Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-02-2012, 12:29 AM
Yes multiple armor consoles stack, but be aware that the math is not linear like you would assume from reading the descriptions. So adding a 2nd console of the same type does not produce double the resistance.

I run:

Fore: 3x Phaser DHC, 1x photon torp launcher
Aft: 3x phaser turret
Eng console: 2x electroceramic (max plasma resist for STFs) 1x neutronium. I can swap the electroceramics out depending on what I am fighting
Sci console: 1x borg universal console 1x field generator
Tac: 3x phaser relays and 1x photon torp damage console (I forget the name of this)
equipment: borg set
devices: 1x red matter capacitor, 1x subspace field generator thing (the one that phases you out for a little while for increased damage resist)

BOFFs:
I don't remember who has what but I have 2 "banks" of 4 skills each set up:
1x TT, 1x Torp Spread, 1x CRF, 1x APB
1x TT, 1x Torp Spread, 1x CSV, 1x APB
Since they all operate on complimentary cooldowns I shoot off the first bank of 4 skills, then 15 secs later I shoot off the 2nd bank of 4 skills, repeat.
As for defenses I have:
1x aux to shields (or is it emerg. to shields... one of those shield resist skills)
1x reverse shield polarity (emergency shield heal)
1x hazard emitters (hull resist/ heal)
1x reverse hull polarity (to break away from tractor beams)

Even though I am a sci I find I can deal pretty good damage, and have enough healing/DR/resist skills that I have good survivability in STFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-02-2012, 01:00 AM
Thanks,I hit the thread when I got home.It was one ablative,and one 18%hull repair rate increase(forgot name). I use Phasers myself.I took the quads off the first defiant.and use two additional heavy dual phaser cannons(borg) one quantum torp (borg)Three aft phaser turrets(borg) full omega shield,deflector,and engine.I saw alot of posts that the quads dont upgrade as advertised....they do.It takes a few engineering, and tactical DOFF assignments to get them there.Yes hazzard emitters are a must sci skill,on escorts against those hull rotting plasma torps.I think I will try your build info, I dont pop often, but I d take anyones good advice on increased survival in STFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-02-2012, 01:58 AM
Quote:
Originally Posted by amlross
If you only use cannons you basically have to sit in one place constantly facing your enemy with your bow forward.

Sorry but that's just so unrealistic for a defiant

Try doing that for long in an elite stf,

The Borg will just laugh at you and one shot kill u.

You can't sit and tank in a defiant.
My opinion is you do an attack run, pop all cooldowns on the way drop a nice juicy Tricobalt out the back as you get close and than on the slow part when your on the 5s when you don't have buffs you fly out reposition and do it again.

Park and Shoot is only a valid tactic on Gates and structures that can't shoot back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-02-2012, 03:20 AM
Quote:
Originally Posted by DKnight1000
My opinion is you do an attack run, pop all cooldowns on the way drop a nice juicy Tricobalt out the back as you get close and than on the slow part when your on the 5s when you don't have buffs you fly out reposition and do it again.

Park and Shoot is only a valid tactic on Gates and structures that can't shoot back.
I used this tactic a lot before but found my self wasting too much time moving in and out of optimum firing position. Like I said, canons firing ark is way too narrow.

Yes, they do a lot of damage in theory but because you waste so much time moving in and out of position, your really not doing as much damage as you should.

If your going to sit and tank with canons then best use the galaxy dreadnought or the MVAE.

Use beams with the defiant and you can fly around a pack of Borg raptors continually doing dps. Same for cubes.

This is just my personal opinion / preference.

I just find myself surviving longer and doing more dps in the long run.

The only canons I like are the quads coz they fire faster and you can get two volleys before they are out of range.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-02-2012, 05:49 AM
Quote:
Originally Posted by DKnight1000
Park and Shoot is only a valid tactic on Gates and structures that can't shoot back.
unless you can tank your enemy... some are strong but many enemies are not so strong and not always they shoot you. Of course only in pve.

