Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP Energy Types Analysis
04-19-2012, 12:50 AM
Hello, I know this topic has been discussed many times before. Ive looked at other threads. But there have been updates to the procs, abilities that compliment procs and the skilltree revamp.

Im trying to decide on which type to use on my science vessel.

Phasers: Nice when shields go down, but otherwise not so great. Weapons down for 5 seconds? Thats 2-3 cycles and doesnt help you on offense at all. Engines down? If its a cruiser, I dont think he cares anyways. It also takes a few seconds for the faster ships to slow down from inertia. Aux down? If his heals are on cooldown anyways, its useless. lolPhaser

Disruptors: 10% damage reduction. Doesnt help for shields, so IMHO not very helpful as ships usually die pretty fast once shields drop. It lasts a while, and with luck, be kept up all the time. With 10% shield bleed through, its a 1% damage buff. At 125 power, my beam array is getting about 1000 damage per shot. 1% of that is 10, so an increase in 10 damage. Plasma does more. lolDisruptors.


Tetryon: With 2 consoles and properly specced, I get about -300 shields per facing. At a 2.5% proc rate, (1/40 shots), thats an increase in 30 damage (vs shields). lolTetryon


Polaron: The drain is not a persistant drain. Polaron takes away XX energy, but that energy is gained back at the rate at which you transfer power. Everyone specced into atleast 6 EPS, and some might still use the console meaning about +10 power per second. The drain lasts 4 seconds where you might be at 55 (starting)->15(initial drain)-> 25->35->45-> 60
Power insulators also affects the drain drastically. Borg, maco, aegis and omega all add insulators. lolPolaron

Plasma: Borg, omega and maco reduce plasma by 15%-20% and damage by proc is miniscule (-12 damage to hull) lolPlasma

Anti-Proton: I think this would have been the best, as everything else so far have been somewhat laughable. However, there are no [acc]x2 modifiers which I think is more important than any proc, or even mark level. I miss enough times with [acc]x2 weapons against faster ships enough as it is. [acc] overspill translates into higher crit hit and damage anyways. lolAnti-Proton


In conclusion
Plasma is outright countered by all sets beside aegis.
Polaron proc is countered by all sets
Anti-Proton doesnt have [acc]x2 modifiers which I think are essential for pvp,
Disruptors are more useful against cruisers as they are the ones who can hull tank. Against shields its a measly 1% damage bonus.
Tetryon is alright, averaging +30 damage per shot or 3% damage for a beam array.
Phasers are only good if they drop shields. Thats once every 40shot*4systems = 160shots. On a cruiser 160shots/6beams*1.25shot/sec = 33 seconds. Of course this is random which systems are taken offline. You might get tonnes of useless procs from other subsystems. Then shields, shields, shields when THY is on cooldown.

In terms of functionality, what type do you prefer? Hoe does it affect your gameplay in PvP? How does it affect your build?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-19-2012, 02:28 AM
my ranking best to worst

tetryon- the extra shield damage is just gravy, even without glider it can help turn any long fight in your favor. acc2 beam arrays in the dilithium store too!

phasers- ******n phasers dropping my shields has gotten me killed sooooooo many times, its cheap and i hate it, but its effective. very popular and expensive, accurate weapons are very rare

polaron- the proc should be a chance for a shot to penetrate shields, the energy drain is stupid and completely ineffective. acc2 heavy cannons in the dilithium store though

disruptors- the hull debuff is helpful in a long battle if you also have the glider beating down your opponents shields faster then they can regenerate. very popular and expensive, accurate weapons are very rare

antiproton- inaccurate, EXPENSIVE, you cant pvp well without at least acc2 weapons. best at killing immobile sponges in pve

plasma- the 4 most popular shields in the game gimp your plasma firepower by 15-20% particle generators don't buff the plasma fire proc like flow cap does to teryon and polaron, feels incomplete in that way. i think there is some acc2 weapons in the dilithium store for it though


what ever you can amass acc2 and acc3 of is best...except maybe for plasma
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-19-2012, 04:20 AM
Worth noting that Plasma is CHEAPER than dirt on the exchange when compared to the cost of the other types.

Excellent way to get a ship competitive if you are really broke.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-19-2012, 04:56 AM
Plasma isn't competitive even with ACCX2. *due to how relatively cheap you can get AccX2 Non AP and non Phaser/Disruptor weapons)

Plasma 's overall impact with ACC X2 is just barely ahead of AP once you factor in shield resistance.

Performance on the cheap the winner is Lolaron (Polaron), as you can equip a ship for under a million in some cases.

Right now the most powerful weapons (and they were before cryptic "fixed" their proc to work as intended ) are Phasers hands down. That 5 second shut down might not seem like much, but five seconds of no engines on an Escort? That's almost a death sentence, it is certainly more of one than any other movement debuff in the game on an Escort.

Cruisers? Same deal if they don't hit themselves with ET.

Then you have the often multiple procs at a time from modern phasers (Gee thanks lolcryptic... now they really are like pre nerf viral matrix!) like five seconds of no CRF3 from getting your weapons shut down.. or 5 seconds with that BO2 on que sitting uselessly while the target gets healed right back up and then you have to waste the BO on full shields all over again.

Phasers are Brokenly Overpowered. Especially since they get access to the same modifiers. They are much like SODs from 3.5 D&D, if you're looking solely at the score board in terms of damage done.. ur doin it wrong.

