How am I supposed to earn my dilithium then? I don't want to spend the little time I have on PVE.
Thanks for saying it
Originally Posted by sonicshower
Do what you can to get more private matches goin. Let the AFK'ers queue and stare at each other all day.
Best solution possible, I think. I don't want to give up my dilithium. Do you know how many matches it takes to hit your 8k limit? With the limited time I have recently, I never manage it, and aside from DOFFs, PvP is my only source.
I dont know anymore.... I dont have fun in pvp much of late,,, and this is just one of the problems its so many things lately... mako shields then the bug shield then science resist fest and even before that there was something wrong with sci imo.
Anyhow Ill stay on vent and if anyone of tsi happens to be online you can ask them to ask ous to make a team.
Yes, everyone under the age of18 should not get dilithium!
On topic, ran a few matches today in the queues, ended up 5v4. This really sucks. Do they even get rewards and credit for completing if they don't contribute?
Also, trying to scale rewards based on performance is tricky, as science ships generally don't deal damage and don't put out massive healing (can be considerably less than a well-build cruiser). Cruisers always get the best scores, because of their high tanking/healing and their high damage. Then we run into the same issue as TOR; they had a medal system, in which achieving certain milestones in a match (like 75k damage) gives a medal, worth extra PvP XP and commendations (tokens).
There are 4 categories: Damage, Healing, Protection, and Objective. Most of the time, in the Cap&Hold map, anyone protecting a side objective wouldn't get a high score and would only get 2-3 medals for standing on an Objective, the same problem you would find in C&H in STO (anyone that tries to get objectives usually gets a lower score). Protection is the "tanking" number, the amount of damage that is mitigated from other players. The issue with this is that certain classes have a "tank" tree and 2 dps trees into which you can spec; you can either go almost fully into 1 tree or split between 2, but you lose the higher-tier skills. Regardless of spec, even the dps trees get 2 skills that provide Protection: a single-target and an AoE taunt that cause enemies to deal 30% less damage when not attacking you. So for instance, a tank pops that skill in the middle of a big battle and he immediately gets a high Protection score. However, DPSers can do the same thing, so these guys get more medals, leading to better gear faster. Healers has a smaller pool of medals than DPSers, so why play a tank or healer when you can get better gear faster by playing a DPS.
They solved this by making a cap on the number of medals you can get in a match, but to compensate they raised the reward per medal. I haven't been back to TOR since Patch 1.2, so I don't know if they did anything about rewards per match since this solution was implemented a month ago.
This still leaves Sci ships in a sticky situation: how do you quantify Viral Matrix or Scramble Sensors?