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Join Date: Dec 2007
Posts: 148
# 11
04-21-2012, 01:19 AM
Quote:
Originally Posted by f2pdrakron
A better idea would be banning every STF elitist player that thinks everyone else should WORK instead of playing the game.

I am REALLY getting fed up with this attitude ... you know what? after, I think its been a month, since I did a STF I was bored and decided to do Cure Space because its always been my favorite one and I PUG on normal and all I had were good players, I kinda feel bad because I was really not geared for it but the two Klingon players were damn good, I think we kinda had a rainbow Oddy but I did not payed attention (also I was in a Rainbow escort that was worst) and we did everything, got the optional and all.

It was my farewell to STFs and as I was thinking of perhaps start doing then again I now see this ... desire to do so evaporated.

Just goes to show that Normal STF's are a cake walk if a Fail Oddy and a Failscort can manage them riding on the impulse trails of a pair of KDF. However, if you are doing that in Normals then at least you are being reasonable. Those might be being done by Rear Admirals and such and you cannot expect folks in Normals to be well fitted or even know the STF's yet because it may be their first time.

It is the Noobs in Elite STF's who screw things up even after being told how to do things right or who have absolutely ridiculous setups that I find irksome. I can forgive the latter more than the prior though. If you have a bad setup (and I do NOT mean taking a shuttle or low tier ship into the STF because that is unforgivable) then you might be just in need of being taught how to properly outfit your ship or need more resources to do so. That I can forgive easily enough. Those who cannot get with the program and follow the sage advise being offered will get no sympathy from me on the other hand.
Join Date: Dec 2007
Posts: 148
# 12
04-21-2012, 01:23 AM
It's all well and good saying "Well people don't wake up just knowing" or words to that effect, but for myself, I nearly always ask if everyone's on board with the 10% rule or whatever, and yet I will still run into people who fudge it up alarmingly often. I'm not defending those who get abusive, but I can understand their frustration, as I share it. It's a two way street, people have to be willing to learn, and when they're given a chance to speak up if they need to be shown the ropes, and they pass it up, well that's on them, not anyone else. You can lead a horse to water etc. You get my point.
Join Date: Dec 2007
Posts: 148
# 13
04-21-2012, 01:35 AM
So what is the 10% rule exactly?
Join Date: Dec 2007
Posts: 148
# 14
04-21-2012, 02:04 AM
10% Rule in Infected means: Bring all 4 gens down to 10% , then destroy them all at the same time and concentrate fire on the transformer.

If done correctly the transformer will be destroyed before any Nanite Spheres are in range to heal it (Gravity Well and Repulsors can help to give the team more time).

In Khitomer it applies to the gates itself: Bring one down to 10 (or 5) % , do the same for the other gate and try to blow both up at nearly the same time so that only one wave of spheres spawn.

In Space you can apply the same tactic to the three cubes.

-----

Now back on topic:
Am I really in the minority of new players who actually read about STFs and prepare for them beforehand?
Elite guide on the forums or the (slightly outdated) guides over on STOwiki.org .
With the amount of information out there one can be expected to know the basics in Elite STFs.
Join Date: Dec 2007
Posts: 148
# 15
04-21-2012, 02:21 AM
Thank you
you see a lot of terms get used and those of us who are fairly new don't exactly understand them
Join Date: Dec 2007
Posts: 148
# 16
04-21-2012, 02:32 AM
the only thing that really REALLY bugs me about stfs is when people dont even bother to listen when you tell them what they're doing will cause a mission fail , or fail an optional , most likely because they have their chat hidden , this can be extremely frustrating.

now im all for learning people how to do them , helping new players is part of the game , but when people join a KA ground and just run up and down while you try to take out the generators or runs off to one side alone in infected space and then ignores the chat and even tells ? THAT gets me annoyed
Join Date: Dec 2007
Posts: 148
# 17
04-21-2012, 03:21 AM
Quote:
Originally Posted by whipplor View Post
the only thing that really REALLY bugs me about stfs is when people dont even bother to listen when you tell them what they're doing will cause a mission fail , or fail an optional , most likely because they have their chat hidden , this can be extremely frustrating.

