Lt. Commander
Join Date: Dec 2007
Posts: 120
Considering the relative merits/disadvantages of these for a tactical captain using cruisers. Anyone care to elaborate on their own experiences and their effectiveness (or lack thereof)? I know I've seen the tooltips, but I'd rather get some "real world" perspectives - while the math is good for straight-out calculations, this is the kind of thing that also needs to take into account HOW it's used.

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-27-2012, 03:52 PM
Beta is a pure DPS it shows it best in team play or if you have attack pets. The effect in on the enemy not you so allies will benefit from the weakened resistance of the target.

Omega is partial ultity. The attack buff is on your weapon only, but it also gives you a boost of speed like evasive maneuvers ans a hold resist like Polarize Hull (good if don't have the space for Polarize Hull or need a second "break"). Much like Polarize Hull and Evasive Maneuvers it gives a small defense buff.


I see Omega is a jack-of-many trades not as good as a pure +ATK move, Polarize Hull, or Evasive, but the flexibility is nice.

If you are a working as a team attacking an enemy Beta works well, since you are in a cruiser Beta can be chained with fire at will to hit multiple targets with the -DEF debuff. With multi-vector and carriers your pets can attack the target and get the extra DPS.

If you can run both I put Omega at 1 and Beta at 2 or 3. If you can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-27-2012, 04:43 PM
Quote:
Originally Posted by OtakuboyT View Post
Beta is a pure DPS it shows it best in team play or if you have attack pets. The effect in on the enemy not you so allies will benefit from the weakened resistance of the target.

Omega is partial ultity. The attack buff is on your weapon only, but it also gives you a boost of speed like evasive maneuvers ans a hold resist like Polarize Hull (good if don't have the space for Polarize Hull or need a second "break"). Much like Polarize Hull and Evasive Maneuvers it gives a small defense buff.


I see Omega is a jack-of-many trades not as good as a pure +ATK move, Polarize Hull, or Evasive, but the flexibility is nice.

If you are a working as a team attacking an enemy Beta works well, since you are in a cruiser Beta can be chained with fire at will to hit multiple targets with the -DEF debuff. With multi-vector and carriers your pets can attack the target and get the extra DPS.

If you can run both I put Omega at 1 and Beta at 2 or 3. If you can.
Hm. Interesting. What would you say gives better DPS, APB1 or APO1? I believe APB1 is a Lt. skill and APO1 is a Lt. Cmdr skill?

And, how big is the difference between APB1 and APB2?

Thanks for your help!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-27-2012, 05:06 PM
http://www.stowiki.org/Ability:_Attack_Pattern_Omega
http://www.stowiki.org/Ability:_Attack_Pattern_Beta

most of the numbers are up there the main thing is do you have pets and/or are you attacking as a team? ....Beta, since it effect the attacks of others not just yourself.

Are you soloing without pets ....Omega since the buff effect only you.

Granted in STFs and tractor beam happy Borg Omega is nice as a backup to Polarize Hull
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-27-2012, 09:21 PM
Quote:
Originally Posted by OtakuboyT View Post
Beta is a pure DPS it shows it best in team play or if you have attack pets. The effect in on the enemy not you so allies will benefit from the weakened resistance of the target.

Omega is partial ultity. The attack buff is on your weapon only, but it also gives you a boost of speed like evasive maneuvers ans a hold resist like Polarize Hull (good if don't have the space for Polarize Hull or need a second "break"). Much like Polarize Hull and Evasive Maneuvers it gives a small defense buff.
You're not giving APO enough credit.

Here's APO 3 at 9/9 Ranks in Attack Patterns:


+25% Damage

+166% Flight Speed
+166% Flight Turn Rate

+45% Defense (More than half the Defense bonus a typical Escort gets at full speed)
+37 All Damage Resist (equal to 2x MK XI Rare Neutroniums)

Immunity to Movement, Disable & Teleport



That's less "jack of all trades" and more "multifunctional super boost".

APB 3 is no doubt a top tier team ability, but APO is definitely a whole lot more than "a little defense" and some utility.



APO is a defense/survival focused attack pattern that also grants a +damage boost on top of everything else it does for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-28-2012, 02:08 PM
Beta = Group Friendly DPS
Omega = Stingy User Only DPS

Any Questions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-28-2012, 02:37 PM
Beta currently sucks for PvP since it's removed by TacTeam, and everyone and their mother is carrying at least 1 copy of that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-28-2012, 02:40 PM
Simple

Beta = hull resist debuff for all weapons and you and your teammates can all make use of it if you target the same target which is debuffed. Doesn't actually buff your Raw DPS.

Also has stealth debuff capability which doesnt need Sensor skilling to get max value (Unlike FOMM which needs Sensor skill for more stealth debuff value)

10 Second debuff, but 5 seconds per last attack. So if u fire a shot at 9 seconds of the duration of beta it will add another 5 seconds so basically 14 seconds target debuffed. Also using beta and switching targets will debuff the next target you're shooting at.

Stealth debuff particularly handy against BoP's but it still requires a good player to be able to chase down a bop (obviously) it also depends on the strength of the cloak on the BoP or whatever ship.


Omega = all kinds of other buffs, a bit of Raw DPS buff, turn rate buff, most important of this ability is probably the immunity to shockwave, tractors, etc. Essential for escorts in serious PvP
Not going too much into this because its all pretty self explanatory its probably better then Beta overall.

What you do want to consider when having Omega(s) whether you would use it as a speed buff to chase someone, to give u an advantage over another escort in a dogfight (buffing turnrate) or whether u keep it in case u are tractored etc? All stuff you will have to think about. Sometimes you just dont know when the best time it is to use it, you can be tractored and retractored afterwards and have no counter for that one.

Nice 5v1 tb spam now i check logs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-28-2012, 04:42 PM
Quote:
Originally Posted by warduke73 View Post
Beta = Group Friendly DPS
Omega = Stingy User Only DPS

Any Questions?
Yes, what about APO makes you think that it's specifically a damage buff?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-28-2012, 08:06 PM
Few details I haven't seen mentioned yet and also this is from a pve/stf perspective (pvp is a different beast).

Beta grants a hull resist debuff that works out nearly to increase the damage against the hull by the number in %. So if your beta gives -35 resistance that will equal around 30% more damage from every hit on that hull. Also keep in mind this effects the final damage not an obscure base damage like tac consoles do. In an STF it is simply the best ability anyone can be packing. Keep in mind though, it does not help damage against shields. If you have ever had the pleasure of being in an STF like KA where the gate is given multiple resist debuffs and watched it just melt you would truly appreciate this ability.

In an STF I feel APB is the single most powerful ability you can have by a long shot.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:30 AM.