Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-22-2012, 10:14 PM
If this were an actual "Asian MMO" things would be a hundred times worse. There would be mass bannings, censorings and the forums would be a total mess. I play American MMOs with American communities for a reason. Oh and the new European friends are great too - bring on the EU competition

F2P has opened up the world of Star Trek to a great many gamers and new Star Trek fans who can try their hand at a simplified form of starship management. It's definitely enough to get them started on Star Trek lore and fandom and I do enjoy the game as it is.

Lockboxes? Pah, I have better things to worry about, like, deciding what kind of Fleet would I like to be part of for Season 6, personnel management (how to engage a F2P contact lists to create new ESTF teams), etc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-22-2012, 10:46 PM
Quote:
Originally Posted by carmenara
If this were an actual "Asian MMO" things would be a hundred times worse. There would be mass bannings, censorings and the forums would be a total mess. I play American MMOs with American communities for a reason. Oh and the new European friends are great too - bring on the EU competition
I think this subject really should be set aside as it generally is severely hampered by crude stereotyping. There are lot of nuances that make such generalizations difficult to support. In Japan, for instance, anti-gay violence is rare. Yet, in America, it's quite common. In Japan, though, pretty much the only "gay" man you'll see in the media is a comedian who mocks gay men with stereotypes. In America, you routinely get commercials on TV designed to scare people into thinking gay people are going to sabotage their kids. In Japan, you get the closet as usually the only option.

That example compares just America and Japan. Asia is a big place with other cultures like China, Korea, Singapore, and so on. It also shows that America has plenty of work to do in the freedom front, since it's not like when one watches a show like Big Bang Theory one sees an actual gay character rather than gay jokes. It's not like Star Trek has ever had one, either. Unsurprisingly, J J Abrams gave an illogical excuse for not being inclusive in the upcoming sequel.

Soviet films like Circus used to mock American racism, which wasn't so hard to do when Segregation was still in effect. Things aren't always so clear cut.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-23-2012, 12:02 AM
Quote:
Originally Posted by Xenor-Nyiad View Post
I keep forgetting that I'm in America when I play this asian game. STO has fallen so far. I'd kill for a successful Star Trek MMO.
The above post is correct and valid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-23-2012, 12:03 AM
Quote:
Originally Posted by carmenara
If this were an actual "Asian MMO" things would be a hundred times worse. There would be mass bannings, censorings and the forums would be a total mess. I play American MMOs with American communities for a reason. Oh and the new European friends are great too - bring on the EU competition

F2P has opened up the world of Star Trek to a great many gamers and new Star Trek fans who can try their hand at a simplified form of starship management. It's definitely enough to get them started on Star Trek lore and fandom and I do enjoy the game as it is.

Lockboxes? Pah, I have better things to worry about, like, deciding what kind of Fleet would I like to be part of for Season 6, personnel management (how to engage a F2P contact lists to create new ESTF teams), etc
The above post would be correct and valid if this game had anything other than its' name in common with Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-23-2012, 01:01 AM
Roddenberry himself was not nearly the saint that the OP makes him out to be. A lot of the "tarting up" was done with his enthusiastic encouragement - he used to regularly "review" the costumes of the attractive young female guest stars in his office. And for all that he presented a post-scarcity socialist utopia in his later works, he himself was an opportunist and capitalist always looking for a way to make money off his creations.

Much of first season TNG manages to be simultaneously appallingly sexist and incredibly shallow. Gene's idea of perfect 24th century humanity may not have had any interpersonal conflicts (to the dismay of many series writers trying to wring drama from a stone), but they were terribly smug and moralistic to pretty much everyone else they encountered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-23-2012, 01:23 AM
Quote:
Originally Posted by mercuriciodide
Good one on the movie substitution.


Well, one example is the "need/greed" system. Starfleet captains are not supposed to be greedy, so the idea that they would choose "greed" is antithetical to "Star Trek fashion".

Another is the excess of admirals, and admiral activities that don't even befit junior captains.

Another is the buying and selling of people (duty officers in a store, for instance) which doesn't fit with Starfleet ideas of human rights.

Another is the heavy emphasis on space combat. Now, from a purely arcade game standpoint it can be enjoyable, but from the "Star Trek fashion" point of view it's not so adherent. Fighting the Borg is as close as one gets in "Star Trek fashion" to repetitive "guns as the solution to the problem" behavior. Remember that Picard and his crew didn't even want to destroy the Crystalline Entity.

That is Starfleet. Instead of saying "You evil thing, you just sucked up another planet full of colonists and now I'm going to shoot you with all my cool gear" you say "I can communicate with it? That's so cool. Maybe we can work out a peaceful agreement?"

The utopian idealism of Roddenberry's Star Trek vision has been sullied by excessive violence and commercialism from the beginning, when his female first officer was put into a blonde wig and a miniskirt and turned into a nurse, when his "too cerebral" captain and first episode was gussied up with fist fights with Klingons in the mess hall, and so forth. The Wrath of Khan and Star Trek VI were both fashioned to be miltaristic "macho" films and Roddenberry was not at all pleased with the racist backwardness of what Kirk's character, for instance, was turned into. We have gone from a Starfleet without money to how many different currencies? The crowning moment of the destruction of Trek's idealism, its philosophical core of exploration, responsibility/seriousness, and the accumulation of knowledge and insight (rather than conquest/imperialism/violence/egotism) is the Abram's film. As I've said before, it would not surprise me in the least if young developers are confused about what "Star Trek fashion" (Star Trek's core philosophy/vision) is, given the way the franchise has been mutilated into a centerless twitching mass of clichés. There is also the fact that some of the fanbase prefer the fist fights in the mess hall, the blonde women in short skirts, and the train wreck of a film that Abrams made. The Wrath of Khan is still considered by many to be the best Star Trek film, even though it focused much more on fighting than on exploration.


