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Were those ever shown firing though? They could be torpedo tubes or they could be escape pods (since lately all Fed ships seem to have enough escape pods for everyone, likely because enemy fleets never get enough skeet shooting practice.....
Designvise, yes... they are Torp-tubes... But like the so called hangar bays, aka windows, only the ones on the forward pod have ever been seen shooting, so thoose are the only ones canon, as the definition of canon is "what has been shown".
Were those ever shown firing though? They could be torpedo tubes or they could be escape pods (since lately all Fed ships seem to have enough escape pods for everyone, likely because enemy fleets never get enough skeet shooting practice.....
not every single one was shown firing, but its a common recognizable component. that's why i say 15-21, there are absolutely 15, but there are 21 if you count some of the different looking launch ports, though there is scenes were they do fire from at least 1 of those those different launch ports
So why then did you not make it a carrier? Is that little factoid only convenient when it supports your arguments? At the very least you could have given it some kind of torpedo-volley ability (its other supposed ability) so it was distinctively Akira-ey in /some/ way.
Hmmmm.
You must not read the forums much.
To be extremely frank, some of the crazier KDF forum posters probably would have declared a life long blood vendetta on him if he had put a Fed designed carrier up before the Atrox.
I mean, look at the back patting, attempts to comfort each other by saying "Don't worry guys, they won't really be getting carriers/those dirty Feds won't know how to play them/insert other excuse here!" that came in the aftermath of it being announced.
They also pretty much refused to believe any of the things a developer just posted. And the community has pointed out the Akira/Curry/all that stuff many times before. Last time someone brought it up, one of the crazy pro KDF posters started saying something about hangar door size not letting them launch Peregrines. Except that has nothing to do with the Akira, STO, or anything else, really. Especially, using the kind of logic i've seen used, for a civilization that can colonize deep space planets. Pretty sure they can get someone with a blow torch (IN SPACE!) to cut a bigger hole for the ships to come out.
Also, to the people not getting that warp engines don't matter, Peregrines are single seat fighters. Don't be silly. You can't stay in a single seat fighter for days on end. Not only is it unhygienic, but that's what we have carriers for in real life and fiction. Plus, you have to eat sometime, unless Starfleet is just going to start plugging tubes into pilots to keep them alive while piloting the things.
Well, the point is kinda moot anyway. They certainly are soft canon now. Or do games count as sub-soft-canon? Squishy canon?
I stand by the fact that as the Federation keeps stretching itself thinner as it explores an ever widening swatch of the galaxy, a large support vessel that acts as a mobile base of operations for other, more classic styled ships makes beyond perfect sense. There would be a real need for a ship that fills that role, in a non-military application. Starbases take time to build, but a carrier can be deployed to provide "home" for deep space exploration vessels much more rapidly.
Well, the point is kinda moot anyway. They certainly are soft canon now. Or do games count as sub-soft-canon? Squishy canon?
I stand by the fact that as the Federation keeps stretching itself thinner as it explores an ever widening swatch of the galaxy, a large support vessel that acts as a mobile base of operations for other, more classic styled ships makes beyond perfect sense. There would be a real need for a ship that fills that role, in a non-military application. Starbases take time to build, but a carrier can be deployed to provide "home" for deep space exploration vessels much more rapidly.
This point was made too.
Most people who were blithely against Federation carriers just tried to ignore it or tried to play rules lawyer to work around their (very narrow, very off-base) version of the canon. Along with the fact that a carrier in Federation terms isn't just a combat ship. Having the ability to deploy a ton of ships over a region of space is very useful for a ton of non-combat/sciencey things that would normally (Under the Fed ship design doctrine.) require capitals.
Technically speaking, many of the larger TNG era and onwards ships were carrier ships. They had the ability to deploy shuttles, which were combat capable and could perform the search and rescue/aid duties of a carrier. So technically they were a sort of carrier/combat vessel hybrid.
Geko why did you have to say something, you had to know the kinda bees nest youd stir up so i can only assume you wanted to start a brawl and sit back and watch.
The devs have said they dont play KDF, also said they like carriers, so is anyone shocked that if they wanted to play carriers that Fed would get them? All their reasoning or not the carrier is here and cryptic once again made a poor choice.
