Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-19-2012, 06:49 AM
Quote:
Originally Posted by MustrumRidcully View Post
The current version is the one that jumps between disabling subsystems. The old, ridiciliously overpowered version was basically a long duration stun ability.

Viral Matrix with the random disabling of subsystems was never really deemed overpowered. More like underpowered.
I seem to remember a version before the current where it would knock out shields 99 percent of the time along with everything else on a rolling shut down. with CD increases before season 2. Then they took the shield effect away, nerfed the duration and in the process made it the worthless pile we have now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-19-2012, 07:12 AM
Phasers and Disruptors have became my primary energy weapons now, but back before I joined the forum community, I ran around with Antiproton weapons and *shudders* Plasma. Don't get me wrong, I loved the Antiprotons (something about red bolts of death is fun to watch), but then I joined the forum community and learned what was not the best idea when it comes to weaponry: the two I was primarly using.

Now my Klinks use Disruptors (one of my favorite colors anyway) and my Fed's use Phasers.

And face it, both energy types are classics, respect the classics
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-19-2012, 08:41 AM
I still swear by antiproton in spite of the accuracy issues. Every time I try phasers on my escorts I see my damage sink precipitously, then when I switch back to AP, my damage is good again; I guess I depend on the crits, especially for my tac toons with their crith increasing buffs. I'd love to get mk xi or xii [acc][crtd][crth] weapons, but they're hard to find and expensive. Haven't looked for a while, but I imagine accx3 for AP are still way too rare & expensive as well - especially with many less experienced players going after them since the skill revamp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-19-2012, 09:05 AM
To all the nay-sayers about AP... find me in a match so I can show you how well they can be used. I do find that they have a greater affect on larger cruisers than on escorts. I also noticed that they really start to shine on unshielded targets.

Antiprotons make good STF weapons (gates dont move much lol).

Again, the problem is most dont know how to use Anti Protons. Yes, they miss alot and that is why you use powers to control your targets movements.

With that said, most of the time I will use lolarons with acc x3 in a pug over AP's. In a "premade" when knowing my teamates have some TB/GW -(lol @ GW) or other movement debuffs AP's all the way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-19-2012, 09:53 AM
I am currently using Lolarons but will go to AP or Rupties if not in a cruiser.

What I wish to see is more effectivenss in the Procs of some of the energy types;
Quote:
•Phaser: 2.5% chance to disable a random subsystem
Actually is pretty good as the disable can happen quite often and last for a few seconds in combat, even if it is random.

Quote:
•Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec
I would love to see this changed to : 2.5% chance to lower targets shields DR by 5% and hull DR by 5% for 10 seconds.

Quote:
•Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
The DoT just sucks and with every STF Shield ingame having a 20% Plasma resistance they are just not viable.
If the Devs changed the STF equipment resists to
Quote:
: 20% resist Borg damage
then Plasma may see a comeback.

Quote:
•Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
Just seems to easy to overcome the drain. Maybe it will change when they lower the Drain resist cap to 50%. Maybe if they had a 1% chance of a random power shutdown for 2 seconds?

Quote:
•Tetryon: 2.5% chance to deal additional shield damage
Doesn't deal enough shield damage to make a difference with current drain resists. maybe if the had a proc chance to do double drain?

Quote:
•Antiproton: +2.5% chance to inflict a Critical Hit
Funny, the description reads only as a increase in Critical severity on STOwiki. If these had that extra CritH % chance as well then everybody would use these all the time.

These are all spitball ideas but it would be nice to see some of the lesser used and laughed at energy types buffed enough to be viable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-19-2012, 10:10 AM
I'm pretty sure AP is just crit severity, not crit hit - otherwise, as you say, a lot more people would be using them.

I'd love to swap to phasers, but the price of [Acc]x3 is just too prohibitive right now. Polarons are indeed cheap and a nice way to get those [Acc]x3 weapons in quickly. If I had [Acc]x3 phasers I'd swap to those in a heartbeat, but until then I'll run with the accuracy polarons.

After all, if you can't hit - you can't proc!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-19-2012, 10:27 AM
Quote:
Originally Posted by hyprodimus
Phasers are only good if they drop shields.
Hum what? Actually it is the less deadly proc against my b'rel.


Weapons offline for 5 sec means that I lose a lot of damage, usually I hit engineering team on this one when my buffs are running (rapid fire doesn't last long).

With aux offline I cannot use hull heals nor tractor beam / tachyon beam. On this one I use engineering team when I am in a bad situation only.

And now when engines are down.... I hit engineering team IMMEDIATELY. No speed in a b'rel = you are dead in a second.
It also affects your offense because you need your engines to keep your cannons in arc.

Believe me, when my shields are down it has almost no effect because all my damage mitigation comes from speed. My shields and hull are so squishy that it plays yoyo all the time during a combat and I am fighting ships with superior stats all the day.


And yes, 5 seconds is a lot. You need to be very reactive when playing a bop, I don't think this ship is viable if you don't use keybinds.
I fear phaser procs so much it's getting ridiculous. All other weapon procs have no impact on me.
And I agree, plasma resistance on borg stuff was a bad idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-19-2012, 10:28 AM
Quote:
Originally Posted by Roach View Post
I Just seems to easy to overcome the drain. Maybe it will change when they lower the Drain resist cap to 50%. Maybe if they had a 1% chance of a random power shutdown for 2 seconds?
Or 3x drain on a crit that coincides with a proc. That would shut down most systems (and even if it didn't... I'm looking at you 125 weapon power!) it would take a few seconds to get back in shape.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-19-2012, 10:30 AM
Quote:
Originally Posted by Warpstalker
Hum what? Actually it is the less deadly proc against my b'rel.


Weapons offline for 5 sec means that I lose a lot of damage, usually I hit engineering team on this one when my buffs are running (rapid fire doesn't last long).

With aux offline I cannot use hull heals nor tractor beam / tachyon beam. On this one I use engineering team when I am in a bad situation only.

And now when engines are down.... I hit engineering team IMMEDIATELY. No speed in a b'rel = you are dead in a second.
It also affects your offense because you need your engines to keep your cannons in arc.

Believe me, when my shields are down it has almost no effect because all my damage mitigation comes from speed. My shields and hull are so squishy that it plays yoyo all the time during a combat and I am fighting ships with superior stats all the day.


And yes, 5 seconds is a lot. You need to be very reactive when playing a bop, I don't think this ship is viable if you don't use keybinds.
I fear phaser procs so much it's getting ridiculous. All other weapon procs have no impact on me.
And I agree, plasma resistance on borg stuff was a bad idea.
I have to agree. Against an escort that engine or weapons shutdown is deadly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-19-2012, 10:32 AM
Quote:
Originally Posted by krenlik View Post
Or 3x drain on a crit that coincides with a proc. That would shut down most systems (and even if it didn't... I'm looking at you 125 weapon power!) it would take a few seconds to get back in shape.
Higher proc chance on a crit is an interesting idea.
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