Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
04-22-2012, 03:27 PM
Quote:
Originally Posted by f2pdrakron
You know ... next time you want to give advice you MIGHT want to actually check your facts.

Shuttles come with -S prefix gear, that is ... IT SCALES to the player level so what he get at Lv50 is going to be about Mk XI gear.

Sure you can put sets on a shuttle, I even run with a Yellowstone with the AEGIS set minus the engine but it made no real difference as when I run with the -S gear, its simply good enough.
I was all ready to get into RAH RAH you check YOUR facts mode, but then I took a closer look, and you're right. -S engines are only the same as MK I because engines don't scale, period. It's still much worse than easy to get end game engines such as Breen (extra +1 flight speed, efficient at low power, +7.5 engine power) or Borg (+5 engine power, +15 full impulse speed). As for the rest, deflectors scale to the equivalent of a MK X neutrino common, while shields scale to slightly above a MK X but below MK XI common. Considering his ship performance was noticably sub-par and he only had a 25% mission success rate, what's good enough for you is obviously not good enough for him. My advice to switch out to better gear still stands.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
04-22-2012, 04:13 PM
Quote:
Originally Posted by minormiracle View Post
I was all ready to get into RAH RAH you check YOUR facts mode, but then I took a closer look, and you're right. -S engines are only the same as MK I because engines don't scale, period. It's still much worse than easy to get end game engines such as Breen (extra +1 flight speed, efficient at low power, +7.5 engine power) or Borg (+5 engine power, +15 full impulse speed). As for the rest, deflectors scale to the equivalent of a MK X neutrino common, while shields scale to slightly above a MK X but below MK XI common. Considering his ship performance was noticably sub-par and he only had a 25% mission success rate, what's good enough for you is obviously not good enough for him. My advice to switch out to better gear still stands.
His engines/deflector/shield are the least of his problems imo.

Quote:
Originally Posted by macrican
I'm flying the Type X Chaffee. Currently, the shuttle has:

Polaron beam array (which i payed a bundle for on the exchange)
Transphasic Torpedo
standard Fed impulse
Standard Fed Deflector
Standard Fed Shield
For consoles, i have one that ups the polaron damage, a biofunction and one that gives me resistances to phaser, disruptor, tetryon and plasma (I think)
In the device slot i have auxiliary batteries

i ran the first mission with my science officer with science team. wasn't overly fond of that. the rest of the time I used my tactical officer with torpedo spread which worked rather well i have to say.

So any suggestions would be awesome to trick out my shuttle would be great. Also, WHERE to get the items would be nice also. i'm still rather new to a lot of this stuff, and a total noob for anything shuttle.
Dont use transphasic, photon or quantum would be better (more DPS), especially considering enemy shields are so easy to drop in Vault.

Get rid of Biofunction. Use anything but that worthless console. Or even better, run "Assimilation" in the Undine mission log, and get the Borg Console, and put that in the Science slot. Use the +Sheild Capacity one if you dont have any C-Store consoles and if you dont want to run that quick mission for the borg console

Auxiliary batteries are useless. Use any other battery if you can't get another device.

My recommended setup:
Weapon 1: Dual Beam Bank (or Beam array, I haven't decided which I like better yet)
Weapon 2: Photon Torpedo
Deflector: Borg Deflector
Engines: Borg Engines (or CSTORE: Tetryon-Plasma Impulse Engines)
Shields: MACO Shields
Engineering Console: Borg Console
Tactical Console: +Damage Tactical Console
Science Console: +Shield Capacity (or CSTORE: Point Defense System)
Device: Shield Battery (I personally use a Rechargable Shield Battery, but those are hard to get now)

