Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Best defiant layout?
05-06-2012, 02:47 AM
What is your opinion for the best possible Defiant retrofit layout?

- Weapons
- type of Kit, or do you mix it up?
- consoles
- Doff
- Boff abilities

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-06-2012, 07:18 AM
Fore Weapons:

4 x Antiproton Dual Heavy Cannons
3 x ADHC & 1 x Quantum Torpedo Launcher
2 x AHDC, 1 x QTL, 1 Antiproton Beam Array

(Used all 3 of those, on the 3rd atm - not sure which I like best!)

Aft weapons:

2 x ABA. 1 x QTL

Devices: Engine Batteries and Weapon Batteries, normally, or shield batteries when I get them

Engineering: Ablative Hull XI (+26 resistance to Phaser, Disruptor, Plasma & Tetryon); RCS Accelerator (+35% turn rate), Tetraburnium Hull Armour (+26 resistance to Plasma, Tetryon, Polaron, Antiproton)
Science: Emitter Array & Cloak
Tactical: 4 x Antiproton Mag Regulator (+22-24% antiproton damage)

But also thinking of switching the cloak to an engineering slot and putting 2 Stealth module consoles in science to let me get even closer under cloak (currently I can get to about .5km with full power to the cloak)

As far as BoFFs go, everything is primed for an alpha strike: Cannon Rapid Fire 1 & 2; Torpedo Spread 3 (go Jem'Hadar!); Beam Overload 1; Tactical Team 1 and High Yield 2 (usually ready as soon as I've fired my full spread). Plus Fire at Will 1 for mine clearance.

Engineering I take Emergency Power to Shields 1 and Engineering Team 2, and for science Polarize Hull (complete with the Archerism every time it's used) - that's to stop those pesky tractor beams and a Tractor Beam for when I meet a faster ship than mine.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 05:32 AM.