Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-24-2012, 03:47 AM
Quote:
Originally Posted by RAJ_2011
So which set is best for dps?, I pvp alot and find tanking is not the hard part but doing damage is with my sovy.
Quote:
Originally Posted by Raudl View Post
or mix it with 2 piece Borg set (console+deflector) and omega shield and engines= +dmg, survivability
just read the thread
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-24-2012, 03:51 AM
I prefer the good old retro-Borg set + the Maco Shield.
That is the best set to keep u alive ( Longer Life= more Damage!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-24-2012, 04:04 AM
Quote:
I prefer the good old retro-Borg set + the Maco Shield.
That is the best set to keep u alive ( Longer Life= more Damage!)
yeah, i use that setup too. works best for me (and you apparently, and many other people i know)

the random heals always trigger when needed, atleast so it seems.

best dps set for space right now is the KHG set 2 piece, period! 25% more torpedo dmg just bombs the hell out of every target. and the additional aux energy you get from only 2 pieces is incredible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-24-2012, 05:11 AM
Sad thing that one set is so much better than everything else in the game. Basically, if you're not gonna Borg up, you're crippling yourself.

But I'll not hold my breath waiting for a change because I'd choke...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-24-2012, 06:35 AM
Thanks for all the replies! I would have probably just gone straight MACO, so this thread really helped me break the 1 set mindset.

Now to finish grinding the last few EDCs. :-)

Capt Matt Decker
USS Constellation
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-24-2012, 06:39 AM
What's most frustrating is that the "SETS," as a set, aren't as good as mixing pieces and parts. Why bother making it a "set?"

This is especially frustrating for newer players that might think that working toward a "set" is a good thing. When, in fact, you can get the best results by getting a few pieces of this and a few of that.

IMHO, I think they need to add a "set" bonus onto each one to solidify that using a particular full set would be beneficial. Doesn't have to be OP... but enough that it would make you want to use it.

Also, why not add some other "pieces." The ship has more than consoles, shields, engine, and deflector... make some other "pieces." I'm at work and can't think of a particular piece off the top of my head... but Engineering was always working on something it seemed!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-24-2012, 07:33 AM
Actually the practice of mixing different sets is pretty common in MMOs, at least in my experience. Most of the time the bonus for the full set is either underwhelming or has a long cooldown, so unless it's really frakking awesome you usually get more milage out of another "lower" set bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-24-2012, 07:49 AM
Quote:
Originally Posted by Autistic_Cucoo
Actually the practice of mixing different sets is pretty common in MMOs, at least in my experience. Most of the time the bonus for the full set is either underwhelming or has a long cooldown, so unless it's really frakking awesome you usually get more milage out of another "lower" set bonus.
Yep - I agree with this. In another game I play, the sets suck as a set just as much. Better to piece a few sets together.

I just don't understand why companies make them a "set" per se. Just make them regular pieces like everything else. When X+Y are together they give you this bonus. But obviously to have 3/3 or 4/4 is no more beneficial ... and actually less beneficial than say 2/4 and 2/3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-24-2012, 08:19 AM
Quote:
Originally Posted by Shar487
I find Omega better at sustained combat due to the 221 shield regen on my advanced escort vs. 152 for the MACO equivalents. MACO defends better at big alpha strikes due to the 5% damage absorbtion and 10% energy damage reduction, but otherwise, its slower recharge makes MACO more dependent on BO shield regeneration abilities (EPtS, TSS, Sci-Team, etc.).

Omega used to have OP'd shield drain rates at -37, but as of now I only get -10 shield drain per weapon shot at maxxed +9 Flow Capacitors. However, this -10 shield drain triggers per weapon hit (tested extensively), so they will strain enemy shields with slow recovery rates.

As mentioned above, MACO works best on Cruisers and Sci ships with lots of shield-regen BO abilities, while Omega favors fast attack escorts that hit/run.
I guess I don't see much value in ~70 more shield regen every 6 seconds. I'd prefer the 10% reduction in energy damage and the 5% absorption.

Did they nerf the Omega set again? I recall that I had -29 shield drain before and after the first nerf, and, again, I have no points in Flow Capacitors.

I also like the 2-set bonus of the MACO set which is the +5% Power Recharge Speed. Which, I think, reduces the cool down by, no?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-24-2012, 08:48 AM
Quote:
Originally Posted by Shook-Yang
I guess I don't see much value in ~70 more shield regen every 6 seconds. I'd prefer the 10% reduction in energy damage and the 5% absorption.
I notice the extra regen when fighting borg in Elite STF's... their Tachyon beams routinely drained all shields, followed by big 80k+ plasma torp criticals. Shield base regen rates are directly multiplied by EPtS, so high base regen shields recover much faster than low versions. Once I switched from MACO to Omega, I immediately noticed Omega's better sustained damage mitigation in a prolonged fire-fight. MACO can survive bigger single hits but has problems recovering after all shield facings are drained.

Quote:
Originally Posted by Shook-Yang
Did they nerf the Omega set again? I recall that I had -29 shield drain before and after the first nerf, and, again, I have no points in Flow Capacitors.
EDIT: I have maxxed flow capacitors, and at full 125/100 weapon power, it still drains -37 shields per facing per hit. Power Insulators are supposed to work now, so they will provide some protection against TG. However, I haven't seen any direct nerf to Tetryon Glider in this patch.

Quote:
Originally Posted by Shook-Yang
I also like the 2-set bonus of the MACO set which is the +5% Power Recharge Speed. Which, I think, reduces the cool down by, no?
No, all weapon cooldowns remain the same, but the 5% power recharge level does increase DPS ever so slightly after the initial shot, but the net gain is quite small. Omega's shield drain effect adds a lot more total DPS.
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