But also thinking of switching the cloak to an engineering slot and putting 2 Stealth module consoles in science to let me get even closer under cloak (currently I can get to about .5km with full power to the cloak)
As far as BoFFs go, everything is primed for an alpha strike: Cannon Rapid Fire 1 & 2; Torpedo Spread 3 (go Jem'Hadar!); Beam Overload 1; Tactical Team 1 and High Yield 2 (usually ready as soon as I've fired my full spread). Plus Fire at Will 1 for mine clearance.
Engineering I take Emergency Power to Shields 1 and Engineering Team 2, and for science Polarize Hull (complete with the Archerism every time it's used) - that's to stop those pesky tractor beams and a Tractor Beam for when I meet a faster ship than mine.