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Join Date: Dec 2007
Posts: 148
# 11
05-03-2012, 06:01 PM
Quote:
Originally Posted by CaptainGeko
Here is a breakdown of all Carrier pets, both Federation and Klingon, new and existing. Hopefully there aren’t any copy/paste typos.

Don’t Panic! Cookies to those who don’t over-analyze or jump to conclusions w/o trying for themselves

...
Dang it! I just got my special mat out too...
Join Date: Dec 2007
Posts: 148
# 12
05-03-2012, 06:17 PM
Nice that it's broken down. But given the capabilities, seems Federation players would be better off buying the Delta Flyers.

But curious Geko, if you're ever going to introduce Very Rare fighters soon?
Join Date: Dec 2007
Posts: 148
# 13
05-03-2012, 06:21 PM
First, there wee Shuttle Wars...

Now...next Season CARRIER BATTLES!!!!
Join Date: Dec 2007
Posts: 148
# 14
05-03-2012, 06:30 PM
Nice thread Gekko. Could you by chance give us a break down of what skills an ability's effect deployed pets and how? Please with a tribble on top?
Join Date: Dec 2007
Posts: 148
# 15
05-03-2012, 06:30 PM
Or as an Image for feds:
http://img407.imageshack.us/img407/7977/fightersi.png


someone needs to make a KDF mashup
Join Date: Dec 2007
Posts: 148
# 16
05-03-2012, 09:11 PM
so when a fed carrier is around you can count on 5 times as many phaser procs, constants turn rate and speed debuffs from chronoton torps, a tractor beam or 8 on you at all times, and your shields being drained twice as often.

that sounds extreamly terrible to me. the last bit of pvp fun that wasn't ruled by pets, FvF pvp, has just been destroyed. there was more removed then added with the advent of fed carrier and blue quality pets.
Join Date: Dec 2007
Posts: 148
# 17
05-03-2012, 09:15 PM
Geko, why no power siphons for feds?
Join Date: Dec 2007
Posts: 148
# 18
05-03-2012, 09:31 PM
Mmm. I'm pretty sure I can taste the sweet, sweet tears of rage.

I love it though. Played around with it for a while, very neat. Super glad to have a carrier Fed side, that was mostly why I played Klink.

The tractor beams and chronitons...I can see how that might be a bit much. I guess we'll see.

All the other pets seem fine, even the blues. Honestly, it isn't like carriers were O.P. before, and you could never kill anything with them, so I'm stoked about the blue pets. Hopefully they'll let you bump up the DPS somewhat.
Join Date: Dec 2007
Posts: 148
# 19
05-03-2012, 10:40 PM
So... The Fer'Jai Advanced model ... what? Can drop Tricobalt Mines twice as fast?

Also what is all the talk of enhanced engines? What does that really mean? Just that they are faster?


Also, hate to burst some bubbles but... I know you may have wanted the standard shuttles in there for RP reasons but I cannot fathom a reason to use them. There is no point in trying to make carrier pets live longer. They are going to die at the first serious hit anyway and you can replace them fast enough to mitigate the problem. Why choose something with next to no DPS and no other winning qualities over something that can actually do something?

Furthermore, I understand you were probably wanting to run with a stealthy theme for the Caitian Stalkers and they are a nice craft but all the stealth and inability to target or see them makes basically no difference. If they are cloaked then they are not hurting you. If you use Beam Fire At Will, Eject Warp Plasma, Tykens, Gravity Well, or Photonic Shockwave you will kill them regardless of being able to target them. Like above, saving the fighters from blowing up serves no real function in this game. That is why the Skul fighters are awesome, they KNOW they are going to die so they just get it over with and hurt your enemy while doing it.


With the Delta Flyer why did you have to ruin its Advanced Version? Do those Transphasics deal more damage than Micro Photons because generally speaking Transphasic Torpedoes deal the least damage in the game and are wholly worthless. Also does it make sense for a ship that is designed to knock out shields to use Transphasics? I get the Voyager reference but it is not helpful in actual game mechanics.

I have noticed in Khitomer Accord (SP?) that my Fighters seem to do whatever the heck they want. They will go fight the gate on the other side of the map no matter how many times I tell them to come back or attack something else. They get a mind of their own and ignore you completely until they are all blown up. Same thing happens with the launchable pets like Saucers, the Aquarius, and Multivector pieces.


Any possibility of getting that cool Stalker as a playable fighter?



Just a quick Vid I did of the new Atrox for anyone who wants to see it a bit before making up their mind as to rather to buy it: http://www.youtube.com/watch?v=NHC1iyAY9P8
Join Date: Dec 2007
Posts: 148
# 20
05-03-2012, 10:58 PM
Quote:
Originally Posted by Avalon304 View Post
Geko, why no power siphons for feds?
Why no runabouts for Klingons? (Phaser Procs, Chroniton Procs, Tractor Beams? What more debuffing do you want?)
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