Lt. Commander
Join Date: Dec 2007
Posts: 120
I have been running STFs for a few weeks now and when I first started I assumed my damage was piddly because I needed to upgrade my weapons. Now I am up to X's and XI's in every slot and still dont feel like I am contributing much. I do realise that as Sci I wont be on the level of escorts or even cruisers but i dont seem to be able to scratch anything. Here is my build

Deep Space Research Ship
Weaps
Fore: Polaron DBB, Polaron BA, Quantum Torp
Aft: Polaron BA x3

Boffs
Eng: EPtS 1 x2 to keep the resistance up.
Sci: Gravity Well 3, Tachyon Beam 3, Photonic Shockwave 1, Tractor Beam 1 and various heals.
Tac: High Yield 1, Beam Overload 2.

I run my power settings at 100/25/25/50

I have been running the Jem'Hadar set since to my eye it seems better than the Omega or MACO unless the set bonuses for those are really good.

My tactics are I broadside unless overload or high yield are up in which case i go head on to fire torp and overloaded dual beam bank.

I would appreciate advise on any aspect of this setup including if I am using the wrong Boff abilities as i have a officer with Tkyken's Rift 3.

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-20-2012, 09:27 AM
Quote:
Originally Posted by petulent
I have been running STFs for a few weeks now and when I first started I assumed my damage was piddly because I needed to upgrade my weapons. Now I am up to X's and XI's in every slot and still dont feel like I am contributing much. I do realise that as Sci I wont be on the level of escorts or even cruisers but i dont seem to be able to scratch anything. Here is my build

Deep Space Research Ship
Weaps
Fore: Polaron DBB, Polaron BA, Quantum Torp
Aft: Polaron BA x3

Boffs
Eng: EPtS 1 x2 to keep the resistance up.
Sci: Gravity Well 3, Tachyon Beam 3, Photonic Shockwave 1, Tractor Beam 1 and various heals.
Tac: High Yield 1, Beam Overload 2.

I run my power settings at 100/25/25/50

I have been running the Jem'Hadar set since to my eye it seems better than the Omega or MACO unless the set bonuses for those are really good.

My tactics are I broadside unless overload or high yield are up in which case i go head on to fire torp and overloaded dual beam bank.

I would appreciate advise on any aspect of this setup including if I am using the wrong Boff abilities as i have a officer with Tkyken's Rift 3.

Thanks
If you are trying to do DPS in a science ship, you are doing it all wrong! Your job is to de-buff targets in order to deal DPS to them and heal friendly targets. You will never simply get Strait DPS out of a Science

Ship. Therefore, you might want to change your base power setups to: 35/65/35/65.

A good deal of Science Bridge Officer Abilities, are more effective dependent upon auxiliary power levels. In a Science Vessel, you should be receiving a bonus in Auxiliary power. It should be your goal to try and maintain 100 or more in Auxiliary power.

For example, your default target subsystem attacks really depend on your auxiliary power levels to be more effective. Although, due to extreme measures by Cryptic Studios balancing team, they are now much less effective.

Anyway, if you want to increase damage, or help your team out the most, you should de-buff targets. You can do that very easily by replacing Beam Overload with Attack Pattern Beta. Use this attack pattern when shields on an enemy ship are down. Use your target subsystem attack, such as Target Shields, to reduce enemy vessels power levels, which will directly result in a drop of damage resistance.
Using other combinations of Science Skills, remove the enemy shields through drains etc. Not DPS. Then you can use your torpedo weapon to deal direct hull damage, but first, pop off Attack Patter Beta before your torps hit the hull. Timing is everything.

This is just small advice. Really good premade builds are out there. But, if you want to just mess around with improving your build, get Attack Pattern Beta and run with higher Auxillary power levels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-22-2012, 06:21 PM
I get that I'm not supposed to be pure dps but my healing and control seem a bit unnecessary in STF's. I'll try out the pattern beta thing but am i really best saving dilithium to buy a cruiser or escort?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-23-2012, 04:11 AM
Quote:
Originally Posted by petulent
I get that I'm not supposed to be pure dps but my healing and control seem a bit unnecessary in STF's. I'll try out the pattern beta thing but am i really best saving dilithium to buy a cruiser or escort?
Don't give up just yet.

Read Cygone's Intrepid and Nebula build threads.

The Intrepid can drain anything in PVE, and Nebula can deal a LOT of DPS for a Sci ship.

With more Sci powers and less Eng powers, I imagine that you could probably adapt the Nebula build for a Deep Space Research Ship to give slightly less survivability, but more Utility. Running either 3 torp launchers or dual beams + one torp at the front, depending on how you want to play it (Shield DPS to compliment your capacity for shield drains, or all-out Hull DPS for STFs).

The build specifics would depend if you want to be a shield drainer, or deal DPS (or a mixture of both).
Cygone would be able to tweak it far better than I could, but as a starting point I'd suggest:

Tac Powers: THY1 (or TT1) and THY2
Eng Powers: 2x EPTW I (for Dual beams front) or EPTS I (if all Torps front) and Aux2SIF I.

Sci Powers:
(combined DPS/Drain/CC Example)
HE1 / Sci Team 2 / Tachyon3
TSS1 / Tachyon2 / GW1 / PSW3 (or Tractor1 / TSS2 / GW1 / PSW3)
2x Photonic Studies DOFF
1x Gravimetric Scientist DOFF (or 1x Tractor Beam Specialist DOFF)
2x Projectile Weapons Officer DOFF

Using three torp launchers on the second build should let you drain most stuff's shields reasonably quickly whilst dealing a LOT of damage directly to their hull. (I'm unsure of the amounts needed to keep an Elite STF Tac Cube drained - "Tractor Beam I" might be better at keeping it drained long-term, but you'd need to swap in a Tractor Beam DOFF for this which would likely mean dropping the Grav Sci DOFF)

Taking GW1 also opens up some Crowd Control possibilities for dealing with Probes/Nanite Spheres/Kang Attackers. Choosing the Gravimetric Scientist DOFF will probably be better for Crowd Control than Damage unless you're attacking big structures, as in practice spawning a second (or third) Grav Well tends to pull a ship away from the epicentre of the first one - useful for keeping stuff away, but deals less damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-23-2012, 04:24 AM
Quote:
Originally Posted by petulent
I have been running the Jem'Hadar set since to my eye it seems better than the Omega or MACO unless the set bonuses for those are really good.

My tactics are I broadside unless overload or high yield are up in which case i go head on to fire torp and overloaded dual beam bank.
Don't bother broadsiding in a Sci ship - they have a decent turn rate. If you're trying to get decent DPS, go with Turrets at the back and (2x Dual Beams + 1 Torp) or (3x Torps) up front.

Standard Practice for endgame is to run with Borg Deflector, Console and Engines, plus a MACO shield (for its larger capacity and extra resists) or the MACO shield and Deflector, and Borg Console and Engines (to get the +recharge set bonus from the two MACO pieces). Basically the Borg set bonuses are much better than anything else at keeping you alive (and everyone takes the console anyway for the extra DPS) but the shield is pants.

Oh, and pick either Disruptors (hull DPS), Antiprotons (Critical Hits) or Phasers (to Disable Systems). Don't bother with any other energy type. Unfortunately the extra Polaron damage from the Jem'Hadar set just isn't enough to justify taking Polaron weapons over the other types that do more damage by default.
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