Lt. Commander
Join Date: Dec 2007
Posts: 120
I thought I try out the Tactical Escort Refit but its very poor in attacking, unless I haven't got it setup correctly. Im more use to using science ships rather than escorts but fancyed flying around with a cloak for a change.

I contained to do my episode with my new Tactical Escort Refit but I can't even blow up one Romual mogia ship but with my other class ship I could take a beating. I have practical setup the refit with the same weapons as my Odyssey class ship but the weapons on the refit don't seem to do allot of damage.

What am I doing wrong?

My Character is a Star Fleet Engineer

Current Fore Weapon
Antiproton Beam Array MK XI

Second Weapon
Antiproton Dual Heavy Cannons Mk XI

Third Weapon
Plasma Torpedo Launcher Mk XI

Fourth Weapon
Antiproton Dual Heavy Cannons Mk XI

After Weapon 1
Tricobalt Torpedo Launcher Mk XI

After Weapon 2
Antiproton Beam Arry Mk Xi
================================================== =============

Thats the current list of my weapons the rest of the stuff I have fitted is the Aegis set.

Thanks for the help if anwsered.

Admiral Darka.

================================================== =============
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-01-2012, 12:57 PM
Quote:
Originally Posted by Darka1912009 View Post
I thought I try out the Tactical Escort Refit but its very poor in attacking, unless I haven't got it setup correctly. Im more use to using science ships rather than escorts but fancyed flying around with a cloak for a change.

I contained to do my episode with my new Tactical Escort Refit but I can't even blow up one Romual mogia ship but with my other class ship I could take a beating. I have practical setup the refit with the same weapons as my Odyssey class ship but the weapons on the refit don't seem to do allot of damage.

What am I doing wrong?

My Character is a Star Fleet Engineer

Current Fore Weapon
Antiproton Beam Array MK XI

Second Weapon
Antiproton Dual Heavy Cannons Mk XI

Third Weapon
Plasma Torpedo Launcher Mk XI

Fourth Weapon
Antiproton Dual Heavy Cannons Mk XI

After Weapon 1
Tricobalt Torpedo Launcher Mk XI

After Weapon 2
Antiproton Beam Arry Mk Xi
================================================== =============

Thats the current list of my weapons the rest of the stuff I have fitted is the Aegis set.

Thanks for the help if anwsered.

Admiral Darka.

================================================== =============
3 different weapon types is one concern, you basically have your Boff abilities split in all directions, 2 weapon types is possible and common, though a forward torpedo launcher doesn't make any sense in your build plus a forward beam array? if you're mounting beams do dual beam banks + beam overload.

you need to pick a primary weapon type, cannons + turrets, beam banks, or if you really want to torpedos.

I run mine with 4 x phaser dual heavy cannons and 3 x phaser turrets. Then I put my Tac boffs on all cannon abilites. The draw back to my approach is the ensign tac slot is useless, if I threw an aft torpedo on there it wouldn't be, however I would lose sustained dps by losing a turret.

pick a primary, then run with it, match your boff abilities, doffs, and consoles to that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-01-2012, 01:18 PM
You've equipped it like a cruiser. Escorts are not cruisers. There is a great thread on this site about building escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-01-2012, 01:37 PM
beam array isn't a good fore weapon in a escort... the best option is dual heavy cannons. They have a little firing arc, but deal a great damage and your ship has a good turn rate.... so, as fore weapons use 3x dual heavy cannon and one dual beam bank. The dual beam bank will help you to fire enemies with cannons, but it is also useful to use beam overload and deal a great damage to an enemy with no shields.

As after weapons use turrets... you can also use torpedo and/or beam array. In my escort I use 2 beam array an one torpedo, so when I face the enemy I use cannon rapid fire (or cannon scatter volley) to deal a great damage, and when the enemy is not in the front of my ship I use beam overload... so I can still deal a great damage even if I can't fire with cannons.


