Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Doff Active Duty questions?
04-20-2012, 04:59 AM
I know you can have 10 Doffs assigned to active duty. I was wondering is there any other restriction/limit?

I'm asking because I wanted to have two energy weapons and one projectile weapons Doffs, but can't do that. If I have the energy and projectile weapons active when I try to assign another energy it bumps on of the others off. They are all white
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-20-2012, 05:09 AM
I have a dumb question I have 52 Doffs but only 5 active. What do the actives do?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-20-2012, 05:20 AM
Each specialization is limited to between 1 and 3 active at a time, you're probably hitting the limit on energy weapons officers. Projectile weapons officers can go up to 3.

Docword: The active ones are the only ones whose listed buffs apply.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-20-2012, 07:28 AM
oh wow im stupid i need to get more actives lol ty
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-20-2012, 11:47 AM
Quote:
Originally Posted by Docword
oh wow im stupid i need to get more actives lol ty

You can only have 5 on active space + 5 on active ground, at any time.

The rest are for actual DOFF missions
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-20-2012, 01:56 PM
The restrictions on how many of which types you can assign vary according to specialization.

For example, it won't let you slot more than one Armory Officer if I remember correctly. The reason is probably because you could wind up spawning more than your fair share of turrets and it would become a kind of 'pet spam'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-20-2012, 08:43 PM
Quote:
Originally Posted by bluegeek View Post
The restrictions on how many of which types you can assign vary according to specialization.

For example, it won't let you slot more than one Armory Officer if I remember correctly. The reason is probably because you could wind up spawning more than your fair share of turrets and it would become a kind of 'pet spam'.
Any idea what the limits are? I wanted 2 projectile and 2 energy weapons. But it look like the combined limit is 2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-23-2012, 10:59 AM
Quote:
Originally Posted by hypochondriacs
Any idea what the limits are? I wanted 2 projectile and 2 energy weapons. But it look like the combined limit is 2
It's always either 0, 1 or 3, and the restriction is always by specialization. Projectile is three; I can't recall offhand if Energy Weapons is three or one, though.
Lieutenant
Join Date: Jun 2012
Posts: 58
# 9
06-28-2012, 03:56 PM
can i get more active duty slots for officers or is 10 the limit?
Ensign
Join Date: Jun 2012
Posts: 9
# 10
06-29-2012, 11:30 AM
I was running with 3 Energy Weapons Officers while testing out the new cannon DOFFs, so you can definately have 3 of those at the same time. Same with the torp DOFFs.

Of course there is not really much of a reason to use blue/purple cannon DOFFs (or beam) since the global cooldown trumps the reduced cooldown from those DOFFs.

What they should do is make the DOFF reduce cooldown by 2/3/4/5 seconds ALL the time, that would let you stack 3 purple cannon doffs and have all your cannon powers be limited only by the global cooldown, thus freeing up BOFF power slots for other fun toys. But that might be a bit overpowered.
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