Quote:
Originally Posted by amlross
I used this tactic a lot before but found my self wasting too much time moving in and out of optimum firing position. Like I said, canons firing ark is way too narrow.

Yes, they do a lot of damage in theory but because you waste so much time moving in and out of position, your really not doing as much damage as you should.

If your going to sit and tank with canons then best use the galaxy dreadnought or the MVAE.

Use beams with the defiant and you can fly around a pack of Borg raptors continually doing dps. Same for cubes.

This is just my personal opinion / preference.

I just find myself surviving longer and doing more dps in the long run.

The only canons I like are the quads coz they fire faster and you can get two volleys before they are out of range.

all depend on your build...
Yes, turning around can be a waste of time, but if when you face the enemy you deal a great damage, all changes. Moreover with some ships you can have build that let you tank even strong enemies...
In my build I have 2x EPtS and 2x TSS so every 15 secs I can use EPtS and TSS at the same time and I can tank everything for several seconds... enough to deal a very great damage.

As said before my tactic usually is facing the enemy (flying to it) and firing using all of my buff and CRF. Often if I can I stop flying and continue firing with my cannons... When I have to go away, I turn back ad use beam overload to deal a great damage using the beam array (mounted as Aft weapons) and torpedo.

My be not the best build and tactic, but it work fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-02-2012, 07:17 AM
Quote:
Originally Posted by yogurt21
3 different weapon types is one concern, you basically have your Boff abilities split in all directions, 2 weapon types is possible and common, though a forward torpedo launcher doesn't make any sense in your build plus a forward beam array? if you're mounting beams do dual beam banks + beam overload.

you need to pick a primary weapon type, cannons + turrets, beam banks, or if you really want to torpedos.

I run mine with 4 x phaser dual heavy cannons and 3 x phaser turrets. Then I put my Tac boffs on all cannon abilites. The draw back to my approach is the ensign tac slot is useless, if I threw an aft torpedo on there it wouldn't be, however I would lose sustained dps by losing a turret.

pick a primary, then run with it, match your boff abilities, doffs, and consoles to that.
Useless??? Tactical Team I is rather still a good skill.

Even with multiple copies. It really helps keep shields up and tac-debuffs off of you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-02-2012, 09:32 AM
Quote:
Originally Posted by Teleon View Post
Useless??? Tactical Team I is rather still a good skill.

Even with multiple copies. It really helps keep shields up and tac-debuffs off of you.
the ensign slot, not the tac team, in an all cannon build you have:
lt commander = tac team, rapid fire 1, scatter volley 2
commander = tac team, Scatter 1, rapid fire 2, and either rapid fire 3 or attack pattern omega 3
ensign the only relevant one again is tac team but you already had it chained and the cool down isn't that long. so its wasted.

if i threw a torp on there it wouldn't be wasted but again I'd likley mount it aft and that would lose sustained dps from my turrets. a fore torp on a cannon build doesn't make sense to me as you already have boff powers to finish targets quickly once the shield drop and the 4th dual heavy does seem to work much better for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18 Im still a tad puzzled lol
05-02-2012, 10:40 AM
Thanks for all the advice and I will try out your suggestions but how do I stack consoles? and which consoles stack.


thanks

- Admiral Darka -
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-02-2012, 10:50 AM
Quote:
Thanks for all the advice and I will try out your suggestions but how do I stack consoles? and which consoles stack.


thanks

- Admiral Darka -
Console Stacking just means you equip multiple consoles of the same type. It doesn't mean you stack them literally onto each other. If you have 4 tactical console slots, and you equip 4 phaser relay consoles (one per slot), you're "stacking" them because the benefits of the consoles stack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-02-2012, 11:20 AM
I would take issue with the gentleman that said there should NEVER be a Beam Array on an escort: I think a tail Beam array plus a Beam Overload somewhere gives you mission versatility when finishing your pass. Do a B:O then an aft torp after you drop a shield! Or, help soften up a target before your next pass. There are many scenarios where a single aft beam can give greater utility. Do you lose a little forward DPS? But if played to, it can be quite effective.
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