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Join Date: Dec 2007
Posts: 148
# 21
04-25-2012, 11:11 AM
Quote:
Originally Posted by Cryptic_Gozer
Nice thread... You beat me to it

My PvP Overlord thread was way cooler. If you need any help, we'll lobby to make that your official job title.

Ohh yeah, more motivation to PvP....maybe an optional look bag like the STFs when you win? leader board, PvP gear,


and


Change the "PvP" section of the queue to "Pew-Pew" that would get more people in...
Join Date: Dec 2007
Posts: 148
# 22
04-25-2012, 11:16 AM
Quote:
Originally Posted by Aldo-Raine
My PvP Overlord thread was way cooler. If you need any help, we'll lobby to make that your official job title.

Ohh yeah, more motivation to PvP....maybe an optional look bag like the STFs when you win? leader board, PvP gear,


and


Change the "PvP" section of the queue to "Pew-Pew" that would get more people in...
Second the "Pew Pew" change motion
Join Date: Dec 2007
Posts: 148
# 23
04-25-2012, 11:27 AM
I think Capture and Hold could do with a revamp. CaH has always been my least favorite thing about PvP, as they had the potential to drag on forever, and it's actually kind of hard to tell what kind of progress you're making on your captures.

For capturing, ideally I'd like to see the process be a manually triggered one, just pressing F and staying in range while a progress bar fills up. If you get shot, your capture fails, and the progress bar starts falling back until you or someone else resumes capturing it. When the bar is full, it locks, maybe you get a brief shield shimmer around the objective and now it's yours until your hold is broken.

At that point, the objective, or part of it (as admittedly, the space station is a bit big) should become targetable and people will need to fire at it to take down its shields and rendering it neutral once more, at which point they can either trigger the capturing process themselves, or just move away to the next objective you're holding.

Secondly, I also think that to make things more interesting, perhaps objectives on the map can be given some functionality. Maybe the shipyards, once captured, can be triggered by one team member every fifteen or thirty seconds or so to send out one or two workbees that follow you around like the Odyssey ones. The starbase might spawn some Peregrine or To'duj fighters, or turrets, to assist in its defense. The satellite could either give friendlies in its range a sensor/accuracy boost, or jam hostiles (complete with static effect, sans vanishing shields).

If nothing else, it would make CaH a lot more eventful.

On the matter of Space PvP in general, there is one... Simply put, blowing up and magically reappearing isn't really that realistic. Ideally, defeat/destruction should equal being disabled in space, at which point you start repairing yourself and teammates can still help you heal up, just using their BO abilities, but you don't 'respawn' and become targetable again until you click either "Reintialize Systems" or "Emergency Warp" after the option becomes available to you. Which should be no sooner than after you've regained at least 50% of your hull strength, and maybe it should auto-reinitialize when you hit 100%. Anyway, "Reinitialize Systems" would simply mean you pick up where you got shot down, "Emergency Warp" takes you to a random spawn-point in case you've been beclared a national campsite, or you prefer the scenic route.

If that's a bit too involved, plan B is simply this: Also in regards to spawn camping, please let us respawn with our powerlevels to full. As is, I respawn, all too often in the shadow of two carriers, their three friends and their twenty minions, and without batteries, or with batteries on cooldown, find my glass cannon firing wet tissue paper...
Join Date: Dec 2007
Posts: 148
# 24
04-25-2012, 11:29 AM
Quote:
Originally Posted by MustrumRidcully View Post
Capture & Hold Revamp
Capture & Hold could be a lot more fun if the capturing and holding was more interesting.
C'n'H Tug-of-war pt. 1
C'n'H Tug-of-war pt. 2
C'n'H Tug-of-war pt. 3
C'n'H Tug-of-war pt. 4

666 minutes spent on mspaint.
Join Date: Dec 2007
Posts: 148
# 25
04-25-2012, 11:36 AM
I would really like to see some things get a good quality assurance pass. Many of the suggestions in this thread are absolutely great and I look forward to seeing them. I just think it's important to take a good look at the way things are and carefully consider the way they should be. We need a well established foundation before we build all kinds of stuff around problematic mechanics.

Maybe that sounds too negative but I don't mean it that way. I just feel like we have the best potential to get the most out of Open PvP, and even leader boards, if everything works right.
Join Date: Dec 2007
Posts: 148
# 26
04-25-2012, 11:55 AM
Quote:
Originally Posted by SteveHale View Post
I would really like to see some things get a good quality assurance pass. Many of the suggestions in this thread are absolutely great and I look forward to seeing them. I just think it's important to take a good look at the way things are and carefully consider the way they should be. We need a well established foundation before we build all kinds of stuff around problematic mechanics.

Maybe that sounds too negative but I don't mean it that way. I just feel like we have the best potential to get the most out of Open PvP, and even leader boards, if everything works right.
Well said Steve. Have to agree with you there. Also love the communities ideas.
Join Date: Dec 2007
Posts: 148
# 27
04-25-2012, 12:52 PM
PvP needs to be HUGE in this game.
what i want to see:

Foundry for creating PvP MAPS!
(think, Starcraft / Quake / Unreal / Counter Strike 'nuf said)
-> give us the tools, we will bring the maps!