3 purple Projectile DOffs help a lot as well, the other 2 are up to you and whatever BOff powers you go with
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
04-22-2012, 04:19 PM
Quote:
Originally Posted by Sardoc
His engines/deflector/shield are the least of his problems imo.
How can his engines be the least of his problems if engine speed is the exact problem he's complaining about?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
04-22-2012, 05:20 PM
I think best is cannon with 180 arc ( in shuttle not hard to stay at it) and best dmg.
Second wep torpedo for sure, but i still havent decided between har'pengh (aoe effect on BOPs and derindex destroy many scorpions) or photon with best reload and dps.
Doesnt depend on shields, deflectors and engines, it is just what you like, but jam hadar 2 pieces boosts 7.6 % damage of polaron so with polaron cannon...
Consoles: tactical on dmg of cannons ( torpedoes do enough dmg to kill the scorpion if they hit), science field generator and engineering borg.
BOFFs ensign tactical team /science team to support Obisek's ship shields
Even with bad team i can hold him for very long time and destroy many scorpions and BOPs before they reach us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
04-22-2012, 06:32 PM
Quote:
Originally Posted by minormiracle View Post
How can his engines be the least of his problems if engine speed is the exact problem he's complaining about?
Engines speed was not the sole thing he was complaining about

Quote:
I only completed one run though. My shuttle compared to everyone else I ran was running like moleasses and seemed very underpowered.
And might just be my opinion, but I'm sure he would prefer to have his underpowered issue resolved over his 'running like molasses' issue. And I was simply pointing out I would be more concerned about the slots being completely wasted on things like Biofunction Monitor and Aux Battery than a little extra turn rate from an engine. You can upgrade the engine, turn better, sure... everyone would still outperform him unless he puts something that has some use in all slots

And if you really wanted to help out his speed/turning problem (if that's what he really care about after all), I would start by recommending a shuttle with a better turn rate before I solely recommend replacing the engines. Type-10 shuttle has one of the worst turn rates. If he wants something to turn on the dot, and seeing as he apparently has no problem buying stuff from the CStore (based on his current shuttle), I would recommend he buys a delta flyer before he upgrades his engine (and he'd get an extra BO slot too), or even the Yellowstone, as you get a very nice engine with that one
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
04-22-2012, 06:48 PM
I use the delta flyer as a tac captain with:
  • full jem'hadar set
  • MK XI photon torpedo
  • 360 degree polaron beam array
  • point defense console (great crowd control despite the 3min cool down)
  • borg assimilation console
  • polaron phase modulator

boff powers are:
  • torp spread 1
  • epts 1

My goal is to get the full very rare MK XII set so I purchased the thunderchild refit for the point defense console and I will tell you during those 10 sec it rips through scorpions and birds of prey like no other.

My question to those that have the full rare MK XI set (which I do and 3 datalogs shy of upgrading one component) has anyone with a full set attempt to upgrade one of their components yet? And if you have, do you loose your full set bonus because its a higher MK?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
04-22-2012, 08:35 PM
Quote:
Originally Posted by saltypineapple
My question to those that have the full rare MK XI set (which I do and 3 datalogs shy of upgrading one component) has anyone with a full set attempt to upgrade one of their components yet? And if you have, do you loose your full set bonus because its a higher MK?
Can't say for sure, but if previous sets were any indication (STF gear), then no, sets have to be the same mk to get the bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
04-22-2012, 09:39 PM
To OP - I realize I have a different way of working with the PUGs to win this map, so I'll just pen them down for your amusement

All in all this is an incredible mission because it encourages social teamplay (the 30 second grace period on map entry helps a lot) and is very intense. Almost like a "Death Star Interior" scenario.

My preferred loadouts are :

Runabout with Dual Beam Banks (which I prefer)
Peregrine with DHCs (a regular wingman which I team with)

I don't rely on 360 degree weapons as using the Thatch Weave maneuver of WW2 fame works wonders against Scorpion fighters. That or bait and drag - one allied shuttle attracts aggro, the other one kills from long range. This is a DPS heavy map and cooperative flying can work magic. I don't need the firing arc of beam arrays when I can clear Scorpions off the sky from 10km out and the other flight does the same for the fighters on my tail.

Aegis or MACO set for max shield defence. MACO graviton beam is great for shoving big Warbirds into the wall where they become hapless targets.

