Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 so how does pvp feel?
05-05-2012, 03:24 PM
it feels less like a game and more like work.

the pvp community has always told cryptic that there is too much npc'ness going on around the pvp matches so what do they release? something that releases a lot more npc's onto the battlefield. and these pets are pretty stupid in what they can do. i mean really? why on earth did they think that haveing 8 tractor beams running around would be "fun"?

we were recently told that balance isnt the primary concern with pvp but how it "feels" to the players. well, this game doesnt feel like a game anymore.

who can the community talk to, to get some positive changes done around here? it seems like every step foreward that is taken 2 steps are taken backwards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-05-2012, 03:38 PM
We don't like spam. We get more carriers. We don't like disables. We get more holds. The Chroniton proc isn't cleared by anything and the Phaser proc rate is too high. We get more NPCs using both of these weapons. We want transparency, some numbers, to help us give them the information they need. They want us to talk about our feelings, lol.

There are some good people out that that I thoroughly enjoy flying with and against. They are the only redeeming thing about this game at the moment.

I'm so disappointed with Cryptic's stupid ********. I just don't know what else to say and I'm tired of trying to be nice about saying it. That's how I feel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-05-2012, 03:47 PM
/agree

Too much spam. Too many holds/snares/disables etc.

I actually miss how pvp was when this game first came out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-05-2012, 04:15 PM
Kinda wish Cryptic would say something about this situation. Here we all are, frustrated at how the game is turning out and it feels like they don't care about us PvPers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-05-2012, 04:41 PM
Quote:
Originally Posted by SteveHale View Post
We don't like spam. We get more carriers. We don't like disables. We get more holds. The Chroniton proc isn't cleared by anything and the Phaser proc rate is too high. We get more NPCs using both of these weapons. We want transparency, some numbers, to help us give them the information they need. They want us to talk about our feelings, lol.

There are some good people out that that I thoroughly enjoy flying with and against. They are the only redeeming thing about this game at the moment.

I'm so disappointed with Cryptic's stupid ********. I just don't know what else to say and I'm tired of trying to be nice about saying it. That's how I feel.
i agree, the phaser proc rate with VM leaves a lot of disabled subsystems..... and only one way to clear them for 5 seconds until theyre all disabled again... what the frack...

might as well make sub nuc beam the way it used to be too, nothing says fun like not being able to do anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-05-2012, 05:20 PM
if i chug at single digit frame rate when there are 4+ carriers around, pvp feels like ****

when i have 3-8 full strength tractor beams on me from pets, pvp feels like ****.

when i am suffering from the crono proc the entire match, pvp feels like ****.

pvp feels like ****, thanks for all these damn carriers cryptic, they ruined what was fun in your game. the rest of it, the pve, is not fun, its a chore. so now sto pvp is not fun, because there is more pve then pvp, in pvp now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-05-2012, 05:31 PM
Quote:
Originally Posted by Obelus
/agree

Too much spam. Too many holds/snares/disables etc.

I actually miss how pvp was when this game first came out.
take your pick (this is stuff from before I quit)
  • Viral Matrix, Subnucleonic Beam, Feedback Pulse
  • Target Shield Subsystems
  • Pet Spam (remember the bugged carriers?)
  • Cannon Scatter Volley
  • Scramble Sensors
  • Pet Spam
  • Beam Fire at Will
  • Pet Spam again?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-05-2012, 05:52 PM
Quote:
Originally Posted by faithborn
take your pick (this is stuff from before I quit)
  • Viral Matrix, Subnucleonic Beam, Feedback Pulse
  • Target Shield Subsystems
  • Pet Spam (remember the bugged carriers?)
  • Cannon Scatter Volley
  • Scramble Sensors
  • Pet Spam
  • Beam Fire at Will
  • Pet Spam again?
One of those Pet Spams was this one. 3 carriers, at least 40 fighters and a handful of BoPs

And I'm sorry, Target Shield Subsystems was the worst. There was no counter to it, as EPtS didn't provide enough power to fight 3 Target Shields III at once, plus Eng Team and EPtS didn't clear it. The only counter was a shield battery for the power, but even so, the cooldown for batteries is much higher than that of Target Subsystems. Cryptic responded by making it so that you couldn't have multiple copies of the same rank and type of Target Subsystems on a target, plus I think they lowered the drain a bit.

Feedback Pulse was bad. It only affected beams, but non-escorts couldn't mount single cannons yet (they could mount turrets though). It also had 100% shield penetration and hit very hard with rank III and full aux (like a full broadside will almost kill a cruiser). Not sure if it ignored damage resistance.

Viral Matrix pretty much shut down your ship, including your shields. The only way to clear it was to have an ally give you a Sci Team. Same thing with SNB. SNB set every ability and weapon on cooldown for like a minute so the only thing you could do was fly around and manipulate power settings. Again, only cleared by Sci Team from an ally. A Sci/BoP with VM was the deadliest ship in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-05-2012, 06:05 PM
Quote:
Originally Posted by Ikrit122 View Post
One of those Pet Spams was this one
Viral Matrix pretty much shut down your ship, including your shields.
I'd say viral matrix was the worst. Premades may have been horrifying with target shield subsystems, but not everyone really knew about it. SNB was uncounterable hold nonsense, but at least it had a moderate cooldown.

Everyone, but EVERYONE knew about viral matrix. And they used it. Constantly. Gleefully. All three of their copies. Nonstop. Because their was no shared cooldown oh god no. It was all viruses, all the time.

Current PVP feels better than that, at least. >_>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-05-2012, 06:20 PM
Quote:
Originally Posted by faithborn
take your pick (this is stuff from before I quit)
  • Viral Matrix, Subnucleonic Beam, Feedback Pulse
  • Target Shield Subsystems
  • Pet Spam (remember the bugged carriers?)
  • Cannon Scatter Volley
  • Scramble Sensors
  • Pet Spam
  • Beam Fire at Will
  • Pet Spam again?
Don't forget Tyken's that could shut down entire Fed Balls.

My Sci/BoP used to have a blast sapping entire enemy teams with Tyken's, stunning them with PSW, and then shredding them all with a (non-broken) CSV 1.
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