Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-03-2012, 09:45 PM
Quote:
Originally Posted by carmenara
We can discuss tactics in more detail and evaluate my ship builds when I get home later. Think we need some quality time to look at specific (lesser used) ship components and why some builds of mine look totally insane.

The fleet escort with cannons, beams and torpedoes all firing at once is quite the star in ESTFs because of something called synergy between all its skills. It's not as hard hitting as your AE with all the DHCs but is a blade dancer capable of adapting to a variety of situations and destroying targets at any angle and range. I use it as a proper escort destroyer which means it's like a flying artillery platform intended to fly behind a battle line and just slaughter things and heal other AEs for 20 minutes straight. As you recall the ship did poorly with DHCs but once the mad scientist treatment came on it was splendid.

The other 'mad scientist cruiser' build you probably have not seen. I only demonstrated the Lexington's 'fast battlecruiser' capabilities to the TFR fleet and to @InputEnd in last week's ESTF training run.
Yes to discussing tactics (as a Noob, I still need some work, though at least I'm not flying a Rainbow Bortas). Especially with Synergy as I probably haven't quite mastered that (much less know how the hell that will work out).

My AE only had DHC's and Turrets because I can't really time correctly when to launch a Torpedo to max effect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-03-2012, 09:52 PM
welcome to STO where cruisers are for healing and dmg over time. And escorts are for high dmg in a short time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-03-2012, 09:56 PM
Quote:
Originally Posted by Koopa27 View Post
welcome to STO where cruisers are for healing and dmg over time. And escorts are for high dmg in a short time.
In all truth, I fear the damage over time Cruiser over the Escort, mostly because the Cruisers are tough as nails and will stay in a fight for a long time, while Escorts (unless they get some seriously good backup), tend to pop under a lot of concentrated fire
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-03-2012, 10:00 PM
Quote:
Originally Posted by cliftona91
In all truth, I fear the damage over time Cruiser over the Escort, mostly because the Cruisers are tough as nails and will stay in a fight for a long time, while Escorts (unless they get some seriously good backup), tend to pop under a lot of concentrated fire
I need to switch back to the assault cruiser again. It does feel that in certain situations I can get the cruiser to do an impressive burst of cannon and beam damage in certain conditions. You just need to creatively manipulate some tac and eng skills.

I recall in KASE that my assault cruiser can kill 3 probes. 2 spheres and/or a cube in a much quicker time than the escort with DHCs based on the fact I can spam CSV and BFaW continuously using Emergency Power to Battery and Technician doffs. Also, no need to retreat when the Borg do fire back. Just charge right back at them, polarize hull and repulse away.

I then leave a glittering tricobalt mine on their doorstep when I turn away to setup the next attack run... just like a giant escort :3

The thing to note here is that beam arrays naturally do not cause massive damage but with supporting powers they are seriously capable of punching big holes into things all the way out to max range esp if your toon is speced for max damage and criticals + antiproton weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-03-2012, 10:14 PM
Quote:
Originally Posted by Koopa27 View Post
welcome to STO where cruisers are for healing and dmg over time. And escorts are for high dmg in a short time.
Actualy, that is not entirely true.

The captain's class determiens the way a ship delivers damage. A decent Tactical Cruiser will do a lot of burst damage, for example with Beam Overload 2, Attack Pattern Alpha, Fire On My Mark, Tactical Fleet amd Go Down Fighting all stacked. Sure, an escort will have an even higher base to work with, but the captain matters more than the ship class.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-03-2012, 10:26 PM
Instead of making a "Cruisers suck" thread, only to be rebutted by cruiser supporters, why don't we simply make "Science Vessels are fun" and "Escorts are fun" threads?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-03-2012, 10:32 PM
Quote:
Originally Posted by bumperthumper
Instead of making a "Cruisers suck" thread, only to be rebutted by cruiser supporters, why don't we simply make "Science Vessels are fun" and "Escorts are fun" threads?
I was waiting for a Sci Vessels are Fun thread actually.

Someone called my concept for an assault science ship to be a 'mad scientist' design. But it's actually very effective as a "Federation Raider" type of ship
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-03-2012, 10:34 PM
Quote:
Originally Posted by bumperthumper
Instead of making a "Cruisers suck" thread, only to be rebutted by cruiser supporters, why don't we simply make "Science Vessels are fun" and "Escorts are fun" threads?
Because this is the Forums, and the posts would just revolve around around why Science Vessels suck :p
We are all doomed I am afraid
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-03-2012, 10:37 PM
Just a few thoughts. From the show, it is apparent that escorts are actually pretty powerful and can go toe-to-toe with cruisers thanks to their greater maneuverability. The Defiant was able to go blow-for-blow with a much more powerful, upgraded Excelsior class ship. The Prometheus easily takes out one of the most powerful federation cruisers, a nebula class ship.

As for the game, they have to have some kind of gameplay balance to make it interesting and fair. Right now, science ships are broken and escorts are a little overpowered, but once that is fixed, I like the different roles the two play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-03-2012, 10:52 PM
Quote:
Originally Posted by carmenara
I was waiting for a Sci Vessels are Fun thread actually.

Someone called my concept for an assault science ship to be a 'mad scientist' design. But it's actually very effective as a "Federation Raider" type of ship
Hey, wasn't meaning it as an offensive jest.
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