Is that constructive feedback? Attacking ranters personally isn't taking the high road.

I don't think saying "I hate this game" is very productive, but there is a little content in the opening post, like the definition of the imprecisely stated, but certainly relevant, "Star Trek fashion".
Need/greed system is an old tried and somewhat true system for getting loot.

Actually, I'll just bloody go ahead and say it outright, nearly your entire post is *****ing about pretty much, MMO gameplay details.

Okay, need/greed, let's refrase it. In true star trek fashion, for fedside only (as klingon side would be need or greed). Need = "I really need this for my ship/crew." greed = "I'd like this for my ship/crew, but can live without."

excess of admirals, well that's a valid point I suppose. However me, and most of my friends actually play our character/roleplay our characters as a range of actual ranks. Ranging from cadets, to civilians, to captains or admirals.

Duty officers, and Bridge officers. Really, if you want to think about it, AT ALL instead of mindless *****ing, those 'stores' can be seen really as simply going "I request that person be transferred to my crew." BAM, instant fitting with starfleet.

Heavy focus on space combat... I'll just point out there was a lot of space combat in the shows/movies as well. And that it's truly the only area of combat Starfleet or the Federation was actually set up for... Ground combat they didn't even have vehicle support, heavy weapons, or body armor.

The next part, sure, that'd be nice and all. and some of the newer missions they actually give you options to try that. (for example the reman missions? You can be diplomatic, or an utter jerk. You can help the remans, or try to arrest them all. The 2800 first mission, you can help the different ambassadors and get everybody to agree to join, or get nobody to join.)

So yeah, pretty much half or more of your complaints, I just explained away in a manner that perfectly fits the Federation, and that "star trek feel" you want.

Oh, currencies. Energy credits were already long established (IIRC, in TOS they actually were mentioned when the crew asked how much a guy was asking for tribbles or something). Likewise, other races used currencies as well. GPL, again, widely used form of money. Dilithium is the only oddball, but that can be viewed as a "I got extra dilithium crystals, I'll give them to you for that brand new bridge console."

Edit: in response to HF_mudd.

I agree, at times the crew of the Enterprise came off as... forceful I'd almost say. Like "Your culture doesn't work like ours does, therefore your the one at fault." For a faction of "Non-interference with other culture internal affairs" they sure did meddle.

Like that one female-dominated society. What's the away team try to do? Purposefully direct the leadership to view men as equal, JUST because they believed such a mindset was outdated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-23-2012, 01:37 AM
Quote:
Originally Posted by Huskiblu

And I'm a lifetime sub.
I would ask you why would you be a lifetime sub, but the letters on your forum name are white, and not blue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-23-2012, 01:37 AM
Quote:
Originally Posted by Huskiblu
I'm done, I'm fed up with it.
Buh-Bye! Can I have your stuff?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-23-2012, 02:05 AM
I've gone back to playing champions for a few days. It's a real contrast to see what the Cryptic model and the PW model is like.

CO:
  • stable servers
  • non-excessive C-Store items
  • very few lockboxes
  • just recently received a complete gameplay/character/item rebuild and brought all F2P archtypes upto a useful acceptable level which can now contribute and compete with premium suscribers
  • has repeatable, short end-game content that gives out rewards to not only the end-game players, but can be used to effectively level up lowbie characters as well
  • unlocked all expansion content as F2P
  • rebalanced the PVP system with new gear and stats in an attempt to normalize the PVP experience
  • lack of PW style lockboxes means most items can be attained in-game for relatively low USD cost

CO however, is still under full cryptic jurisdiction.

Contrast this with PW Presents: Star Trek Online.
  • Unstable servers
  • Excessive costing, arbitrary C-Store items
  • lockboxes out the nose, containing mostly useless and valueless nicnacs with a chance at something good.
  • A recent skill revamp that broke/nerfed so many builds it isnt even amusing.
  • STFs are the only end-game. And even then, every time they make a new graphic for a tribble, the borgs turn into one-hit gods, or something breaks that kills the game for two months
  • no expansion or premium content
  • no attempt to fix or balance PVP, and continually giving out more and more off-balanced items to either faction
  • $455 USD shuttle, $115 USD ship pieces.

TL : DR
Cryptic needs to ditch Panarchic Wallet, and get back to respectable practices. They were profitable without a publisher forcing them to stoop to dispicable business tactics (Atarii having cryptic as one of very few profitable assets, selling out to prevent bankruptcy), and all PW's been doing to STO is making it depend on it for life and longevity.

Drive enough paying customers away, and you drive up the prices of the goods. Yeah you make more money per sale, but less of them. With lower prices and more frequent sales, you make more money in the long run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-23-2012, 02:20 AM
I can honestly say I hated this game at first. I thought the controls were clunky and content was lacking imagination.

I know you say this this is lacking the 'Trek Feel' but you have to remember this is in the 25th century. If you were transported to the year 2312, nothing would feel right to you concerning life as you know it.

The object of this game is to create your own story. This is a free-to-play game after all so it's not going to be at all like MASS Effect or any other big name game.

I do agree that $25.00 USD in real money for ONE Odyessy Class Starship is outright theft. It's a digital representation of a fake ship.
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