Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61 awful awful idea
04-20-2012, 05:01 PM
This has got to be the most terribad idea ever

In a premade full of friends, ISE

We get first transformer down, spheres kill all of us one by one.. repeatedly.. in order. Same thing with Tac cube. Sure, we beat it, but when it comes down to it we aren't playing together but rather there's just a single person hitting the tac cube by himself about to die while everyone else is waiting for their respawn (on different timers), further distancing from the ability to play TOGETHER as a TEAM. <sarcasm> So fun. </sarcasm>

Seriously, whoever thought this up has 1) never played anything before ever 2) should be fired, exiled, and become a pariah 3) actually probably got a promotion

I predict PWE will take 3-5weeks before they realize how much credibility/money they're losing with their playerbase and revert the change
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
04-20-2012, 05:26 PM
Nevermind. Its a mute point.

I personally deleted my post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
04-21-2012, 12:08 AM
Quote:
Originally Posted by laelixx
This has got to be the most terribad idea ever

In a premade full of friends, ISE

We get first transformer down, spheres kill all of us one by one.. repeatedly.. in order. Same thing with Tac cube. Sure, we beat it, but when it comes down to it we aren't playing together but rather there's just a single person hitting the tac cube by himself about to die while everyone else is waiting for their respawn (on different timers), further distancing from the ability to play TOGETHER as a TEAM. <sarcasm> So fun. </sarcasm>

Seriously, whoever thought this up has 1) never played anything before ever 2) should be fired, exiled, and become a pariah 3) actually probably got a promotion

I predict PWE will take 3-5weeks before they realize how much credibility/money they're losing with their playerbase and revert the change
If you want, I can teach you the basics so you and your friends aren't completely terrible. Cause thats really what this is coming down to. I'm sure you think I'm exaggerating or being a smartass, but I'm not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
04-21-2012, 04:04 AM
respawn timers.. such a **** idea. i wonder who came on that idea? must be someone who thinks like "hmm, how can we punish our players today?"

its the first time, that i was let alone in an elite stf. i had to fight the gate, 5 spheres and a tac cube ALONE. as its nearly impossible to kill the cube alone (due to his healing + his critical shots i got and a 2 minutes ******N respawn timer). i could have killed him but not anymore. damnit, this was the worst **** i have ever seen. i still wonder if there will be the day when cryptic finally makes some good patch (that includes a lock box spam filter)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
04-21-2012, 04:38 AM
Quote:
Originally Posted by Draemos
If you want, I can teach you the basics so you and your friends aren't completely terrible. Cause thats really what this is coming down to. I'm sure you think I'm exaggerating or being a smartass, but I'm not.
so are you able to teach all them people out there how to not get blasted constantly? i doubt it...most won´t even listen and thus most public (e)STF are gone for good
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
04-21-2012, 06:35 AM
my theory behind the timer is that they are trying to promote better teamwork since i know from experience some people have a tendency to run off on their own i even do it from time to time this makes the people think a little more about desicions that may cost them their coveted items that they seek and focus more on supporting the team. it also makes crusiers that much more important since the tanks will have to cover the escorts with their superior hull and hull healing powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
04-21-2012, 11:21 AM
Promoting teamwork doesn't help, when people are abandoning matches cause they are ****ed off.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
04-21-2012, 02:09 PM
Quote:
Originally Posted by linyive
Do you know what guys? Even though I am a firm supporter of a timer, I think I found a massive flaw in its implementation. While playing a normal STF ground mission, people were just quitting the matches entirely. As a result of being hit with a prolonged timer, new and old players to STFs are now being discouraged. Instead of sticking around to learn the missions, both elite and new players are quitting. If the idea behind this timer is to get people to not play, Cryptic/Perfect World has succeeded in their mission.

"Star Trek: Online" is no longer fun.
I knew that was going to Happen most people are in to much of a hurry and don't want timer to slow them down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
04-21-2012, 02:13 PM
Quote:
Originally Posted by 1nONLY_DRock
From what Gozer's been saying on the PvE forum, it's being worked on.
Like the Ambassador class ...
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