v=CX8NsJn_KpM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-25-2012, 04:02 PM
Quote:
Originally Posted by nataku302
why not just give it 3 tac consoles 5 eng consoles and 1 Universal Ensign. Boost the hull a little give it a higher turn rate like 7 since the Odyssey is a bigger ship or something like that lol
Thats good, too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-25-2012, 04:04 PM
Quote:
Originally Posted by Sierrafortune
Note: Using Operations Odyssey for comparison since it has the Chevron Separation which is analogous to Saucer Separation

Galaxy R Hull- 39,000
Odyssey hull- 42,000

Galaxy R Shields- 5,225
Odyssey Shields- 6,008

Galaxy R Crew- 1,000
Odyssey Crew- 2,500

Galaxy R Bridge Officers- 1 Engineer Ensign, 1 Tactical Lieutenant, 1 Science Lieutenant, 1 Engineer Lieutenant Commander, 1 Engineer Commander
Odyssey Bridge Officers- 1 Universal Ensign, 1 Tactical Lieutenant, 1 Science Lieutenant, 1 Universal Lieutenant Commander, 1 Engineer Commander

Galaxy R Consoles- 2 Tactical, 3 Science, 4 Engineering
Odyssey Consoles- 2 Tactical, 3 Science, 5 Engineering

Galaxy R Turn Rate- 6
Odyssey Turn Rate- 6

Galaxy R Inertia- 25
Odyssey Inertia- 20

The Galaxy-R is outclassed by the Odyssey in every respect, save inertia rating which seems to have a very small effect on stopping, slowing, and maybe the use of RCS consoles, but other than that serves no purpose. My Proposal: Make the Galaxy-R the Engineering version of the D'Kyr.

Proposed Galaxy-R

Hull: 39,000

Shields: 6,200

Crew: 1000

Bridge Officers: 1 Engineering Ensign, 1 Tactical Lieutenant, 1 Engineering Lieutenant, 1 Science Lieutenant Commander, 1 Engineering Commander

Consoles: 2 Tactical, 3 Science, 4 Engineering

Turn Rate: 6

Inertia Rating: 25

Power Level Bonus: +10 Shields, +5 Engines, + 5 to Auxiliary

Built In Abilities: Saucer Separation

This gives it more of a science slant, and makes it stand out more:

- It still has 9 console slots versus the Oddy's 10, But also doesn't require one for its separation ability

- No other Cruiser has a Lt. Comm Sci slot, which makes it a Cruiser version of the MVAM or D'kyr and adds another sort of hybrid ship to the game.

- Its shields are slightly better than an Oddy's but the hull is still weaker

- Bonus power levels give more of an emphasis on shields, but at a cost of weapons power

- The new Saucer will match a players weapons type, but will still always be beams, and will receive no bonus from a players weapons consoles

- The Saucer will use Hazard Emitters, and Science Team as its support abilities
The updated Hull rate for Galaxy-X and Galaxy-R are 40,000, not 39,000
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-25-2012, 10:06 PM
While we're on the subject of Saucer Seperation two things need to be done, Pets need to auto returned when they are destroyed this includes the MVAE vectors, Saucers and the Aquarius (and it's BoP equivilent) and the cooldowns need to be lowered from ten minutes as it seems way too high.

The MVAE is especially screwed on this as the cooldown on Seperation mode used is reset to ten minutes despite having cooled down somewhat on rejoin. And yes both MVAE AI Vectors need to be destroyed before the ship reforms, not just one.

Quote:
Originally Posted by USS_Ultimatum
The Klingons are probably not complaining about that layout because:
  • The Negh'var does not cost 1600 C points.
  • The Negh'var has a significantly better turn rate.
  • The Negh'var has arguably better base power level bonuses.

The Galaxy-R is unfortunately Obsolete.

This would be a little more palatable if you could get it as a free ship, but it's not cheap enough to justify how inferior it is.
In a conversation about BOFF layouts you bring in the other factors, although the free ship is a very good point. But until recently there was no Choice at all for Klingon Cruisers. And they had to live with it.

Quote:
Originally Posted by Sierrafortune
My Proposal: Make the Galaxy-R the Engineering version of the D'Kyr.
Cut down, for ease of answering.

A great idea, it fits the ship far better than most of the other suggestions, I've seen and significantly better than the current one. I'd probably buy a Gal-R for solo play because it's still one of the best ships in the game for Nostalgia and playing your own Star Trek Fantasies out.

And the Connie while great is a Tier 1/2 Ship and not so much fun for me for solo play.

The unfortunate thing is Cryptic have said they won't be reviewing old ships. And this one is in sore need of it.

Quote:
Originally Posted by Alexin_Cobra View Post
I say, just make the cloak console interchangeable like the anti-matter spread, then you can use it on any ship you want.
How about because your a member of the Federation and your President signed an agreement not to develop or deploy Cloaking devices? If you want cloaking devices you got the Defiant Retrofit and the Dreadnought. That's an Escort and a Cruiser. There is no way the License holders will allow the entire Federation Fleet to cloak.

