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***Resolved Issues***
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Please let us know if you need our help. I'll assume that being a producer involves bringing content of some sort to the Foundry, rather than more of a QA role. I hope that I understand what the term means in relation to a video game.
Google defines a producer as:
pro·duc·er/prəˈd(y)o͞osər/
Noun:
A person, company, or country that makes, grows, or supplies goods or commodities for sale.
A person or thing that makes or causes something.
We really need a person like that for STO's Foundry. We've needed a person like that for a very long time.
You seem to be the best choice for it, since you lived and breathed Foundry for so long and you're on the STO team.
If that is your role, and you have people to delegate tasks to, then it's awesome news for everyone.
I'm actually kind of shocked by it. Welcome!
Haha, thanks!
The Foundry is not the only thing I work on, though. I also produce the ship team, for instance. I've been doing the production thing for a little while now, and I guess I'm doing OK enough for them to trust me with (my baby) the Foundry.
The role of producer is generally one of scheduling and tracking. So when we have something going to Holodeck, like a new ship, I'll make sure all the pieces for it are done: the powers, the icons, the art, the sound, etc. I don't make anything myself, just follow up with people, help them get resolutions to any technical hurdles, that sort of thing. With the Foundry, it's still yet to be seen what I'll do. I've already been helping out QA by testing it when possible. And there might be some other tasks simple enough for me to tackle. (For instance, I added a bunch of the descriptions to the detail objects that are in the Foundry currently. Like tables and chairs and stuff.)
But I'm definitely glad to be more involved in a part of STO I've always loved.
If you want missions to test for Season 6, be sure to give me a yell. At this point there's not a single mission I have that's not affected by some kind of very alive and current bug, and I fear that Season 6 will break them further. So advanced warning would certainly be great for me!
The role of producer is generally one of scheduling and tracking. So when we have something going to Holodeck, like a new ship, I'll make sure all the pieces for it are done: the powers, the icons, the art, the sound, etc. I don't make anything myself, just follow up with people, help them get resolutions to any technical hurdles, that sort of thing.
To me, this sounds like QA type of stuff, and it makes sense that one of the QA folks would handle it.
I really hope that they can give you more to do here. I'd really like to see the Foundry grow, and we absolutely need someone on the STO team to make it happen. I understand why the Foundry team may have other priorities, since they're focused on its future and not its past.
In other words, I really hope that this isn't just splitting up QA for season 6, since a big chunk is Foundry updates, with the other QA is in charge of the other part of S6.
Anyway, I probably don't understand how it all works. But, I hope it's good for the Foundry, and I hope that you can make stuff happen for a community that has been... well, you probably know how we feel after barely seeing updates or minor bug fixes for well over a year now.
I really hope it's more than QA kind of stuff, and that you are on the production, rather than the receiving end of things.
To me, this sounds like QA type of stuff, and it makes sense that one of the QA folks would handle it.
I really hope that they can give you more to do here. I'd really like to see the Foundry grow, and we absolutely need someone on the STO team to make it happen. I understand why the Foundry team may have other priorities, since they're focused on its future and not its past.
In other words, I really hope that this isn't just splitting up QA for season 6, since a big chunk is Foundry updates, with the other QA is in charge of the other part of S6.
Anyway, I probably don't understand how it all works. But, I hope it's good for the Foundry, and I hope that you can make stuff happen for a community that has been... well, you probably know how we feel after barely seeing updates or minor bug fixes for well over a year now.
I really hope it's more than QA kind of stuff, and that you are on the production, rather than the receiving end of things.
QA (game testing) is not production, and Producers aren't QA. I haven't been in QA for more than half a year now.
EDIT:
Sorry, hit enter too soon.
Game production is an interesting position. If you want an idea of what we do, I suggest google. It's a very different position from film and TV production. There's some stuff on Wikipedia, and there are always the job descriptions listed on a site like gamasutra. Hope that helps.
I have to say that while it's great that stuff is being done for S6, there are still a lot of pretty bad bugs with the Foundry that have not been addressed. For example, we cannot use Objective Complete or Objective In Progress to trigger map dialogues at all (in the former case, a false error is generated that prevents the mission from being published, and in the latter the incorrect dialogue, often from an entirely different map, will display).
These bugs really irritate me, especially because the Objective Complete one is probably a 30 minute fix (remove the false error message so we can publish, as the functionality works fine). The Objective In Progress bug might be harder to fix, but I'm skeptical it would be that hard since all the other triggers seem to function properly. The point being, my perception is that no one is spending any time working on fixing bugs. It's great that UP is being fixed, but to be honest that is one of the least of the Foundry's problems right now.
Are these serious bugs going to be addressed with S6 or is it going to be another situation where more features are added while current features remain broken, with bugs never being fixed?
This thread is a compendium of many known bugs that we struggle to deal with.
Are these serious bugs going to be addressed with S6 or is it going to be another situation where more features are added while current features remain broken, with bugs never being fixed?
This thread is a compendium of many known bugs that we struggle to deal with.
I worry about this too. It seems like a trend with Cryptic. They will worry more about the new stuff, and they won't take any time to fix the really old bugs. As you say, some of this stuff might be really easy fixes, if the programmer reads the forums.
As we're seeing when a bug affects either BF or another dev, it's like it gets fixed in no time. I really, really, really hope that it's not just new buggy stuff added on top of old buggy stuff.
Bug fixing when it comes to foundry in particularly seems to be code branch issue at Cryptic - this is my impression.
We've recently heard how the code branch "core" can be multiple iterations beyond what is currently live. Considering the main foundry team is working in another environment, I gather this creates even more issues with foundry fixing, as when it comes to fixes they need to be future proofed so that they don't need to be re-fixed, or lead to other things being broken by mistake *cough* season 4 *cough*.
I imagine the situation is a lot like this:
A STO foundry issue needs to be fixed but can't since the STO foundry (live) is branch 16 and any work to fix it must be deemed okay to work with code branch 18 (lets say thats the STO-team foundry testbed)...
... but before anything can be done to even address that in branch 18, its hampered further since any changes made need to be compatible with what is being changed in code branch 30+ over at the neverwinter core foundry team - so that when the time comes to bring STO-foundry up to date with core, its broadly compatible and not full of extraneous development tangents and contradictory 'fixes'.
If that is anything like the challenge presented with the season six update (the update mind, not necessarily the integration of some features from NW foundry as well) then you have my best wishes Zero.
I am STO only. The extent of my role is still being defined. Right now, I'm concentrating my efforts on getting the Foundry in shape for Season 6, but I really can't discuss much else, sorry.