They look at numbers and just seem to assume that its all that matters, 20% play KDF well they arent as important they dont need a full faction, sorry but that 20% is 1/5th the player base id say it makes them just as important because they play the same game.
Indead of saying hey we are giving them carriers we will give you X instead its just sorry KDF better luck next time. Dont get me wrong i have 4 Fed VA and 1 KDF LtG. But i love both sides evenly and hate to see them infinge on eithers uniqueness.
As for the akira, what someone wanted it to be and what the akira was onscreen is totally diffrent. It wasnt a carrier on the shows or movies it didnt launch fighters against the cube in 1st contact. Fighters in ST was a bad area from the start all they do is die like flys and inflict little to no dmg for the lives lost. Shuttles are meant simply to do shuttle missions not fight large ships.
And pretty much every ship in ST has warp engines so no real need for a carrier except to resupply torpedos. And not much need to do that when you explode in your 1st attack run.
Geko why did you have to say something, you had to know the kinda bees nest youd stir up so i can only assume you wanted to start a brawl and sit back and watch.
The devs have said they dont play KDF, also said they like carriers, so is anyone shocked that if they wanted to play carriers that Fed would get them? All their reasoning or not the carrier is here and cryptic once again made a poor choice.
They look at numbers and just seem to assume that its all that matters, 20% play KDF well they arent as important they dont need a full faction, sorry but that 20% is 1/5th the player base id say it makes them just as important because they play the same game.
Indead of saying hey we are giving them carriers we will give you X instead its just sorry KDF better luck next time. Dont get me wrong i have 4 Fed VA and 1 KDF LtG. But i love both sides evenly and hate to see them infinge on eithers uniqueness.
As for the akira, what someone wanted it to be and what the akira was onscreen is totally diffrent. It wasnt a carrier on the shows or movies it didnt launch fighters against the cube in 1st contact. Fighters in ST was a bad area from the start all they do is die like flys and inflict little to no dmg for the lives lost. Shuttles are meant simply to do shuttle missions not fight large ships.
And pretty much every ship in ST has warp engines so no real need for a carrier except to resupply torpedos. And not much need to do that when you explode in your 1st attack run.
Actually, starting in DS9, fighters got a big power boost. That was the point where they started introducing "Peregrine-like" ships. They pretty much tore ships apart, since they were armed with capital class weaponry. And judging by STO, they've only gotten nastier since then. So they can (and do, in game) compete with capital ships nowadays so long as the situation is right for them.
But yeah. Just add the carrier types in if you want too. As much as I respect you trying to set a "word of god" for the community (And believe me, it does help put some of these arguments to rest.), you're just going to tick off the few die-hards that refuse to accept it.
I don't think anyone wants to see another developer getting yacked at constantly because they are following the constraints (Which includes the ability to say "The Akira is a carrier in one interpretation", from what I understand.) they have when developing the game, instead of "random Star Trek fanboy #1523's"' interpretation of what can and can't go in.
Most people who were blithely against Federation carriers just tried to ignore it or tried to play rules lawyer to work around their (very narrow, very off-base) version of the canon. Along with the fact that a carrier in Federation terms isn't just a combat ship. Having the ability to deploy a ton of ships over a region of space is very useful for a ton of non-combat/sciencey things that would normally (Under the Fed ship design doctrine.) require capitals.
Technically speaking, many of the larger TNG era and onwards ships were carrier ships. They had the ability to deploy shuttles, which were combat capable and could perform the search and rescue/aid duties of a carrier. So technically they were a sort of carrier/combat vessel hybrid.
The ability to deploy rowboats doesn't make any ship a Carrier. And you may have noticed that the Enterprise never launched a series of Runabouts or other Shuttles to support it in combat. Heck, you remember the first battle against the Jem'Hardar, where the Galaxy-Class starship was doing its best to protect the Runabouts from the Jem'Hardar ships? Carriers tend to rely on Fighters for their protection, not the other way around.
Shuttles and Courier ships serve a valuable purpose, but it's not for combat engagements together with its Carrier. It's for transporting personnel or goods, conducting limited research and surveillance, supporting a stationary installation.