Gozer to supply NEW PvP MODES!
like Capture the Flag, Last man Standing, Team Deathmatch, Objective (Battlefield!), Horde, Zombie... and whatever crazy FPS game modes we can steal from other successful games out there and convert to an MMO Setting.


To spice things up, Unreal Torunament and Halo always had these "mutators", which were basically Mods supplied by the Developers, like... i don't know, Instagib or... low gravity... or .... uuuh... unlimited rockets / no relaod / double spash damage / no quad damage etc. etc.


basically the Player who starts a map would have a dropdown menu with options like low gravity, he clicks on it and boom the map now has low gravity
don't like people to use a certain skill or ability because you think it is unfair?
click on [X] disable Shotguns
or [X] Close range Combat only (yay everybody forced to use Bat'leth's and Lirpas!)



I want Gozer to give US the tools, and i want the StarbaseUGC guys to go in there and go crazy with Map building!


-> PvP queue should then be remade so that one Player starts a certain custom map of his choice, and other players join if the queue if they press a quick play button on front of the UI,


I want that on the end of the map the players do not get kicked out of the game,
i want them to be pushed back to the lobby, so the player who started it can choose the next map, maybe change a setting or two.

Maybe make a Map rotation
Map voting even.


What i need from Cryptic is the TECH for the Community to do it on their own!
Maps? Pff we can build maps, we already have the editor! We just need that stuff to be properly hooked up.

And i tell you, i am much more likely to go into the Foundry and build PvP Maps than i am to go in there to build Story Missions... i suck at Story telling, i might be awesome at building Maps (i know so many awesome Map Layouts from various Ego Shooter games from back in the day when i played that stuff... Heck the first thing i'd try would be to rebuild EF_CTF_Spyglass ! )

Don't need Gozer's expensive Dev Hours to build only a few maps.
And then what? Wait another 2 years for the next 3 maps?
no no no...

PvP has to go Foundry, no way in hell around that one!
Join Date: Dec 2007
Posts: 148
# 28
04-25-2012, 01:04 PM
There are many great ideas here and I can come to support them fully, however, Warhammer Online has been referenced a few times for the contested zone mechanics and the feeling of actually taking part in a war. I'd agree this model is fine and dandy (It was just as enjoyable in WW2online), but shortsightedness when creating this mechanic led to a pretty big disappointment a few years down the road when Skaven were introduced. I simply ask that whatever you decide on doing, you will leave room for the possibility of a couple new factions jumping into PvP.. I don't want to play a gimmicky Romulan mercenary in PvP when they come about.

On other topics, I like the idea of taking a more linear approach to C&H (tug of war). The current version is impossible to win if you're even slightly outnumbered (Unless the people you're fighting are completely incompetent).

Also, please fix ground PVP.. I'd like to be able to queue up for a match and not fight 5 science Caitians pouncing across the map with nigh infinite sustainability.
Join Date: Dec 2007
Posts: 148
# 29
04-25-2012, 01:08 PM
I would like to see massive pvp that would be available as a gated event, possibly 2-3 times a day for an hour or two.

It could start out as a space confrontation with each side having a larger than life capital ship they must protect, say unimatrix big. At the same time you must also attempt to attack the opposing teams ship. When the shields have been lowered the entire team beams on board the capital ship. One thing to keep in mind with this amount of players is that kills should not always count for everything. I personally like using objective points instead of kills to determine score. Of course you should get points for kills, but you can still obtain a high score without having the most kills.

a) kill other players, bonus points for taking down other players with high scores

b) capture and hold a position on the ship such as the bridge, engineering, sick bay, ship dock, or the brig.

c) resuce fallen comrades (team members that have died) from the brig

d) plant a bomb or other destructive device near the warp core or maybe some tribbles in the replicator

e) recover intelligence from the ships computer core

f) take prisoners, such as the ships captain, a diplomat, or a scientist.

g) kill genetic experiements that have been loosed on the ship during the attack, both teams are considered hostile towards these monsters.

h) recliam prisoners that have been loosed on the ship, only the invading team is friendly towards prisoners.

i) fight off hostile invaders such as the breen/borg/undine. both teams are considered hostile towards these enemies.

j) save npc's from a critically damaged ship

k) halt enemy npc reinforcements before they reach a key point on the battlefield, such as the capital ship, a space station, or planet.

l) escort reinforcments to a key point on the battlefield, could be allied ships or aquired resources.

m) aquire enemy resources, such as weapon caches, dilithium reserves, or ship batteries.

Just some ideas to get ya inspired.
Join Date: Dec 2007
Posts: 148
# 30
04-25-2012, 01:29 PM
bring back the space assault map. it has to be lying around there somewhere right? how hard could it be to bring that back quickly?
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