I bring a engineering team or hazard emitter to repair teammates' shuttles. If your friend there with the offensive loadout can survive longer, he or she keeps the team's combined DPS up. Also, many PUG teams do not heal the Reman ship so I shoot off the healing beam or eng team once in a while. Easy since DBBs are effective long range weapons to clear the skies and the healing range is a full 10km.

Since I use DBBs as 'light sabers' to chop up Romulans I keep a shield battery in my device slot. Makes the boat more survivable under fire from all directions.

For BoPs and the D'Deridex, a tractor beam + Fire on my Mark works wonders especially if you managed to pin them in such a way their main weapon arcs are blocked by walls. It's hilarious to see the big Warbird crash into a wall and stay there helpless while being dissected by numerous shuttles.

Room 1 :

Break up into flights of 2 and take out Scorpion fighters plus the turrets on the central spire. Clear Scorpion fighters off Obisek's ship ASAP along with the door turrets. Assign one person to scan and one person to cover scanner's tail. Don't need to fly close formation, a DBB can wipe the sky clean of Scorpions in no time at all.

If you preposition the scanning pilot near to the power cores, you can clear out the first room in short order.

Room 2 and 3 (things happen so fast I don't really care about specifics, kill everything as fast as you can and do the objectives ASAP) :

Get a good fighter pilot to charge in, attract aggro from BoPs and dodge the heavy torpedoes. If someone has a Yellowstone, that farting attack to immobilize them works great on this starting group. The BoPs don't have point defences and you can stick on their tail, above or below and just chop them to pieces in seconds.

Break up into 2 flights and take out the Warbirds coming out of dock. Lock a tractor beam (Danube class runabout has an internal tractor beam), down the side shield and destroy them.

Destroy Scorpions as fast as humanly (or Klingonly) possible, preposition to scan the first set of power cores to the side, then once more to the front and rear of the central spire. You can solo the two turrets easily since when one blows up it does serious damage to its companion beside.

You need to work as fast as possible to scan all 4 nodes because it takes some time for the 'clear room' objective to trigger success.

Reactor Core:

Rush to the other side to distract the D'Deridex, and repair Obisek's ship ASAP. Use the MACO heavy graviton beam to knock the Warbird into a wall then tractor and place a targeting marker (Fire on my Mark III). Concentrate fire on one shield facing and just chop it into sushi.

I heard the MACO beam works on shuttlecraft too but I personally have not tried it. I preferred the Aegis for its adaptive resistance and + shield emitters & defence bonuses.

Suffice to say, the computer core tasks need to be accomplished as soon as the Reman commander says so.

Once again it takes some time for the last Scorpion fighters to spawn and the clear reactor core objective to trigger off so work as fast as your team can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
04-22-2012, 10:23 PM
Quote:
Originally Posted by carmenara
To OP - I realize I have a different way of working with the PUGs to win this map, so I'll just pen them down for your amusement

.
Thank you!
Very ammusing reading!

have to try the tractor beam strategy!

just one more info i forgot to write:
- you can reroute the power also from BEHIND the pillons, so if u position yourself in a good way, the tractor beams are just a big lol, to be destroyed after the rerouting. (i usually fly in front of them and send them a BIG plasma High Yield Torpedo (with 2set bonus it flies really fast and the beam goes from 100 to 15% in the blink of an eye).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
04-22-2012, 10:34 PM
I'd disagree when it comes to the fighters about the torpedo stuff because with a decent pilot with the cannon setup in the fighters can kill 10+ fighters while the torpedo specialists are taking out like 3 in the same time period.

Although I do understand that some players do not have the experience in b'rel or fighters which handle pretty much the same you have to use the right tools for the job One of best tactics to pilot these is when they try to out turn your fighter. Start turning and bring her down to 1/4 speed and then quickly after a second or two hit the gas again at full speed that will usually bring stuff down fast and you can zig zag all around killing stuff before beam/torpedo setups have a chance to target.
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