now im all for learning people how to do them , helping new players is part of the game , but when people join a KA ground and just run up and down while you try to take out the generators or runs off to one side alone in infected space and then ignores the chat and even tells ? THAT gets me annoyed
I feel the problem with the team text all blue. That some one maybe get confused in what one person might say.
Being a Veteran with your XXX Days Tag Bonus... If you played 100, 200, 300, etc days... You more likely finished many STF. Yet, you get a frustrating person who is maybe a free to play player saying your a elitist and tells to follow what he have to say... Then he gives 2 orders to only two players then tells nothing to other players to do. Plan-less orders fails many times while other players start quitting.

I had a talk with another Veteran after all other players had quit. They didn't want to follow our experience on this mission. We told them what you need to do... But, another new player refusing to do what we were both saying. Both of us Veterans ask ourselves why one new player wants us to fail the mission?

Another mission with another Veteran with us worked better. The new players followed our guidelines to the mission. We also see the had weak equipment and skills. We kindly ask them to buy new equipment that was rare and retrain some skills. Some of them thanked us for helping.

I don't blame new players from Free to Play. But, where do these bad egg players come from and cause these problems and want to rush things. They can't wait a minute or the are high on sugar and can't wait?
Join Date: Dec 2007
Posts: 148
# 18
04-21-2012, 04:30 AM
Why not have a few lower level STF's, not against the Borg, but another enemy.

I think such a solution would work much better, and new players will get to experience what playing an STF is like.

They could also go the way TOR has done, and allow BO's to join you in the lower leveled STF's. It won't be exactly the same as with other players on the team, but you will atleast get a feeling what it's like. Your BO's could also give you hints at verious places on what to do, and maybe also give you the ability to order your BO's to do specific tasks, like healing, reapairing a conduit, and so on, and then explain that iif you had other players on the team, those players would have to do those tasks.

Just my 2 EC on the matter.
Join Date: Dec 2007
Posts: 148
# 19
04-21-2012, 04:55 AM
Quote:
Originally Posted by CommanderRasseru
But, where do these bad egg players come from and cause these problems and want to rush things. They can't wait a minute or the are high on sugar and can't wait?
I've asked myself the same thing. I'm a F2P player myself, but STO isn't my first MMO (and certainly won't be my last) so I know the importance of cooperation and coordination in group missions. At times the only conclusion I can draw is that the player is deliberately being an *** and sabotages the optional or even the whole mission on purpose.

I can understand that honest mistakes happen. The game never requires you to actually work with other players or even have a certain strategy while doing missions - up until you enter your first STF. Even fleet actions are most often just a slightly modified version of "kill everything that has a red rectangle around it". So I understand that players enter an STF and think it's the same as a normal mission but only with more hitpoints and damage on the mobs.

Of course an MMO doesn't need to present everything on a silver plate to you, but for some things I do blame the game. Take ground STFs for example. Since you level so fast in STO it is likely that you hit VA50 far before getting to the Borg Collective set of missions. So, where exactly does the game tell/show you that you absolutely MUST have a remodulator when facing Borg on the ground? The only Borg every player definitively has to fight on the ground (the ones from the tutorial) don't adapt. Luckily they changed it so that you can still get a replicator while already in the STF.
Join Date: Dec 2007
Posts: 148
# 20 The fix
04-21-2012, 05:49 AM
Make each Elite STF unlockable after a 25 accolade has been achieved on the normal STF.
Then have pop to explain the Elite STF(s) has been unlocke it does require team work and has a load out requirement.
Have a weapon, PSG, and armor check to insure the toon has the required level of equipment.
Have check for hypos, shield, and all three regens.



Elite STFs should never have opened for anyone players who never played normal or not even equip correctly ruin the fun on the Elite STFs.

It's setting people up for failure and for nerd rage.
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