Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
05-15-2012, 03:39 PM
Hopefully they can figure out their AI issues and limit the tractor over-use. It's pretty silly now.

Pets shouldn't use Chronitons though, at all. Or tricobalts. I'm OK with phaser procs, but that should be as close to a stun/slow as any pet gets for a standard attack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
05-15-2012, 04:40 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
oh and the runabout's chrono spam is NOTHING compared to the advanced orian interceptor. that's right, they have chronos too, move 5 times faster then any pet, respawn as fast as damage dealing fighters and the kdf had hanger doffs. they are the successor to the siphon drone
Heh. I was wondering how much of a jerk move those were. I suppose I'll spend my hoarded dilithium on something that doesn't make people want to punch me in the face. >_>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
05-20-2012, 03:42 AM
Hi, can you please recommend some console build, i am having trouble finding the right science & Eng console layout
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
05-20-2012, 05:53 AM
Hey Kila, I just now saw your thread. And realized I'd put several carrier builds in my cruiser thread. (didn't feel like starting another thread and all but one is built for Engis anyway)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
05-20-2012, 02:30 PM
Quote:
Originally Posted by brainfacer View Post
Attack Pattern Omega and Polarize Hull do not reliably counter those things. Time after time I've engaged Omega in a carrier fight and been unable to turn. It just doesn't work right against 8xtractor beam. It's not changing our build to adapt to the times, it's changing our build and oh-gawd-I-still-can't-move.

And to reiterate what the above posters said, it's not the OP-ness of the pet, it's the fact that if I fly a bop against a runabout launcher, I'm pretty much guaranteed the turn rate of a carrier the whole match. (Which, I mean, really, in addition to being tons of fun (Tm), is also lethal to BoPs and escorts.)

Seriously, it's the kind of unfun thing I reliably combat by joining an STF queue or reading a book instead. ^_^
Agree with you there. Was running PH III and it was totally worthless in preventing tractor attacks, and didn't reduce the chance of future attacks post-firing of the ability. I hate the Fed-carrier. Its possibly the worst idea for PvP I have seen in ages. Period. I don't PvP anymore because of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
05-21-2012, 08:19 AM
Kilawpilath,


sorry for the n00b questions, but I have to ask:

It is really worth it to use my Tac. Toon in a Carrier?
Or should I buy some other ship for my Tac. and raise another toon to use with the Carrier, like Sci or Eng?

Thank you for your response.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
05-21-2012, 05:52 PM
The first place a Tactical officer should always fly is an Escort type ship. Mainly because it's the ship designed to utilize their class based abiltiies to it's fullest. For a Klingon, the BoP/Raptor/Garumba are good choices. The BoP is also the more versitile ship where you can almost do anything with it.

As far as a Carrier? It can be VERY tricky for a Tac to fly a Carrier. First thing, you won't have the same survivability tools that an Engi, or even a Sci will have. And while yes you can bolster your Science, Engineering, and Tactical skill damage out puts beyond what other classes can acomplish on their own, a carrier is always a support ship. And a Tac should always be thinking about the Damage they can help to put out for the team.

One thing also to consider, how ever, is that a Tac can also bolster the damage of the ships they deploy with their Tactical Initiative (which can be deployed on other targets) and Tactical Fleet. And on the Vor'quv that can be useful.

The first thing you need to ask your self, is what do you want to do in a match? And the next thing you need to ask is do you feel the Carrier can provide that best option for you?

I'll never say that a class type shouldn't be used for any ship really. But when it's something like a Tac in a Carrier, it has to be a very good build with the right power choices other wise you'll be hating the build and changing it quickly.

If you plan to go into the Vor'quv. Make sure to pick powers that will help keep you alive. Feedback Pulse is a great little tool for a Tac Vor'quv because while your buffed, even if it won't affect FBP (As far as I'm aware), your extra damage can help slaughter many Escorts that don't know how to defend against it. Tractor Repulsors (Especially 3) Can dish out some nice damage when bolstered with Tac Buffs if you have a way to keep them in the Replusor beams. Gravity Well 3 is an interesting way to go as well because the damage to pets might be more important then the damage to other ships. But it can be tricky to get the Gravity well on targets due to the Fore cone vs the slow turn rate. Whcih also leaves Photonic Shockwave 3.. A VERY nice choice when tac buffed. It can do some nasty damage provided you can also punch a ship's hull away long enough to hit them with it. But you do have to get with in 2.5km or less to use it. After that it's a matter of which powers that weren't mentioned that might help your concept.

The Carrier is versitile as a Science ship. The Vor'quv can deal more damage then the Atrox thanks to it's LtC Tac BOFF slot. Try to remember that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
05-21-2012, 07:05 PM
http://forums.startrekonline.com/sho...&postcount=351

Only one tac carrier. And that's the Karfi.

The other two fail pretty hard at it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
05-22-2012, 02:22 PM
Thank for your inputs guys.

I have bought a BoP for my tac (yes is not the raptor) and I will raise an Eng or Sci to use the carrier.

Thank you again!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
05-24-2012, 01:53 AM
Quote:
Originally Posted by cenovita View Post
Thank for your inputs guys.

I have bought a BoP for my tac (yes is not the raptor) and I will raise an Eng or Sci to use the carrier.

Thank you again!
I recommend an Engi. And if you can't find the Sci powers you want for it, but a friendly Sci can train them for you, just ask a Friendly Sci for it. (Though Grav Well 3 can be abit tricky to find, because not many spec into Gravametric)
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