Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-19-2012, 12:26 PM
Imo,

Phasers are the "best" in a very OP way. When facing 3 or more ships using them it's not uncommon for me to lose 2-3 subsystems. Even when I equip Eng Team boff and use it, I've had subsystems drop immediatly again. Imo, it makes TSSx abilities uneeded if you have a team decked out w/phasers.

Polaron w/the 2 part Jem set imo is the 2nd best for the free 7.5% dps boost. Otherwise, it's marginal at best w/more drains in build.

Disrupters boost hull damage which help builds that do direct hull damage or increase damage once the shields are down. Added to APB or APD or Sensor Scan and it really can help mitigate thing like PH resists.

Tetryon a is marginal proc, if I remember I could get ~350 per facing drain. But, w/most weapons it's only 2.5% chance, for those w/a higher proc rate may not be bad. Even vs a team of Tetryons compare 3 ships procing (lets say for 5k total damage to shields of 32k health) to 3 phasers procing 3 subsytems, or disrupter hull resist damage multiplier.

Plasma's redeeming value isn't in it's damage, but if the proc prevents cloak (which I think it does).

AP are only really useful w/a buffed Tac who has teammates who can lower targets' defensive numbers. Then their damage boosts can shine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-19-2012, 12:28 PM
Quote:
Originally Posted by Mangoes
I'm pretty sure AP is just crit severity, not crit hit - otherwise, as you say, a lot more people would be using them.!
I could be wrong, but I think it's different for each type of weapon. I know my DHCs are already different, but they get a bonus +10%crtd automatically because they're dual heavies. Because mine have crtdx2 modifiers, they actually go up to 70% bonus severity. Unfortunately, I cannot remember what their crith modifier brings them up to, but for some reason I have 40 or 50% in my head, not 20%, which would be a bonus crith in addition to modifier critd. Neither can I remember if my DBB or turrets have AP bonus crith on top of their preexisting crith modifier...

I guess I'll have to look when I get home tonight, as well as taking a fresh look on the exchange for the prices of any acc modified high mark AP weapons, in place of my typical critdx2, crith DHCs & DBB (My turrets are already [acc][crith][critd]).

Edit:

Quote:
Originally Posted by Iamid
When facing 3 or more ships using them it's not uncommon for me to lose 2-3 subsystems.
Very true. In mass numbers, phaser users are debilitating. I've had multiple phaser procs on my escorts before, in chains. Losing shield and engines simultaneously is an instapop if you have EP boff powers and batteries on cooldown, or cannot hit them in time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-19-2012, 01:11 PM
I prefer disruptors because they're green. I've learned to love polaron while I'm on the ground, too, but I still prefer disruptors there too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-19-2012, 02:01 PM
Quote:
Originally Posted by Iamid
Imo,

Phasers are the "best" in a very OP way. When facing 3 or more ships using them it's not uncommon for me to lose 2-3 subsystems. Even when I equip Eng Team boff and use it, I've had subsystems drop immediatly again. Imo, it makes TSSx abilities uneeded if you have a team decked out w/phasers.
I, rather begrudgingly, have to agree. Mini threw a party recently where I believe that Phaser Procs were the deciding factor. Blue team had some KDF, but mostly Fed. Red team was almost entirely KDF. Blue team had a lot more phasers. When the match started, red team got off to a large lead... then the phaser procs started happening. I have never seen so many disabled ships, on one map, at the same time. Almost every ship I targetted had 1 or more disabled system. I remember watching 1 player, in particular, who seemed to have angered the shield-proc gods. They kept dropping, over and over and over. I started feeling guilty just for having 8 phaser beams equipped, adding to the mess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-19-2012, 03:10 PM
now that some of the more absurd i win buttons have been made reasonable powers, the phaser proc, in large quantities, is the stand out winner in cheese effectiveness. still prefer tetryon when i pub and go it alone and cant count on a team effort though
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-19-2012, 03:50 PM
Yeah, I use the old school mk x k7 AP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-19-2012, 05:41 PM
Quote:
Originally Posted by Crimsonoa View Post
Yeah, I use the old school mk x k7 AP.
That's the only AP even half worth using. However if you have the emblem ones.. oh man I feel so bad for the guy using those. At least the mk X K7 one manages to somewhat keep up with plasma's over all out put. And can exceed it in the right circumstances...otherwise the horrid former emblem ones (CrtDX2 Dmg)... yeah.. failsauce.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-19-2012, 06:39 PM
i still got a set of those old mark anti protons, +70 critical severity heavy cannon goodness
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-19-2012, 10:08 PM
If it is almost universally agreed that phasers are the strongest proc, why is Viral matrix not used more often?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-19-2012, 10:28 PM
Quote:
Originally Posted by hyprodimus
If it is almost universally agreed that phasers are the strongest proc, why is Viral matrix not used more often?
just about the only useful sciship build at the moment, until the next patch anyway, is a phaser equiped, viral matrix, subsystem target boosted by doff, build. provided they run into someone with no points in subsystem repair. seeking from experience, such a ship is extreamly annoying. its always just been more fun and more useful to shield strip and use other sci tactics, they are more likely to get kills. viral matrix also leaves your shields alone, phaser proc doesn't. its having no shields that results in death when 30 phaser beams are hitting you.
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