Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Science or Tactical Odyssey?
04-21-2012, 06:43 PM
Okay, I'm thinking about making the move to an Odyssey class, but I'm not interested in buying the three pack. I'm an Engineer, and I ususally run a build similar to the Dragon build described elsewhere in these forums.

My question is this, should I go with the Tactical Odyssey or the Science version? I know a cruiser is not a DPS ship; I've been playing this game for some time. However, I also typically find myself picking up a lot of the DPS duties when the team in an STF is me and four "skittles" science ships. So which one, on average, will be able to do that better? Has anyone actually run numbers on this?

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-21-2012, 07:09 PM
tactical = more weapon consoles = dps
science = more science consoles = tank

but on the other hand... sep vs aqua? with sep you get more firepower and turn rate but less shields and hull but with the tacs aqua you only lose 50 crew out of 2500

i do have all 3... the tactical suits me the most but then i am a tactical officer


ill say tac
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-21-2012, 07:24 PM
Quote:
Originally Posted by SlothfulDragoon View Post
Okay, I'm thinking about making the move to an Odyssey class, but I'm not interested in buying the three pack. I'm an Engineer, and I ususally run a build similar to the Dragon build described elsewhere in these forums.

My question is this, should I go with the Tactical Odyssey or the Science version? I know a cruiser is not a DPS ship; I've been playing this game for some time. However, I also typically find myself picking up a lot of the DPS duties when the team in an STF is me and four "skittles" science ships. So which one, on average, will be able to do that better? Has anyone actually run numbers on this?

Thanks!
Assuming you're not getting the Ody three-pack, I would personally lean towards the tactical Odyssey.

The reason I say this is because, for all the hype, I have found Sensor Analysis to be lackluster. It could just be my experience, but if you're in an environment with any dynamic combat at all your SA has to start all over again when you destroy a target, and often you'll have to start all over again if you switch targets - even to heal. Further, the extra tactical console directly leads to more DPS.

However, and this is a big however, I view the saucer sep as, by far, the most important "gimmick" ability available for the Odyssey. Although the Ops version is actually the most useless base-hull Odyssey, it is compensated with this, which allows you to get a much more nimble ship with many of the Ody's goodies along for the ride. The reason that I'm so down on the basic hull Ops Odyssey is because of its energy distribution - +5 for all systems. While for most cruisers this is just fine, an Odyssey isn't so much a ship as it is a fortress that by sheer happenstance also has engines stuck on it. As such the +5 to engines, netting you a whole .1 deg/sec in turn rate, really doesn't do a whole lot for you. The Tac Ody, on the other hand, uses these +5 by adding them to the weapons (+10 bonus for weapons total) and still puts +5 in aux and shields.

That said, the science Odyssey has two big perks in terms of base hull, and that is the shield/aux power boost it gets (+10 each), and the extra science console. If you're hurting for defensive abilities I'd go for this one. You can stick Aux to SIF3 on that thing, used the aux boost to help strengthen the hull, use the extra science console slot for another shield console, and make a pretty good defense cruiser. Some also view the Work Bees as a bit of a second hull, so there is also that. I am personally not impressed with the Work Bees, although I do occasionally use them, and the Aquarius is very hit-and-miss, particularly since it's so crummy at survival - I have to repair it more often than a lot of human teammates.

But with all this in mind, if I were you I'd have gotten the Ops Ody for the saucer sep. Without that, tac, hands down. That said, your mileage may vary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-21-2012, 09:02 PM
I have the three pack, and use each of them for a different purpose. However, I use the commander engineering station with heal abilities like emergency power to shields, reverse shield polarity, etc. I also keep a tac team II in these builds so I can rotate the shields to the sides taking damage automatically, and the rate is way faster than I can do it. If I let the shields drop and the hull gets too low, down to 20% or so, I'll probably be destroyed before I can get the shields up. Each is equipped with 6x beam arrays, 3 fore and 3 aft, so I can broadside enemies in the 70 degrees along each side. This is super helpful taking out probes, distracting spheres and cubes, and stripping shields, especially with fire at will.

I stuck all three consoles in the engineering slots on the operations odyssey. the other two eng consoles i put the EPS Flow Regulator for 70% boost to transfer power rate and the plasma distribution manifold for +3 to weapons power. I'm running the Mk XI Omega set, so I have all three sci console slots as flow capacitors to boost the shield-stripping ability, and use both tac consoles for phaser relays. I use this one to run interference in STFs, especially in PUGs. I can transfer power to engines quickly. The worker bees are awesome in a pinch, and if you do use saucer sep, you can keep throwing swarms on it to keep it alive. Neither the saucer or aquarius escort are useful in battle except for a distraction to a NPC, but they do have quantum torps which is something when the shields are down. the weapons are 3x beams in fore and aft and 1x quantum torp fore and aft.

I have the science cruiser set up with the jem hadar set. Because it boosts all polaron damage, i have 6 polaron beam arrays. I've thought about getting the phased beam arrays, but not sure if it's worth it. I use quantum torps, one fore and one aft. In the engineering slots I have four field emitter consoles with +3 to shield power each. What this means is I can take a lot of punishment even with my power settings set to boost the weapons. Also means the shields regenerate super quickly, and combined with the emergency power to shields BOFF ability, it's not too hard to stay alive. I have four particle generator sci consoles to augment the antiproton sweep ability, and two polaron phase modulator tac consoles.

Lastly, the tactical cruiser, probably my favorite and certainly the most powerul. I routinely out DPS escorts in casual STFs. In KA, I tell the teams to guard probes and I go and destroy two generators at each transformer, obliterate the spheres, and move on to the next. This also has the benefit of racking up major points, so when something good comes along in a drop, I can usually get it by selecting need. I'm using the Mk XI Omega set here too (will upgrade to Mk XII ASAP) for the same reason, it strips the shields. I have 6x Mk XII Antiproton beam arrays, and two Mk XII quantum torps. I use four plasma distribution manifolds with +3.2 to weapon power settings in the eng console slots, and my best flow capicators in every sci console slot. I've played with using three antiproton mag regulators (+26% each), but don't notice that much of a difference when there's only two; plus I can then put in the zero point chamber to boost the quantum torps for when the shields are inevitably down.

If I had to pick one, I'd go for the tactical every time. But make good choices for DOFF as well. I have two of the borg DOFFS that give me 20% chance to reduce the torpedo recharge time by 5 seconds, got a jem'hadar who does the same thing. I also have a ferengi who improves damage resistance when I use ramming speed and brace for impact and a cardassian that reduces the recharge time for tactical team.

That said.... if you're shopping for a ship....

Have you considered the nebula class? It's got almost as strong a hull as the odyssey, but is SO much more maneuverable. The bundled console is sort of crap, so I've stashed it in my inventory. I like to use it as a support vessel, and used a lot of my leftover equipment from when I first started doing normal STFs. I use two antiproton beams both fore and aft, same with quantum torps. I have the Mk X omega set equipped, so all four sci slots are flow capacitors. Coupled with all three engineering slots being field emitters, the shields are def strong. I have one mag regulator and zero point chamber for tac consoles. It's an awesome medium-sized tank, can get itself out of harms way in a hurry if necessary, but can pack a wallop. PLUS it has two universal slots, so I have both tac team and beam abilities.

Anyway, good luck!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5 And the winner is...
04-22-2012, 11:51 AM
Hi all,

I just wanted to thank you all for your advice on the issue...I ultimately went with the Tactical Odyssey after reading through your posts and running a few test on Tribble. And I have to say I couldn't be happier! Ran a fleet action, an STF, and some dailies with it and it exceeded all my expectations.

Thanks again all for all of your help!
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