There were witnesses. You Warped. Rather than allow your opponent to possibly adapt and refine their strike timing you ran like a scared little girl, wearing a polyester dress that just caught on fire.
_______________ 4/4 Z-Store KDF Specific Bugs fixed! Thank you from the bottom of my wallet! I'm going to go buy some Zen points for a rainy day. Here's another batch about visuals.
Wait hold on your not really talking about shield drones and defense buff boffs are you.... lol.
You are going for real ignore the carrier mode I guess.
Someone a few pages mentioned that you where being a bit passive aggressive... it sort of explains you play style as well doesn't it. Your not planning to win your planning to let the other guy loose. I think we should all continue 1 on 1ing you however we should all just not shoot at you. Cirlce and heal perhaps shoot your pets. Well repair drones can be ignored as well I guess.
I see where you are going and how utterly useless it seems.... once again and this is a serious question.
For what you are intending to achieve, what is gained by flying a tactical captain ? (really you have no dmg to ramp up... so what do you gain)
You're disrupting our synergy especially in our little community of pvpers. Nobody goes around spamming the channel about how badass their ship is (Except 2 other people and they were ridiculed like mad), even the best pvpers don't do it. And I can honestly say, you are far from being a decent captain that let alone one that even has bragging rights in this game.
Is your name Mikey?
lol which mikey are you talking about? mikey from sob or mikey that was from risa? mikey from risa (seith) is a very nice guy on ts. mikey from sob is just a moron but very funney with trash talk. actually that guy was op with it till i pwned his carrier using sphyon drones. but either way mikey from sob is fun to 1v1 with. no matter how bad hes losing he will trash talk but in a respectfull way.
More food for thought, about sophies carrier and why it doesn't work in a 5v5. In a real arena I'd dump him down to 30 percent, he'd pop his green diaper, and FBP3, and I would simply continue on my merry way, and dump my second alpha (you know the one I killed myself with) into one of your unsuspecting team mates and probably send him to the respawn point.
Infact I would dump an alpha into you on purpose, just to get my go down fighting up, around 300 percent or so, and go dump that into someone else on your team. And since you won't be healing them because you've been all but fried (and you -have- to heal yourself, lest someone else come in to fry you) that's that much less resources available on your team. And your crowd control blows so there's no threat there either.
Which definitely -will- send them to the respawn point because they probably figured "oh hey, that carrier's absorbing shots for me" not being any bit the wiser of you having FBP3 on your ship.
So yes Duchess, your ship don't work :wink: well I suppose it does, if you wanna boost my dps.
If it is tested, then I guess this would be the place to post the build, if he already hasn't.
It's not the best build, and I agree it does need some Beams but...:
Race: Joined Trill (Traits: Hypermetabilism, Joined Symboite, Accurate, Warp Theorist)
Very Rare Plasma Torpedo Launcher Mk XI [Acc][CrtH]x2, Very Rare Plasma Torpedo Launcher Mk XI [CrtD]x2 [CrtH], Very Rare Chroniton Torpedo Launcher Mk XI [CrtH]x3
Deflector: Very Rare Tachyon Deflector Mk XII [PrtG][FlwC][InC]
2x Uncommon Plasma Mine Launcher Mk XII [CrtH],Very Rare Plasma Torpedo Launcher Mk XI [Acc][CrtH]x2
Devices: Engine Battery, Subspace Field Modulator
Engineering Consoles: Borg Console Rare Ablative Hull Armor Mk XI, Rare Tetraburnium Armor Mk XI
Science Consoles: 4x Rare Particle Generator Mk XI
Tactical Consoles: 2x Rare Ambiplasma Envelope Mk XII
Hanger: Advanced Danube Runabouts, Peregrine Fighters
Bridge officer Powers:
Lt Tactical: Tactical team I, Torpedo Spread II
LtC Engineering: Emergency Power to Shields I, Aux to Structural Integrity I, Reverse shield Polarity II
Cmd Sci: Polarized Hull I, Transfer Shield Strength II, Tractor Beam Repulsors II, Feedback Pulse III
LtC Sci: Tractor Beam I, Hazard Emitter II, Science Team III
Active Space Duty Officers: (NOTE: The Polarize Hull Doff will be removed for either a 3rd Shield Distribution Doff, or a 3rd Torpedo Doff)
1x Rare Shield Distribution Officer, 2x Rare Projectile Weapons Officers, 1x Deflector Officer (Polarize Hull)1x Uncommon Shield Distribution Officer
Starship Attack Patterns (6), Starship Energy Weapons (6), Starship Maneuvers (6), Starship Stealth (0), Starship Energy Weapon Specilization (0)
Starship Weapons Training (9), Starship Projectile Weapons (6), Starship Targeting Systems (6), Starship Threat control (0), Starship Projectile Weapon Specilization (0)
As far as Doffs that can give a Carrier a Defensive boost..
Meh.. honestly Even the 10% Boost you'd get from a Very Rare Flight Deck Officer Recall Doff I dont' think would help an Atrox or a Vor'quv. A Vor'quv it is a nifty option, but those ships have such low defenses it would not really help much.
Now the Kar'fi or the Akira is another matter. Especially the Akira since it's an Escort.
If your not an Akira/Kar'fi, use the Pet recharge Versions, or the Intercept and maybe even Escort versions. That's my Thoughts on the matter.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku