Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 411
01-24-2013, 03:44 PM
Greetings all! I know this is abit of a long hiatus from the thread. But nothing new really has come about for Carriers.. until now.

Cryptic reciently Released the newest Carrier to the Carrier Family, the Jem'Hadar Dreadnaught Carrier.

It comes preloaded With 2 new Carrier pets exclusive to the JHDC, Jem'hadar Attack fighters. The Fighters have DEM 1, and you can buy the upgraded versions that come with an Extra Polaron Dual cannon and DEM 2.

IF you own a Jem'hadar Attack ship as well, you can get the special JHAS pets for the carrier. And the powers those things come with is insane! Unfortunately, I don't own a JHAS, so I can't tell you how effective those would be in PVP..

The Ship it's self... Turns about the same, only SLIGHTLY faster then the Recluse, and Marginarly Faster then the Atrox/Vor'quv with it's base 6 Turn rate.

It's lay out is also different from any other Carrier so far, in that it's Focused on Tac instead of Science with a Cmd Tac, Lt Tac, Ltc Engi, Ensign Sci, and a Lt Universal.

The ship, how ever, I would keep away from a Tactical officer's hands. This is NO Kar'fi! It doesn't really have the turn rate of the Kar'fi. Which will reduce it's survivability. And you would obviously be limited to a Lt Sci, so you'd have Escort class and Cruiser class healing capabilities.

The Special Console it comes with is also very unique. You target an enemy with it, and it will then display on that enemy, which Subsystem has been deemed "Vulnerable" After you do enough damage, it will then completely disable that subsystem for 4 seconds. And reduce the Defense by about 16% and Damage resistance on the target by 20. And best of all, the console is apart of a set. So if you get the other Jem'hadar Escort Carrier and use it's console together, you can get a buff to Accuracy and Defense for 15 seconds.

If you must take this ship into PVP, Remember, don't use a tactical officer with it. Or if you have to, try to remember this IS A carrier. And it does NOT turn like a Kar'fi. So keep the DHC's off this ship. Or if you must, limit it to 2 DHC's Perhaps a lay out like this, for an all energy Build:

2 Single Cannons, 2 DHC's Fore, 3 Turret Aft.

Other wise go with Single Beam Arrays which is nice to use with it's innate Target Subsystem abilities, or Torpedoes and Mines for a Damage set up.

How ever it is still a very slow turning ship. So buyer beware!

You'll probably also be using Danube Shuttles with this ship just for the Tractor Beam spam.

So let's review..

Jem'hadar Dreadnaught Carrier is a Carrier. Which is not a friendly place for Tactical officers. Especially with the Set up this ship carries.

If you have all 3 Jem'hadar ships, you get new Pets, and 2 New Consoles to use on this ship, or you can use both of the new consoles on any of the other new ships.

Don't use DHC's unless your using a specialized build and know how to keep your front arc on a target.

That's all I have for you right now. Good luck, and happy spaming.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Empire Veteran
Join Date: Jun 2012
Posts: 7,096
# 412
01-24-2013, 03:59 PM
these things are going to be so easy to kill

the galaxy R isn't the worst ship in the game anymore!
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 3,628
# 413
01-24-2013, 04:46 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the galaxy R isn't the worst ship in the game anymore!
It stop being the worst ship when the Failquarius was released.

And no matter what you say, the JH Dreadnought still beats the Failquarius.
Empire Veteran
Join Date: Jun 2012
Posts: 7,096
# 414
01-24-2013, 04:58 PM
Quote:
Originally Posted by f2pdrakron View Post
It stop being the worst ship when the Failquarius was released.

And no matter what you say, the JH Dreadnought still beats the Failquarius.
i could easily kill the jem carrier with ether falaxy or failquarius, no question. that thing has so little defensively to fall back on it couldn't tank anything for long, and it is capable of 0 speed or avoidance tanking like any other ship with that many tactical stations
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 415
01-24-2013, 07:41 PM
What are your thoughts on the mirror VoQ?
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 416
01-24-2013, 09:12 PM
Quote:
Originally Posted by bitemepwe View Post
What are your thoughts on the mirror VoQ?
Since it's basically the Vor'quv but with more Engi then Sci, nothing really changes. It just gives it more support abilities from the Engineering side of things. Not that it really needed it. But they are nice to haves.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 417
01-24-2013, 09:27 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i could easily kill the jem carrier with ether falaxy or failquarius, no question. that thing has so little defensively to fall back on it couldn't tank anything for long, and it is capable of 0 speed or avoidance tanking like any other ship with that many tactical stations
I'd have to say I nearly agree with this.

The Dreadnaught Carrier just does not have enough defensive abilities to support it. Now if the Lt Tac would have instead been an Lt Sci, leaving the Universal to be anything would have been an improvement and given it at least better ways to survive.

I'd love to take the Kar'fi's turn rate and slap it onto that ship, because then it would be a better ship. But with that low turn rate it hurts it more then it helps.

IF I were to use this ship, with anything other then an Engi, the following is a possible on how I would run it.

Cmd Tac: Tac Team 1, Beam Overload 2 or FAW 2, Attack Pattern Omega 1, Attack Pattern Delta 3
Lt Tac: Tac team 1, Faw 2 or Beam Overload 2
LtC Engi: Engi team 1 or EptS 1, EptS 2, Aux to sif 2 or RSP 2
Ensign Sci: Polarized hull 1
Lt Universal (Sci): Hazard Emitters 1, Transfer Shield strength 2

Attack Pattern Delta 3 gives you some Resistance for a few seconds when coupled with Polarized Hull to help you at least resist some of the incoming damage. While Attack Pattern Omega 1 gives you a much needed Speed and Turn increase along with some extra resists. And let's face it. Most Carriers can't run at full speed all the time like an Escort. Oh and if you don't have the device from the Dividian series, get it. Short of getting locked into a Tholian's web, it will give you an extra amount of Resists. And a little defense. Which can't hurt.
Transfer shield Strength 2 and EPtS 2 should give you some shield healing capabilities. You could change out the RSP 2 to an EptS 3 and change the EptS 2 into either RSP 1 or Aux to sif 1.

A good DPS escort how ever is still going to park on your butt and give plenty of DPS. Not to mention the shield striping capabilities of the Concentrated Tachyon Mines that some seem to carry. To be honest, I don't even know if a Sci could make proper use of this carrier.

Again it's not that the ship is BAD.. just that there is not a lot going for it to make it PVP Viable all the time.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Empire Veteran
Join Date: Jun 2012
Posts: 7,096
# 418
01-24-2013, 09:31 PM
the mirror Vor'quv may have the best carrier station setup yet. the recluse would still be a better healer though, but for more then just healer duty i like what i see in the mirror Vor
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 419
01-25-2013, 12:18 AM
the jem dreadnaught would be fantastic if it had similar boff layout to that Mirror Universe Vo?Quv Carrier.

1 Commander Tactical, 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science

Be perfect for no win scenario! Have gravity well and enough bite to justify having such low turn rate.
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 420
01-26-2013, 01:51 PM
Quote:
Originally Posted by deusemperor View Post
the jem dreadnaught would be fantastic if it had similar boff layout to that Mirror Universe Vo?Quv Carrier.

1 Commander Tactical, 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science
Either that, or have given it the Kar'fi's Cruiser based Turn rate. Wouldn't bother me if that ment taking away the Dreadnaught's Target Subsystem ability, but eh.. win some lose some.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
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