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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
05-08-2012, 04:04 AM
Quote:
Originally Posted by naz1911 View Post

Based on this battering decided to see if the same could be done by cat carriers. Sadly, it was the case. Pandas went into ques with 3 carriers . It was aweful. I had to do nothing. My pets did it all. I apologise to LF in particular as they bore the brunt of the test in ques.

PVP has now become PVE

The "I win" button truly exists.
Could have told you that already :p

The difference between the two carrier sets is
kdf: suck you dry of all power; completly helpless.
fed: completely shut down, with tractor beams (no, omega doesn't work) and phaser procs (3 carriers worth of pets is like 50+ phasers shooting you every second from the pets alone = ridiculous ammount of procs) and when you're not tractored you're chronitoned; completley helpless.

So they both produce the same result, just by different means.

3 carriers is an absolute abortion of a team to face, I was this ---><--- close to warping out vs 3 carriers yesterday.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
05-08-2012, 04:23 AM
Quote:
Originally Posted by naz1911 View Post
Last night went up against Tuq Heghta. I was anhialated. Approx 3000 was the sum of my dps. Each time i approached, i had 0 power in any system. Only issue is that i was killed by pets. No player skill involved. Blame is cryptic, not Tuq. Unbalanced is an understatement.

Based on this battering decided to see if the same could be done by cat carriers. Sadly, it was the case. Pandas went into ques with 3 carriers . It was aweful. I had to do nothing. My pets did it all. I apologise to LF in particular as they bore the brunt of the test in ques.

PVP has now become PVE

The "I win" button truly exists.
Very informative thread thank you

It does show that these builds shows how the atrox can eaily take a nerf and still be very effective, like the Vo Que is just now.

However as Naz says easy to generate too much and the new pets are are way too powerful they really need a rebalance urgently to keep the fun in PvP

There are already people avoiding PvP due to these changes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
05-08-2012, 05:09 AM
Quote:
Originally Posted by Dan_Trainor
Could have told you that already :p

The difference between the two carrier sets is
kdf: suck you dry of all power; completly helpless.
fed: completely shut down, with tractor beams (no, omega doesn't work) and phaser procs (3 carriers worth of pets is like 50+ phasers shooting you every second from the pets alone = ridiculous ammount of procs) and when you're not tractored you're chronitoned; completley helpless.

So they both produce the same result, just by different means.

3 carriers is an absolute abortion of a team to face, I was this ---><--- close to warping out vs 3 carriers yesterday.
I'm the type of guy who wants to test what others state so i physically see the effect and comment on it first hand.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
05-08-2012, 05:12 AM
Quote:
Originally Posted by Manx View Post
What pets were you using if I may ask?

Was playing an Arena match yesterday, where both teams bailed; leaving me in my science ship vs a kitty carrier. I could barely scratch it; and was getting eaten alive by its pets (I know it had runabouts, not sure what else).

Later I tried a 1 v 1 with a fleetmate who had a kitty carrier, but he used nothing but stalkers. That was actually a pretty good fight (I lost 1 - 3, but most of the rounds were pretty close).
Delta, runabout and the kitty fighters - all rare used simultaneously.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
05-08-2012, 05:26 AM
I am so glad that we were so very wrong about the new carrier being Stupid.



Cryptic, and it's defenders can bite my shorts.

At least the KDF carriers are getting a taste of their own medicine after 2 years of clogging up our screens, and more recently not only clogging up the screen and lagging the instance up, but also shutting down our ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
05-08-2012, 07:01 AM
When at Ker'rat I'm able to vaporize a Vo'quv or a Kar'fi with a devastating surprise alpha strike mocking its escort nearby cloaked, I feel a monster pleasure that only a Fed player can understand.
But I recently prefer to give support to the new Atrox, decloaking for example behind an unsuspecting Bop too busy at shooting and not looking back.
One Atrox can't resist for a long time in a concentrated attack, although an Ing has a much greater chance of tanking compared to a Tac or a Sci, but already a couple of them becomes a serious challenge to the opponents as we Feds know well, used to all the spam launched by the Klinguns carriers.
The secret is to balance and distribute wisely the types of fighters available to create a good mix between two or more Atrox.
I have watched with great pleasure a three Atrox team that must have gotten the picture, they tore apart five bandits hovering helplessly around until they were caught by powerful tractor beams and then inexorably destroyed. From what I saw there were perhaps a Ing, a Tac and a Sci commanding those wonderful ships and I was cloaked enjoying the show, even though I was always ready to intervene.
Better than a front row ticket to the movies!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
05-08-2012, 10:09 AM
Quote:
Originally Posted by naz1911 View Post
Delta, runabout and the kitty fighters - all rare used simultaneously.
Yup, that would hurt plenty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
05-08-2012, 11:17 AM
We should get a video with 4 FAW/heal carriers with runabouts and a scatter volley advanced escort together just to demonstrate how lame this is. It could be the new grav well stacking.

I played in a game with just 2 kitty patrols and regularly had 4 beams on me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
05-08-2012, 12:37 PM
Quote:
Originally Posted by Dan_Trainor
Could have told you that already :p

The difference between the two carrier sets is
kdf: suck you dry of all power; completly helpless.
fed: completely shut down, with tractor beams (no, omega doesn't work) and phaser procs (3 carriers worth of pets is like 50+ phasers shooting you every second from the pets alone = ridiculous ammount of procs) and when you're not tractored you're chronitoned; completley helpless.

So they both produce the same result, just by different means.

3 carriers is an absolute abortion of a team to face, I was this ---><--- close to warping out vs 3 carriers yesterday.
For my B'rel I've found CVSx2, APB clears the pets as they spawn. I had tried GW (too long cooldown) and TBR (too few targets/pulse) and found those to be less effective/ineffective, I believe EWP wouldn't work for the same reason as GW. Though you could use those to augment your aoe weapon boffs. PH3 & Evasives seems OK @ getting out of TBs, but don't wait as soon as 1 hits you get out.

I find disabling tab targetting NPCs helps to target carriers quickly. While imo it's OP, use phasers. Eventually they'll shut down the aux of the carrier for a little bit stopping many heal options/pet spam.

I haven't built a disabling aux build, but I'd think SNB/phasers/TSSA/VM should cause enough problems a high dps teammate could finish them off.

The other option is if you can't beat them, join them. I've done this w/a KDF tac of mine in a Karfi. Basically you're betting your pets/DHC DPS/captain abilities > then their spike heals/heals over time. If nothing else you use your pets to distract their pets while you put a hurt on the carrier.

Also, I run @ half resolution and turn off various graphical enhancements while PvPing to help w/the lag issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
05-08-2012, 12:43 PM
In all personal honesty, concerning the Atrox Carrier's pets, the Danube are probobly the most powerful just because of how strong their tractor beam magnitude is per shuttle.

It's probobly the one pet that needs a serious looking into.
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