According to that build, remember to train your tactical officers in beam overload and cannon rapid fire. I suggest you to use:

2x tactical team 1
beam overload I
beam overload II
cannon rapid fire I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-01-2012, 03:04 PM
Here's my set-up. Fairly standard.

Weapons: 3 DHC, 1 Quantum fore, 3 turret aft. No rainbow. Choose one energy weapon type.
Full MACO set.
Eng Console: Cloak, 2 Neutroniums (universal resists)
Sci Console: 2 Field Generators (extra shield HP)
Tac Console: 4 relays for whatever energy type you use.

Crew:
Tac Comm: TT1, CRF1, APO 1, CRF 3
Tac Lt. Comm: TT1, THY 2, APB 1
Tac Ens: THY 1
Eng. Lt: EPS 1, EPS 2
Sci Lt: PH 1, HE 2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-01-2012, 05:44 PM
Quote:
Why is my Tactical Escort Refit Rubbish?
Answer:
Quote:
Antiproton Beam Arry Mk Xi
Beam Arrays are not a good idea on Escorts, front or rear.

The usual weapon layout for a 4/3 Escort is 3 Dual Heavy Cannons + 1 Torp (or Dual Beam Bank) on the front and 3 Turrets on the back. The reason for that is Escorts are manouverable enough that you can always or nearly always keep your enemy in front of you, Beam Arrays don't make the most of that ability (+ with the Defiant-R's cloak you can set up your initial attack so the enemy will definitely be in front of you on your alpha strike). So you use DHCs on the front for high damage and turrets on the back so you can you use your aft weapons on a target in front of you. Combine it with a Cannon Rapid Fire III on your Commander Tac and you'll be able to put out huge damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-01-2012, 05:59 PM
Quote:
Originally Posted by Darka1912009 View Post
I thought I try out the Tactical Escort Refit but its very poor in attacking, unless I haven't got it setup correctly. Im more use to using science ships rather than escorts but fancyed flying around with a cloak for a change.

I contained to do my episode with my new Tactical Escort Refit but I can't even blow up one Romual mogia ship but with my other class ship I could take a beating. I have practical setup the refit with the same weapons as my Odyssey class ship but the weapons on the refit don't seem to do allot of damage.

What am I doing wrong?

My Character is a Star Fleet Engineer

Current Fore Weapon
Antiproton Beam Array MK XI

Second Weapon
Antiproton Dual Heavy Cannons Mk XI

Third Weapon
Plasma Torpedo Launcher Mk XI

Fourth Weapon
Antiproton Dual Heavy Cannons Mk XI

After Weapon 1
Tricobalt Torpedo Launcher Mk XI

After Weapon 2
Antiproton Beam Arry Mk Xi
================================================== =============

Thats the current list of my weapons the rest of the stuff I have fitted is the Aegis set.

Thanks for the help if anwsered.

Admiral Darka.

================================================== =============

Heres my build
Fore
2 Dual heavy cannons- I use polaron OR Anti-proton (for all energy weapons)
1 dual beam array
1 quantum torp

Aft
2 turrets
1 quantum torp

my BOFFS
Beam Overload 2
tac team 1
Omega 3
beam target shields 1
cannon rapid fire 3
HYT 2
cannon scatter volley 1 or 2 (cant remember off the top of my head)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-01-2012, 08:27 PM
Lots of good , yet mixed advice.

The most important piece of advice is that you only use ONE energy type.

Let's say phasers. And make sure you equip 3 or even 4 tactical consoles that correspond with your energy type.

So for phasers it would be the phaser relay.

You can also equip a torpedo Console, but that depends on what you enjoy using.

I've played about with many different builds on my tactical escort defiant R, and I find (for me) that mixing beams and canons gives different benefits. Sometimes Ill throw in a couple of torps, other times I'll go energy only.

a lot of people say that using 3 dual heavy canons is best, but I don't Ike them that much. The rate of fire is quite low. Even when using boff abilities like canon rapid fire.

I prefer to use my quad canon since the rate of fire is higher even if it does less damage.

Beams have the highest fire rate and since the defiant can turn quickly you can broadside enemies and swoop in and out doing lots of damage.

If you only use cannons you basically have to sit in one place constantly facing your enemy with your bow forward.

Sorry but that's just so unrealistic for a defiant

Try doing that for long in an elite stf,

The Borg will just laugh at you and one shot kill u.

You can't sit and tank in a defiant.

You have to keep moving and use hit and run tactics. And with the dual heavys slow firing rate And narrow firing ark, it's just not a great weapon to use.

Beams fire in a greater ark, and more often. If you run around your enemy (broadsiding) at high speed you can keep all your beams pointing at your target constantly. Without taking as much enemy fire.

Use "beam fire at will" and your laughing.

The faster you move he less fire you will take and when you do start to take fire, you have the speed and momentum to quickly turn away and GTFO of harms way.

You need to stay alive, especially since they introduced the timer for STFs.

So recently I've been using a quad cannon up front, dual beam banks and the rest are all beam arrays XII.

All phasers with 4 relays.

You'll see your DPS go through the roof.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-01-2012, 10:29 PM
summary:
pick one energy type and one or two weapon types
e.g:
phasers, dual cannons, turrets and a torpedo (cannons and turrets are both cannon weapon types)
or antiproton, beams.
(just examples, phaser beams are fine too)

set your BOFF skills for the weapon type
set your tactical consoles for the energy type

remember that you are not in a cruiser or science vessel. Unless you specifically built your ship to broadside beams, you should be flying toward your opponent and killing them in two or three passes.(If you were a tactical officer you could kill them with your alpha strike from decloaking).

BOFF skills:
DO NOT GET BEAM OVERLOAD 1. it drains the same amount as beam overload 2, interferes with other beam skills, and does insignificant damage

Beam Overload 2 is ok, Beam Overload 3 is obviously better

Cannon Rapid fire: you want to have 2 copies of this if possible, so you can chain them and have one going 10 out of every 15 seconds.

Attack pattern Omega: very helpful at keeping enemies in your firing arc, also gives movement, dmg increase, and immunity to knockbacks/stuns

tactical team: don't get tac team 2 or 3, they aren't much different from 1. gives slight dmg boost, also distributes shields, I like to chain 2 copies.

Torpedo High Yield: If you have a torpedo fit a copy of this or torpedo spread somewhere.

Beam: Fire-At-WIll; get this if you intend to broadside beams or have more than one beam.

target subsystems: I recommend you chain two Beam: Fire-At-Will instead of having a target subsystem. If you only have one beam weapon and, say, beam Overload, you may want to grab target shields or engines. personal preference.


CONSOLES:
see previous posters

EQUIPMENT:
Maco is better than aegis, the aegis resists only apply to hull dmg.
that being said, MACO is not easy to get. Aegis should be fine though

I think that's all I have to say, post turned out much longer than I expected


EDIT:
I do not recommend using beam arrays on an escort. If you want to broadside beamboat someone grab a cruiser.
If you want to appear if front of someone and blow them apart, use dual or dual heavy cannons. But your playstyle is up to you, so play however you like
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-01-2012, 11:02 PM
Quote:
Originally Posted by LordCorrino
Here's my set-up. Fairly standard.

Weapons: 3 DHC, 1 Quantum fore, 3 turret aft. No rainbow. Choose one energy weapon type.
Full MACO set.
Eng Console: Cloak, 2 Neutroniums (universal resists)
Sci Console: 2 Field Generators (extra shield HP)
Tac Console: 4 relays for whatever energy type you use.

Crew:
Tac Comm: TT1, CRF1, APO 1, CRF 3
Tac Lt. Comm: TT1, THY 2, APB 1
Tac Ens: THY 1
Eng. Lt: EPS 1, EPS 2
Sci Lt: PH 1, HE 2
Do 2 same type armor consoles stack? I read here a few months back they didnt.I used one armor, and I shield enhancer .I used Ablative. My defiant isnt squishy either.Good loadout , close to mine.
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