Quote:
Originally Posted by Alexin_Cobra View Post
Yeah, but their ship has better turn rate and mount's cannons. Why would they complain?
See above, somebody pretty much answered that. And every ship in the game can mount Cannons, it's the Dual Cannons that are the important thing here, and for the Record a Turn rating of 9 does not make Whoohoo DHC's on a Cruiser viable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-26-2012, 12:46 AM
Quote:
Originally Posted by DKnight1000
What reason does it have to get a Cloaking Device? Only the Defiant and Dreadnought get cloaking devices because they had them.

The BOFF layout is the same as a Negh'var and I don't see the Klingons Complaining about that BOFF layout.
Um no, several other Federation ships had them.

The Galaxy had a phasing cloaking device installed in the Pegasus episode.

The TOS Enterprise had a cloaking device installed as well. So did Archer's Enterprise.

They should give the Galaxy-R a cloaking device and the same stats as the engineer Odyssey, only without the universal station.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-26-2012, 12:48 AM
I should add, the Galaxy-R is many people's favorite ship, including mine. We should be able to fly any T-5 ship in the game we want without a penalty which means that the Galaxy-R should be just as good as the Odyssey.

Before you release a new ship please take a few weeks to fix what is perhaps the most iconic ship in your game, beloved by millions of people who grew up in the 1990s.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-26-2012, 02:47 AM
Regarding Cryptic saying they won't touch older ships, the thing that sparked a renewed "Wow, the Galaxy's rubbish" sentiment was the Galaxy X getting retroactively fine-tuned yet again. This time with saucer seperation. Admittedly, this hasn't come to fruition yet, but they've essentially painted themselves into a corner with regards to statements about changing older ships.

And the Galaxy R is a C-store ship, yet performs worse than several free ships. Who the hell's gonna buy it? Unless they've taken it out of the C-store, revamping the Galaxy R can only boost sales of it. And with a Galaxy pack in the works, there's even more incentive to bring the Galaxy R up to par.

There's a lot of good suggestions around. One of my favourites was the idea of making some of it's BO stations universal. I think it'd be intresting to make a couple of it's console slots universal as well. It was so modular, that the Enteprise D had space that wasn't even filled up yet when it launched. All in all, one of the most iconic ships in the IP performing so woefully is just ridiculous. It's one of the most popular ships ever, and yet it's rubbish.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-26-2012, 04:20 AM
Quote:
Originally Posted by Sakarak
Um no, several other Federation ships had them.

The Galaxy had a phasing cloaking device installed in the Pegasus episode.

The TOS Enterprise had a cloaking device installed as well. So did Archer's Enterprise.

They should give the Galaxy-R a cloaking device and the same stats as the engineer Odyssey, only without the universal station.
I'm repeating myself, but you obviously missed it so here it is again.

The President of the Federation signed an agreement not to develop or deploy Cloaking devices. If you want cloaking devices you got the Defiant Retrofit and the Dreadnought. That's an Escort and a Cruiser. There is no way the License holders will allow the entire Federation Fleet to cloak.

You mentioned two episodes, while I suppose I can say the Dreadnought was in two episodes, that does not give the Federation free Cloaking devices for all and any ship. It's against what it means to a part of the Federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-26-2012, 06:10 AM
Quote:
Originally Posted by Ebeneezergoode
Regarding Cryptic saying they won't touch older ships, the thing that sparked a renewed "Wow, the Galaxy's rubbish" sentiment was the Galaxy X getting retroactively fine-tuned yet again. This time with saucer seperation. Admittedly, this hasn't come to fruition yet, but they've essentially painted themselves into a corner with regards to statements about changing older ships.
They've painted themselves into a lot of corners unfortunately.

I can only imagine the abandonment of older ships has to do with a marketing strategy to always sells us something "newer and better".

I think that's unsustainable.




Quote:
Originally Posted by DKnight1000
I'm repeating myself, but you obviously missed it so here it is again.

The President of the Federation signed an agreement not to develop or deploy Cloaking devices. If you want cloaking devices you got the Defiant Retrofit and the Dreadnought. That's an Escort and a Cruiser. There is no way the License holders will allow the entire Federation Fleet to cloak.

You mentioned two episodes, while I suppose I can say the Dreadnought was in two episodes, that does not give the Federation free Cloaking devices for all and any ship. It's against what it means to a part of the Federation.
Two points:

1) I do not believe that Federation ships should all suddenly get cloaking devices.

2) Does the Treaty of Algeron even still exist in this game's timeline? We don't respect the neutral zone, and the treaty was signed with a planet and an empire that truthfully no longer exists. While not really a definitive answer at all, it's pretty funny that Memory Alpha seems to think the Treaty of Algeron is defunct.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:22 PM.