Disruptors are the second best weapon in the game right now, given the stupid 20 second RSPs, 75 percent sci and shield drain virtual immunity. Every bit of extra bleed through helps. (which is also why we're seeing returns of the warp plasma. Cause everyone knows at the end of the day shield tanking has replaced dps once again)

Tetryons in third place on the value of the proc. They are a great bang for buck weapon as they are relatively in expensive. As they are to my knowledge the only drain in the game that doesn't have resistance against them yet this does give them a boost for stuff like Escorts, and cruisers.

Polaron, Lolaron as it's often called because it's proc is nigh useless, however it is by far the least expensive to buy on the exchange market, and has ready access to the better weapon mods, like all of the above weapons. And there's only one shield in the game that's resistant to it and that shield is a terribad shield anyway.

Plasma, LOLCryptic, gave Plasma users a kick in the junk.. Evidently feeling that we plasma guys were too OP (I'm sorry devs... I really didn't mean to face roll you in a plasma scort back in season 2..honest! Okay that's a lie.... if I could I'd tea bag you now.....) they gave all of the good end game shields 20 percent plas resistance. While it has always had a weak proc, it's proc has been further damaged by becoming a mere 11 damage per tick... vs 160 before. A proc, who wasn't a game changer in the first place... Evidently 160 extra damage per second for 5 seconds was too much. yet completely shutting a ship down for five seconds ala phasers isn't? Plasma comes out to the second weakest in the game mathematically speaking due to access to superior modifiers to the biggest Loser Weapons.

Antiproton, almost tied for plasma on the Math end of things for the Worst (scary how much that Acc stat matters isn't it? that even with the Plasma Resist it's still > AP) against targets that aren't some how using a plas resist shield Plasma, leaves anti proton in the dust due to superior modifiers. "But mav 15k DHC crits with AP!" yes.... against stationary targets sure. Problem is... targets move. And once they start moving, AP starts missing. Alot. I had an AP DHC Vorcha before I left he did well because the Accuracy Math hadn't yet been sodomized. When I came back, and the Math of the game had shifted in such a dramatic fashion that AccX2 at the minimum is necessary for pvp? Yeah his damage became Suck. I put Lolaron on the ship and instantly did much better. Antiproton crits are the stuff of legend... but what AP users won't talk about is the sheer amount of Miss Miss Miss Miss they see over their targets as they wail on the space bar swearing with every missed shot, and every missed overload. Then you have the fact that AP literally has no proc... no extra gimmick to get it in the swing of things. No little extra thing to factor in on the battlefield..even Lolaron has a proc... joke that it is, a joke proc is > no proc. You need consistency to win on a Team, and AP doesn't have it, not even close.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-19-2012, 05:00 AM
Quote:
Originally Posted by Joseph.B
Excellent way to get a ship competitive if you are really broke.
Except that you aren't competitive because everyone has the plasma resists from borg stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-19-2012, 05:02 AM
And I say phasers are fine, they should bump up all the procs a bit to make it more interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-19-2012, 05:04 AM
Quote:
Originally Posted by Aldo-Raine
And I say phasers are fine, they should bump up all the procs a bit to make it more interesting.
If pre season 1.5 Viral Matrix was too powerful, with a 45 second CD.. phasers are definitely overpowered at having virtually no CD.

Maybe if Phaser firing cycle cooldowns were like double or triple what they are now they'd be fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-19-2012, 05:29 AM
Quote:
Originally Posted by Mavairo
If pre season 1.5 Viral Matrix was too powerful, with a 45 second CD.. phasers are definitely overpowered at having virtually no CD.

Maybe if Phaser firing cycle cooldowns were like double or triple what they are now they'd be fine.
No, that's still nonsense.

Phasers disable one subsystem. Viral Matrix didn't disable a single subsystem. It stunned you for much more than 5 seconds. You couldn't use any powers at all.
You can actually fail to kill someone in 5 seconds where he's immobile or 5 seconds where his shields are down for 5 seconds. You can't fail to kill someone if he cannot activate a single power for 20 seconds.

Phaser Procs are still the best by a notable margin, and maybe that makes them overpowered. But they are not even close to the realm of the old Viral Matrix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-19-2012, 05:47 AM
Quote:
Originally Posted by MustrumRidcully View Post
No, that's still nonsense.

Phasers disable one subsystem. Viral Matrix didn't disable a single subsystem. It stunned you for much more than 5 seconds. You couldn't use any powers at all.
You can actually fail to kill someone in 5 seconds where he's immobile or 5 seconds where his shields are down for 5 seconds. You can't fail to kill someone if he cannot activate a single power for 20 seconds.

Phaser Procs are still the best by a notable margin, and maybe that makes them overpowered. But they are not even close to the realm of the old Viral Matrix.
You forget VM also shut down subsystems :p It would eat them for five to ten seconds at a time, and move between subsystems.
(or am I thinking of it's second incarnation before it became totally useless?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-19-2012, 06:47 AM
Quote:
Originally Posted by Mavairo
You forget VM also shut down subsystems :p It would eat them for five to ten seconds at a time, and move between subsystems.
(or am I thinking of it's second incarnation before it became totally useless?)
The current version is the one that jumps between disabling subsystems. The old, ridiciliously overpowered version was basically a long duration stun ability.

Viral Matrix with the random disabling of subsystems was never really deemed overpowered. More like underpowered.
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